# strings_type.h

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    00001 /* $Id: strings_type.h 11886 2008-01-17 00:21:43Z glx $ */
    00002
    00005 #ifndef STRINGS_TYPE_H
    00006 #define STRINGS_TYPE_H
    00007
    00008 typedef uint16 StringID;
    00009 static const StringID INVALID_STRING_ID = 0xFFFF;
    00010
    00011 enum {
    00012   MAX_LANG = 64,
    00013 };
    00014
    00016 struct Language {
    00017   char *name;
    00018   char *file;
    00019 };
    00020
    00022 struct DynamicLanguages {
    00023   int num;
    00024   int curr;
    00025   char curr_file[MAX_PATH];
    00026   Language ent[MAX_LANG];
    00027 };
    00028
    00029 // special string constants
    00030 enum SpecialStrings {
    00031
    00032   // special strings for town names. the town name is generated dynamically on request.
    00033   SPECSTR_TOWNNAME_START     = 0x20C0,
    00034   SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
    00035   SPECSTR_TOWNNAME_FRENCH,
    00036   SPECSTR_TOWNNAME_GERMAN,
    00037   SPECSTR_TOWNNAME_AMERICAN,
    00038   SPECSTR_TOWNNAME_LATIN,
    00039   SPECSTR_TOWNNAME_SILLY,
    00040   SPECSTR_TOWNNAME_SWEDISH,
    00041   SPECSTR_TOWNNAME_DUTCH,
    00042   SPECSTR_TOWNNAME_FINNISH,
    00043   SPECSTR_TOWNNAME_POLISH,
    00044   SPECSTR_TOWNNAME_SLOVAKISH,
    00045   SPECSTR_TOWNNAME_NORWEGIAN,
    00046   SPECSTR_TOWNNAME_HUNGARIAN,
    00047   SPECSTR_TOWNNAME_AUSTRIAN,
    00048   SPECSTR_TOWNNAME_ROMANIAN,
    00049   SPECSTR_TOWNNAME_CZECH,
    00050   SPECSTR_TOWNNAME_SWISS,
    00051   SPECSTR_TOWNNAME_DANISH,
    00052   SPECSTR_TOWNNAME_TURKISH,
    00053   SPECSTR_TOWNNAME_ITALIAN,
    00054   SPECSTR_TOWNNAME_CATALAN,
    00055   SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,
    00056
    00057   // special strings for player names on the form "TownName transport".
    00058   SPECSTR_PLAYERNAME_START   = 0x70EA,
    00059   SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
    00060   SPECSTR_PLAYERNAME_FRENCH,
    00061   SPECSTR_PLAYERNAME_GERMAN,
    00062   SPECSTR_PLAYERNAME_AMERICAN,
    00063   SPECSTR_PLAYERNAME_LATIN,
    00064   SPECSTR_PLAYERNAME_SILLY,
    00065   SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,
    00066
    00067   SPECSTR_ANDCO_NAME         = 0x70E6,
    00068   SPECSTR_PRESIDENT_NAME     = 0x70E7,
    00069   SPECSTR_SONGNAME           = 0x70E8,
    00070
    00071   // reserve MAX_LANG strings for the *.lng files
    00072   SPECSTR_LANGUAGE_START     = 0x7100,
    00073   SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
    00074
    00075   // reserve 32 strings for various screen resolutions
    00076   SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
    00077   SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,
    00078
    00079   // reserve 32 strings for screenshot formats
    00080   SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
    00081   SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
    00082
    00083   // Used to implement SetDParamStr
    00084   STR_SPEC_DYNSTRING         = 0xF800,
    00085   STR_SPEC_USERSTRING        = 0xF808,
    00086 };
    00087
    00088 #endif /* STRINGS_TYPE_H */