;

; Example file for the OpenTTD Base Graphics replacement sets.

; This file consists of basically two different parts:

;  * metadata

;  * information about the files

;

; Metadata contains information about the name, version and palette

; of the graphics set.

;

; == Getting started ==

; - you can't add comments after values

; - you have to fill the MD5 checksum for each file

; - you may not miss any of the metadata or files items

; - `openttd -h` lists all graphics replacements sets it found to be correct

; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file

; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive)

; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes

;   OpenTTD start with that graphics set by default

; - there is a command line tool for all platforms called md5sum that can

;   create the MD5 checksum you need.

; - all files specified in this file are search relatively to the path where

;   this file is found, i.e. if the graphics files are in a subdir you have

;   to add that subdir to the names in this file to! It will NOT search for

;   a file named like specified in here.



[metadata]

; the name of the pack, preferably less than 16 characters

name         = example

; the short name (4 characters), used to identify this set

shortname    = XMPL

; the version of this graphics set (read as single integer)

version      = 0

; a fairly short description of the set

; By adding '.<iso code>' you can translate the description.

; Note that OpenTTD first tries the full ISO code, then the first

; two characters and then uses the fallback (no '.<iso code>').

; The ISO code matching is case sensitive!

; So en_US will be used for en_GB if no en_GB translation is added.

; As a result the below example has 'howdie' for en_US and en_GB but

; 'foo' for all other languages.

description  = foo

description.en_US = howdie

; palette used by the set; either DOS or Windows

palette      = DOS



; The files section lists the files that replace sprites.

; The file names are case sensitive.

[files]

; GRF file with the base sprites

base         = TRG1.GRF

; GRF file with logos, original terrain generator sprites

logos        = TRGI.GRF

; GRF file with extra arctic sprites

arctic       = TRGC.GRF

; GRF file with extra tropical sprites

tropical     = TRGH.GRF

; GRF file with extra toyland sprites

toyland      = TRGT.GRF

; NewGRF file using Actions 5, 7, 9 and A to replace sprites

; Must use a GRF ID starting with FF so it cannot be selected from

; the in-game NewGRF list and (thus) be loaded twice.

extra        = OPENTTDD.GRF



; The md5s section lists the MD5 checksum for the files that replace them.

; Note that the list of files is case sensitive. Each GRF listed in the

; files section must be listed here with it's MD5 checksum, otherwise you

; will get a lot of warnings when starting OpenTTD.

[md5s]

TRG1.GRF     = 9311676280e5b14077a8ee41c1b42192

TRGI.GRF     = da6a6c9dcc451eec88d79211437b76a8

TRGH.GRF     = ee6616fb0e6ef6b24892c58c93d86fc9

TRGC.GRF     = ed446637e034104c5559b32c18afe78d

TRGT.GRF     = fcde1d7e8a74197d72a62695884b909e

OPENTTDD.GRF = f829f62c137d6d7c6e272c481b796dd5



; The origin section provides the possibility to put and extra line into

; the warning that a file is missing/corrupt. This can be used to tell

; them where to find it. It works on the filename specified in the

; files section and if that is not found it will fall back to the default

; as shown below here.

[origin]

default      = You can find it on your Transport Tycoon Deluxe CD-ROM.

OPENTTDD.GRF = This file was part of your installation.

