# texteff.cpp File Reference

`#include "stdafx.h"`
`#include "openttd.h"`
`#include "tile_cmd.h"`
`#include "landscape.h"`
`#include "gfx_func.h"`
`#include "saveload.h"`
`#include "console.h"`
`#include "variables.h"`
`#include "blitter/factory.hpp"`
`#include "texteff.hpp"`
`#include "video/video_driver.hpp"`
`#include "transparency.h"`
`#include "strings_func.h"`
`#include "core/alloc_func.hpp"`
`#include "date_func.h"`
`#include "functions.h"`
`#include "viewport_func.h"`
`#include "settings_type.h"`
`#include "table/sprites.h"`
`#include <stdarg.h>`

Go to the source code of this file.

## Data Structures

struct | TextEffect
struct | ChatMessage

## Enumerations

enum | { MAX_TEXTMESSAGE_LENGTH = 200, INIT_NUM_TEXT_MESSAGES = 20, MAX_CHAT_MESSAGES = 10 }

## Functions

static uint | GetChatMessageCount ()
void CDECL | AddChatMessage (uint16 color, uint8 duration, const char *message,...)
void | InitChatMessage ()
void | UndrawChatMessage ()
| Hide the chatbox.
void | ChatMessageDailyLoop ()
| Check if a message is expired every day.
void | DrawChatMessage ()
| Draw the chat message-box.
static void | MarkTextEffectAreaDirty (TextEffect *te)
| Mark the area of the text effect as dirty.
TextEffectID | AddTextEffect (StringID msg, int x, int y, uint16 duration, TextEffectMode mode)
void | UpdateTextEffect (TextEffectID te_id, StringID msg)
void | RemoveTextEffect (TextEffectID te_id)
static void | MoveTextEffect (TextEffect *te)
void | MoveAllTextEffects ()
void | InitTextEffects ()
void | DrawTextEffects (DrawPixelInfo *dpi)
void | DeleteAnimatedTile (TileIndex tile)
| Removes the given tile from the animated tile table.
void | AddAnimatedTile (TileIndex tile)
| Add the given tile to the animated tile table (if it does not exist on that table yet).
void | AnimateAnimatedTiles ()
| Animate all tiles in the animated tile list, i.e. call AnimateTile on them.
void | InitializeAnimatedTiles ()
| Initialize all animated tile variables to some known begin point.
static void | Save_ANIT ()
| Save the ANIT chunk.
static void | Load_ANIT ()
| Load the ANIT chunk; the chunk containing the animated tiles.

## Variables

static TextEffect * | _text_effect_list = NULL
static uint16 | _num_text_effects = INIT_NUM_TEXT_MESSAGES
static ChatMessage | _chatmsg_list [MAX_CHAT_MESSAGES]
static bool | _chatmessage_dirty = false
static bool | _chatmessage_visible = false
static const PointDimension | _chatmsg_box = {10, 30, 500, 150}
static uint8 | _chatmessage_backup [150 *500 *6]
TileIndex * | _animated_tile_list = NULL
| The table/list with animated tiles.
uint | _animated_tile_count = 0
| The number of animated tiles in the current state.
static uint | _animated_tile_allocated = 0
| The number of slots for animated tiles allocated currently.
const ChunkHandler | _animated_tile_chunk_handlers []
| "Definition" imported by the saveload code to be able to load and save the animated tile table.

## Detailed Description

Definition in file texteff.cpp.

## Function Documentation

void AddAnimatedTile | ( | TileIndex | tile | ) |

Add the given tile to the animated tile table (if it does not exist on that table yet).

Also increases the size of the table if necessary.

Parameters:

  | tile | the tile to make animated

Definition at line 459 of file texteff.cpp.

References MarkTileDirtyByTile().

Referenced by MakeHouseTile(), and TileLoop_Town().

void DeleteAnimatedTile | ( | TileIndex | tile | ) |

Removes the given tile from the animated tile table.

Parameters:

  | tile | the tile to remove

Definition at line 438 of file texteff.cpp.

References MarkTileDirtyByTile().

Referenced by AnimateTile_Town(), and HaltLift().

## Variable Documentation

uint _animated_tile_allocated = 0`[static]`

The number of slots for animated tiles allocated currently.

Definition at line 432 of file texteff.cpp.

const ChunkHandler _animated_tile_chunk_handlers[]

Initial value:

     {
      { 'ANIT', Save_ANIT, Load_ANIT, CH_RIFF | CH_LAST},
    }

"Definition" imported by the saveload code to be able to load and save the animated tile table.

uint _animated_tile_count = 0

The number of animated tiles in the current state.

Definition at line 430 of file texteff.cpp.

TileIndex* _animated_tile_list = NULL

The table/list with animated tiles.

Definition at line 428 of file texteff.cpp.