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WindowHandle.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24
25 #ifndef SFML_WINDOWHANDLE_HPP
26 #define SFML_WINDOWHANDLE_HPP
27
29 // Headers
31 #include <SFML/Config.hpp>
32
33 // Windows' HWND is a typedef on struct HWND__*
34 #if defined(SFML_SYSTEM_WINDOWS)
35 struct HWND__;
36 #endif
37
38 namespace sf
39 {
40 #if defined(SFML_SYSTEM_WINDOWS)
41
42 // Window handle is HWND (HWND__*) on Windows
43 typedef HWND__* WindowHandle;
44
45 #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
46
47 // Window handle is Window (unsigned long) on Unix - X11
48 typedef unsigned long WindowHandle;
49
50 #elif defined(SFML_SYSTEM_MACOS)
51
52 // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
53 typedef void* WindowHandle;
54
55 #elif defined(SFML_SYSTEM_IOS)
56
57 // Window handle is UIWindow (void*) on iOS - UIKit
58 typedef void* WindowHandle;
59
60 #elif defined(SFML_SYSTEM_ANDROID)
61
62 // Window handle is ANativeWindow* (void*) on Android
63 typedef void* WindowHandle;
64
65 #elif defined(SFML_DOXYGEN)
66
67 // Define typedef symbol so that Doxygen can attach some documentation to it
68 typedef "platform-specific" WindowHandle;
69
70 #endif
71
72 } // namespace sf
73
74
75 #endif // SFML_WINDOWHANDLE_HPP
76
sf
Definition: AlResource.hpp:34
sf::WindowHandle
platform specific WindowHandle
Define a low-level window handle type, specific to each platform.
Definition: WindowHandle.hpp:68