
			Artifact Lore, Vol. I
			   Ancient Weapons
			---------------------

 
  The Longsword 'Ringil' (4d5) (+22,+25)
       The Sword of Fingolfin (High-Elf).  When wielded it will
       haste its wielder.  It is a blade of such deathly cold that 
       it shines bright white acting as a permanent light and 
       delivering cold criticals.  It slays evil, demons, undead
       and trolls.  Allows you to resist cold, regenerate mana and  
       hit points more quickly with no extra food consumption. Also
       lets you see invisible and be immune to paralyzation.  Being
       made of white eog, it is capable of casting Ice Storms.

  The Longsword 'Anduril' (3d5) (+10,+15) [+5]
       The  Sword of Aragorn  the  Dunadan  Ranger  and  King.   It 
       increases your  strength  to  match  true  Kingly  strength,
       increases  armour class by +5. Being the 'Flame of the West'
       it delivers  heat criticals and defends  against  fire.   It 
       slays  evil, orcs and trolls. It allows you to see invisible
       and avoid paralyzation. So near to the element  fire  is the
       blade, that  Fire  Balls  can  be  cast  from  its   searing
       surface.

  The Lead-filled Mace 'Grond' (9d9) (+25,+25) [+10]
       The Hammer  of  the  Underworld,  this  is  Morgoth's  chief
       weapon. It weighs so much that it  slows  anything  of  less
       than godly status. It is so awesome that it  aggravates  all  
       that see it. It makes it's wielder see all and  resist  all.
       It slays all of Morgoths personal creations of orcs, trolls,
       and demons and it executes  dragons  doing five times normal
       damage against them, (it can kill all but a very few dragons
       in one mighty blow!).   Plus it causes impact criticals that 
       cause  earthquakes and it can  tunnel  through solid granite
       walls!

  The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)
       This Iron of  Death  belonging  to  Turin  Turambar, made of 
       black eog, was designed to slay Dragons (and Trolls),  doing
       five times normal damage against dragons. It gives  you  the 
       strength to wield it, regenerates your  hit  points and mana 
       at no extra cost and allows you to be free of paralyzation.

  The Two-Handed Sword 'Mormegil' (6d7) (0,0) [-20]
       This evil black sword is heavily cursed, slowing its wielder
       and aggravating all that see it...

  The Broadsword 'Arunruth' (2d5) (+20,+12)
       This Sword of Accuracy  rarely  misses.  It  increases  the
       wielders dexterity, saves from falls, slays orcs and demons,
       and protects from paralyzation.

  The Broadsword 'Glamdring' (2d5) (+10,+15)
       This High-Elven sword (mate to Orcrist) was made during foul
       orc wars of long ago. It was once  wielded  by  Gandalf  the
       Grey Wizard. It slays orcs and  other  evil, shining  bright 
       red continuously, which aids  searching  and decreases  food  
       consumption. Its element is flame, and it gives   resistance
       to flame to the wielder, and slays those who have not.

  The Broadsword 'Orcrist' (2d5) (+10,+15)
       This High-Elven sword (mate to Glamdring)  was  made  during
       foul orc wars of long ago.  It was once  wielded  by  Thorin 
       Oakenshield the Dwarf-King-Under-the-Mountain. It slays orcs 
       and  other  evil,  shining  bright white continuously, which
       decreases food consumption, plus  making  the  wielder  more 
       stealthy. Being of the element frost, it protects from cold,
       and slays non-cold based creatures.

  The Broadsword 'Aeglin' (2d5) (+12,+16)
       This High-Elven sword, is the long, lost and forgotten third
       mate to Orcrist and Glamdring. It is also the most powerful.
       Like Glamdring and Orcrist, made  during  the  Orc-wars,  it 
       slays Orcish-kind, shining  bright  blue continuously, which
       decreases food consumption and aiding  searching.  Being  of
       electric element, it delivers lightning criticals, which  it
       also defends against.

  The Long Bow 'Belthronding' (+20,+22) (+3)
	This Noldorin black-yew bow, belonged to the greatest elven
	archer, Beleg Cuthalion, who was slain by his own blade, by
	his best friend Turin Turumbar. The bow  increases  stealth 
	and dexterity, and rarely missed its target.

  The Long Bow of Bard (+17,+19)
	This bow of men gives free action and increased dexterity.

  The Light Crossbow 'Cubragol' (+10,+14)
	This amazing bow of fire hastes its  wielder  and  brands
	all bolts with its element.

  The Bastard Sword 'Calris' (5d4) (-20,+20)
       This sword of Lungorthin the Balrog of White  Flame,  is  an
       evil cursed sword that needs great mastering to control  its
       powers. If mastered it can execute dragons, slay other  evil
       including demons and trolls, this naturally aggravates them.
       Also it gives its wielder far greater internal constitution.

  The Spear 'Aeglos' (3d6) (+15,+25) [+5]
       This  Snow-thorn of Gil-Galad the  High-Elf,  delivers  very
       deep cold-criticals, while  protecting  you  from  cold  and
       increasing  your armour class.  Being  elvish  it  naturally 
       slays orcs and trolls. It  increases  the  wielders  wisdom, 
       slows their digestion and frees their actions  from  holding
       forces of evil, also casting Frost Balls occasionally.

  The Spear 'Nimloth' (1d6) (+11,+13) (+3 to stealth)
       This elven spear, branded with frost, allows  its  wielder
       to creep up on the Undead and Slay them.

  The Dagger 'Angrist' (2d5) (+10,+15) [+5]
       This Iron-cleaver of Beren the Edain, increases and sustains
       dexterity, increases you protection,  prevents  paralyzation
       and slays orcs and trolls.

  The Small sword 'Sting' (1d6) (+7,+8)
       This  small weapon is  one of the  most powerful weapons  of 
       Westernesse.   Once wielded by Bilbo and Frodo  Baggins  (of
       Hobbit kind),  Sting slays undead,  evil, and orcs and  also 
       shines a continuous, bright blue. It increases the wielder's
       physical statistics  and  its piercing blue light  lights up 
       those normally invisible to sight.

  The Great Axe of Durin (4d4) (+10,+20) [+15]
       This  Wonderful  Dwarven  Axe was once  wielded by Durin the 
       Deathless (Father  and  King  of  the  Dwarves),  gives  its 
       wielder  high protection, executes dragons, while  resisting
       fire and acid.  It slays  demons,  trolls  and  orcs,  frees
       action and increases constitution.

  The War Hammer of Aule (5d5) (+19,+21) [+5]
       This is the great war hammer of the deity,  Aule  the Smith.
       Forged in his great furnaces  it  delivers  Shock  criticals
       causing five times normal damage to those not  resistant  to
       this element, and even then it executes dragons, slays evil,
       demons and undead. It resists fire, cold, acid and lightning
       and allows you to see invisible and be free of paralyzation.
       It increases its wielder's wisdom  so  that  one may  choose 
       wisely what to slay with it.  Truly an awesome weapon.

  The Two-Handed Great Flail 'Thunderfist' (3d6) (+5,+18)
       This weapon of Electricity and  Flame,  delivers  shock  and
       heat criticals, delivering five times or three times  normal
       damage against the respective types of creatures, also slays
       animals, trolls and orcs.  It also gives the  wielder  great
       strength.

  The Morningstar 'Bloodspike' (2d6) (+8,+22)
       This Bloody weapon slays animals, trolls, and orcs.  It allows
       you to see invisible creatures, as well as giving the wielder  
       great strength.

  The Quarterstaff 'Nar-i-vagil' (1d10) (+10,+20)
       This fiery staff slays animals and resists fire, doing times
       fire criticals. It also increases the wielders intelligence.

  The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
       This deadly blade  calls  doom  to  all  who  see  it,  this 
       naturally aggravates them. It shows you  wherever a creature
       is,  be  it  invisible  or  blocked  by  a  wall. It resists
       all elements and executes dragons, slays evil,  animal,  orc
       and troll. It delivers cold criticals, but severely  impedes
       its wielders health.

  The Three Daggers, 'Narthanc', 'Nimthanc', 'Dethanc' (1d4) (+4,+6)
       These elemental daggers  of  flame,  frost, and  electricity
       respectively do  their    elemental  criticals,  and  defend  
       against them.  They also cast bolts of their element often.

  The Dagger of Rilia (2d4) (+4,+3)
       This ancient, and poisonous  dagger  casts  stinking  clouds
       with great frequency.

  The Dagger 'Belangil' (2d4) (+6,+9)
       This nimble weapon of cold increases the wielder's dexterity
       and regeneration, while slowing  digestion.  Being  of  dark 
       origins it see alls invisible and casts frost balls.

  The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]
       This Dwarvish Battle axe protects from elements,  falls  and
       the invisible. It slays all demons, trolls and orcs,  giving
       even dwarves the stealth, strength and  constitution  to  do
       so, never letting holding spells affect its  use in a fight.

  The Battle Axe 'Lotharang' (2d8) (+4,+3)
       This petty-dwarvish axe, slays orcs and  trolls,  increasing
       strength and dexterity. For those of  faint  heart  it  also
       cures medium wounds and cuts.

  The Morningstar 'Firestar' (2d6) (+5,+7) [+2]
       This weapon of flame casts fire balls.

  The Quarterstaff 'Eriril' (1d10) (+3,+5)
       This staff of people who believe in the power of  mind  over
       matter, greatly increases wisdom and intelligence and  gives
       the power to identify. It also sees  invisible and slays all
       evil.

  The Longsword 'Elvagil' (2d5) (+2,+7)
       This joyful sword increases dexterity, charisma and stealth.
       It protects from falls and the invisible, and slays orcs and
       trolls.

  The Glaive of Pain (9d6) (+0,+30)
       This weapon is designed to cause pain  to  anything  without 
       discrimination.

  The Lance of the Eorlingas (3d8) (+3,+21)
       This heavy lance is suprisingly easy  to  control,  allowing 
       slaughter of orcs, trolls and other evil (visible or not).

  The Broad Axe 'Barukkheled' (2d6) (+13,+19)
       This beautiful axe slays orcs, trolls, giants and other evil
       (visible or not),  while  greatly  increasing  the  wielders
       internal constitution.

  The Trident of Wrath (3d8) (+16,+18)
       This extremely heavy and dangerous trident belonging to  the
       greatest Maiar spirit,  Osse,  slaughters  evil  and  undead
       without mercy wherever they hide, and increases the wielder's
       strength and dexterity.

  The Scimitar 'Haradekket' (2d5) (+9,+11)
       This sword of the south slays the invisible undead, evil and
       animals, and increases the wielder's dexterity. In addition,
       the  magically enhanced  blade  is  rumored  to  give  extra 
       attacks in combat.

  The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
       This strong friend in battle, slays  evil  and  resists  the 
       elements.

  The Cutlass 'Gondricam' (1d7) (+10,+11)
       This defender increases the wielders dexterity.

  The Sabre 'Careth Asdriag' (1d7) (+6,+8)      
       This  lightning-quick blade  slays dragons,  giants, trolls,
       orcs, and animals.

  The Rapier 'Forasgil' (1d6) (+12,+19)
       This glittering ice-blade also  slays  animals  as  well  as 
       lighting the way.

  The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
       This executer slays evil, invisible undead, dragons,  giants
       orcs and trolls.

  The Flail 'Totila' (3d6) (+6,+8) (+2)
       This flaming flail slays evil  in  stealth.  It  also  casts 
       confusion.

  The Short sword 'Gilettar' (1d7) (+3,+7)
       This roguish sword  gives  better  regeneration  and  slower
       digestion, slaying all animals with uncanny speed.

  The Katana 'Aglarang' (8d4) (+0,+0)
       This super-light and sharp  katana   greatly  increases  the
       wielders dexterity and sustains it. Rarely does the  wielder
       get less than four attacks a round with  it,  and  often  as
       many as six!

