/**
 * Adds an inwin to the current window
 *
 * The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
 * Never call this function with anything other than the top-most window
 * as its parameter, unless you are fond of undefined behavior.
 *
 * After creating the object, the widget will set itself as resize object
 * for the window with elm_win_resize_object_add(), so when shown it will
 * appear to cover almost the entire window (how much of it depends on its
 * content and the style used). It must not be added into other container
 * objects and it needs not be moved or resized manually.
 *
 * @param parent The parent object
 * @return The new object or NULL if it cannot be created
 *
 * @ingroup Inwin
 */
EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);

/**
 * Set the content of an inwin object.
 *
 * Once the content object is set, a previously set one will be deleted.
 * If you want to keep that old content object, use the
 * elm_win_inwin_content_unset() function.
 *
 * @param obj The inwin object
 * @param content The object to set as content
 *
 * @ingroup Inwin
 */
EAPI void         elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);

/**
 * Get the content of an inwin object.
 *
 * Return the content object for this widget.
 *
 * The returned object is valid as long as the inwin is still alive and no
 * other content is set on it. Deleting the object will notify the inwin
 * about it and this one will be left empty.
 *
 * If you need to remove an inwin's content to be reused somewhere else,
 * see elm_win_inwin_content_unset().
 *
 * @param obj The inwin object
 * @return The content that is being used
 *
 * @ingroup Inwin
 */
EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);

/**
 * Unset the content of an inwin object.
 *
 * Unparent and return the content object which was set for this widget.
 *
 * @param obj The inwin object
 * @return The content that was being used
 *
 * @ingroup Inwin
 */
EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);

#include "elm_inwin.eo.legacy.h"
