# water.h

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    00001 /* $Id: water.h 12071 2008-02-06 16:12:23Z frosch $ */
    00002
    00005 #ifndef WATER_H
    00006 #define WATER_H
    00007
    00008 void TileLoop_Water(TileIndex tile);
    00009 bool FloodHalftile(TileIndex t);
    00010
    00011 void ConvertGroundTilesIntoWaterTiles();
    00012
    00013 void DrawShipDepotSprite(int x, int y, int image);
    00014 void DrawWaterClassGround(const struct TileInfo *ti);
    00015 void DrawShoreTile(Slope tileh);
    00016
    00017 void MakeWaterKeepingClass(TileIndex tile, Owner o);
    00018 void SetWaterClassDependingOnSurroundings(TileIndex t);
    00019
    00020 #endif /* WATER_H */