# table Directory Reference

## Files

file | ai_rail.h [code]
file | animcursors.h [code]
| This file defines all the the animated cursors.

file | autorail.h [code]
file | bridge_land.h [code]
| This file contains all the sprites for bridges It consists of a number of arrays.

file | build_industry.h [code]
file | cargo_const.h [code]
file | clear_land.h [code]
file | control_codes.h [code]
file | elrail_data.h [code]
| Stores all the data for overhead wire and pylon drawing.

file | engines.h [code]
| This file contains all the data for vehicles.

file | files.h [code]
file | genland.h [code]
file | industry_land.h [code]
file | landscape_sprite.h [code]
file | namegen.h [code]
| Namepart tables for the town name generator.

file | palettes.h [code]
file | railtypes.h [code]
| All the railtype-specific information is stored here.

file | road_land.h [code]
file | roadveh_movement.h [code]
| Data about how a road vehicle must drive on a tile.

file | sprites.h [code]
| This file contails all sprite-related enums and defines.

file | station_land.h [code]
file | town_land.h [code]
file | track_land.h [code]
file | train_cmd.h [code]
file | tree_land.h [code]
file | unicode.h [code]
file | unmovable_land.h [code]
file | water_land.h [code]