# gfx_func.h

Go to the documentation of this file.

    00001 /* $Id: gfx_func.h 12167 2008-02-17 17:00:43Z smatz $ */
    00002
    00035 #ifndef GFX_FUNC_H
    00036 #define GFX_FUNC_H
    00037
    00038 #include "gfx_type.h"
    00039 #include "strings_type.h"
    00040
    00041 void GameLoop();
    00042
    00043 void CreateConsole();
    00044
    00045 extern byte _dirkeys;
    00046 extern bool _fullscreen;
    00047 extern CursorVars _cursor;
    00048 extern bool _ctrl_pressed;
    00049 extern bool _shift_pressed;
    00050 extern byte _fast_forward;
    00051
    00052 extern bool _left_button_down;
    00053 extern bool _left_button_clicked;
    00054 extern bool _right_button_down;
    00055 extern bool _right_button_clicked;
    00056
    00057 extern DrawPixelInfo _screen;
    00058 extern bool _screen_disable_anim;
    00059
    00060 extern int _pal_first_dirty;
    00061 extern int _pal_count_dirty;
    00062 extern int _num_resolutions;
    00063 extern uint16 _resolutions[32][2];
    00064 extern uint16 _cur_resolution[2];
    00065 extern Colour _cur_palette[256];
    00066
    00067 void HandleKeypress(uint32 key);
    00068 void HandleCtrlChanged();
    00069 void HandleMouseEvents();
    00070 void CSleep(int milliseconds);
    00071 void UpdateWindows();
    00072
    00073 void DrawChatMessage();
    00074 void DrawMouseCursor();
    00075 void ScreenSizeChanged();
    00076 void HandleExitGameRequest();
    00077 void GameSizeChanged();
    00078 void UndrawMouseCursor();
    00079
    00080 void RedrawScreenRect(int left, int top, int right, int bottom);
    00081 void GfxScroll(int left, int top, int width, int height, int xo, int yo);
    00082
    00083 void DrawSprite(SpriteID img, SpriteID pal, int x, int y, const SubSprite *sub = NULL);
    00084
    00085 int DrawStringCentered(int x, int y, StringID str, uint16 color);
    00086 int DrawStringCenteredTruncated(int xl, int xr, int y, StringID str, uint16 color);
    00087 int DoDrawStringCentered(int x, int y, const char *str, uint16 color);
    00088
    00089 int DrawString(int x, int y, StringID str, uint16 color);
    00090 int DrawStringTruncated(int x, int y, StringID str, uint16 color, uint maxw);
    00091
    00092 int DoDrawString(const char *string, int x, int y, uint16 color);
    00093 int DoDrawStringTruncated(const char *str, int x, int y, uint16 color, uint maxw);
    00094
    00095 void DrawStringCenterUnderline(int x, int y, StringID str, uint16 color);
    00096 void DrawStringCenterUnderlineTruncated(int xl, int xr, int y, StringID str, uint16 color);
    00097
    00098 int DrawStringRightAligned(int x, int y, StringID str, uint16 color);
    00099 void DrawStringRightAlignedTruncated(int x, int y, StringID str, uint16 color, uint maxw);
    00100 void DrawStringRightAlignedUnderline(int x, int y, StringID str, uint16 color);
    00101
    00102 void GfxFillRect(int left, int top, int right, int bottom, int color);
    00103 void GfxDrawLine(int left, int top, int right, int bottom, int color);
    00104 void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3);
    00105
    00106 Dimension GetStringBoundingBox(const char *str);
    00107 uint32 FormatStringLinebreaks(char *str, int maxw);
    00108 void LoadStringWidthTable();
    00109 void DrawStringMultiCenter(int x, int y, StringID str, int maxw);
    00110 uint DrawStringMultiLine(int x, int y, StringID str, int maxw, int maxh = -1);
    00111
    00117 void DrawDirtyBlocks();
    00118
    00124 void SetDirtyBlocks(int left, int top, int right, int bottom);
    00125
    00131 void MarkWholeScreenDirty();
    00132
    00133 void GfxInitPalettes();
    00134
    00135 bool FillDrawPixelInfo(DrawPixelInfo* n, int left, int top, int width, int height);
    00136
    00137 /* window.cpp */
    00138 void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
    00139
    00140 void SetMouseCursor(SpriteID sprite, SpriteID pal);
    00141 void SetAnimatedMouseCursor(const AnimCursor *table);
    00142 void CursorTick();
    00143 void DrawMouseCursor();
    00144 void ScreenSizeChanged();
    00145 void UndrawMouseCursor();
    00146 bool ChangeResInGame(int w, int h);
    00147 void SortResolutions(int count);
    00148 bool ToggleFullScreen(bool fs);
    00149
    00150 /* gfx.cpp */
    00151 #define ASCII_LETTERSTART 32
    00152 extern FontSize _cur_fontsize;
    00153
    00154 byte GetCharacterWidth(FontSize size, uint32 key);
    00155
    00156 static inline byte GetCharacterHeight(FontSize size)
    00157 {
    00158   switch (size) {
    00159     default: NOT_REACHED();
    00160     case FS_NORMAL: return 10;
    00161     case FS_SMALL:  return 6;
    00162     case FS_LARGE:  return 18;
    00163   }
    00164 }
    00165
    00166 extern DrawPixelInfo *_cur_dpi;
    00167
    00172 extern byte _colour_gradient[16][8];
    00173
    00174 extern bool _use_dos_palette;
    00175
    00176 #endif /* GFX_FUNC_H */