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Listener.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_LISTENER_HPP
26 #define SFML_LISTENER_HPP
27
29 // Headers
31 #include <SFML/Audio/Export.hpp>
32 #include <SFML/System/Vector3.hpp>
33
34
35 namespace sf
36 {
42 class SFML_AUDIO_API Listener
43 {
44 public:
45
58 static void setGlobalVolume(float volume);
59
68 static float getGlobalVolume();
69
82 static void setPosition(float x, float y, float z);
83
94 static void setPosition(const Vector3f& position);
95
104 static Vector3f getPosition();
105
123 static void setDirection(float x, float y, float z);
124
140 static void setDirection(const Vector3f& direction);
141
150 static Vector3f getDirection();
151
169 static void setUpVector(float x, float y, float z);
170
186 static void setUpVector(const Vector3f& upVector);
187
196 static Vector3f getUpVector();
197 };
198
199 } // namespace sf
200
201
202 #endif // SFML_LISTENER_HPP
203
204
sf::Vector3
Utility template class for manipulating 3-dimensional vectors.
Definition: Vector3.hpp:37
sf::Listener
The audio listener is the point in the scene from where all the sounds are heard. ...
Definition: Listener.hpp:42
sf
Definition: AlResource.hpp:34