# network_gui.cpp

    00001 /* $Id: network_gui.cpp 12370 2008-03-15 19:50:06Z peter1138 $ */
    00002
    00003 #ifdef ENABLE_NETWORK
    00004 #include "../stdafx.h"
    00005 #include "../openttd.h"
    00006 #include "../strings_func.h"
    00007 #include "network.h"
    00008 #include "../date_func.h"
    00009 #include "../fios.h"
    00010 #include "network_data.h"
    00011 #include "network_client.h"
    00012 #include "network_gui.h"
    00013 #include "network_gamelist.h"
    00014 #include "../gui.h"
    00015 #include "../window_gui.h"
    00016 #include "../textbuf_gui.h"
    00017 #include "../variables.h"
    00018 #include "network_server.h"
    00019 #include "network_udp.h"
    00020 #include "../town.h"
    00021 #include "../newgrf.h"
    00022 #include "../functions.h"
    00023 #include "../window_func.h"
    00024 #include "../core/alloc_func.hpp"
    00025 #include "../string_func.h"
    00026 #include "../gfx_func.h"
    00027 #include "../player_func.h"
    00028 #include "../settings_type.h"
    00029 #include "../widgets/dropdown_func.h"
    00030
    00031 #include "table/strings.h"
    00032 #include "../table/sprites.h"
    00033
    00034 #define BGC 5
    00035 #define BTC 15
    00036
    00037 struct chatquerystr_d : public querystr_d {
    00038   int dest;
    00039 };
    00040 assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(chatquerystr_d));
    00041
    00042 struct network_d {
    00043   PlayerID company;        // select company in network lobby
    00044   byte field;              // select text-field in start-server and game-listing
    00045   byte widget_id;
    00046   NetworkGameList *server; // selected server in lobby and game-listing
    00047   FiosItem *map;           // selected map in start-server
    00048 };
    00049 assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_d));
    00050
    00051 struct network_ql_d {
    00052   network_d n;                 // see above; general stuff
    00053   querystr_d q;                // text-input in start-server and game-listing
    00054   NetworkGameList **sort_list; // list of games (sorted)
    00055   list_d l;                    // accompanying list-administration
    00056 };
    00057 assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(network_ql_d));
    00058
    00059 /* Global to remember sorting after window has been closed */
    00060 static Listing _ng_sorting;
    00061
    00062 static char _edit_str_buf[150];
    00063 static bool _chat_tab_completion_active;
    00064
    00065 static void ShowNetworkStartServerWindow();
    00066 static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
    00067 extern void SwitchMode(int new_mode);
    00068
    00069 static const StringID _connection_types_dropdown[] = {
    00070   STR_NETWORK_LAN_INTERNET,
    00071   STR_NETWORK_INTERNET_ADVERTISE,
    00072   INVALID_STRING_ID
    00073 };
    00074
    00075 static const StringID _lan_internet_types_dropdown[] = {
    00076   STR_NETWORK_LAN,
    00077   STR_NETWORK_INTERNET,
    00078   INVALID_STRING_ID
    00079 };
    00080
    00081 static StringID _language_dropdown[NETLANG_COUNT + 1] = {STR_NULL};
    00082
    00083 void SortNetworkLanguages()
    00084 {
    00085   /* Init the strings */
    00086   if (_language_dropdown[0] == STR_NULL) {
    00087     for (int i = 0; i < NETLANG_COUNT; i++) _language_dropdown[i] = STR_NETWORK_LANG_ANY + i;
    00088     _language_dropdown[NETLANG_COUNT] = INVALID_STRING_ID;
    00089   }
    00090
    00091   /* Sort the strings (we don't move 'any' and the 'invalid' one) */
    00092   qsort(&_language_dropdown[1], NETLANG_COUNT - 1, sizeof(StringID), &StringIDSorter);
    00093 }
    00094
    00095 enum {
    00096   NET_PRC__OFFSET_TOP_WIDGET          = 54,
    00097   NET_PRC__OFFSET_TOP_WIDGET_COMPANY  = 52,
    00098   NET_PRC__SIZE_OF_ROW                = 14,
    00099 };
    00100
    00104 void UpdateNetworkGameWindow(bool unselect)
    00105 {
    00106   SendWindowMessage(WC_NETWORK_WINDOW, 0, unselect, 0, 0);
    00107 }
    00108
    00109 static bool _internal_sort_order; // Used for Qsort order-flipping
    00110 typedef int CDECL NGameNameSortFunction(const void*, const void*);
    00111
    00113 static int CDECL NGameNameSorter(const void *a, const void *b)
    00114 {
    00115   const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
    00116   const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
    00117   int r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
    00118
    00119   return _internal_sort_order ? -r : r;
    00120 }
    00121
    00125 static int CDECL NGameClientSorter(const void *a, const void *b)
    00126 {
    00127   const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
    00128   const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
    00129   /* Reverse as per default we are interested in most-clients first */
    00130   int r = cmp1->info.clients_on - cmp2->info.clients_on;
    00131
    00132   if (r == 0) r = cmp1->info.clients_max - cmp2->info.clients_max;
    00133   if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
    00134
    00135   return _internal_sort_order ? -r : r;
    00136 }
    00137
    00140 static int CDECL NGameAllowedSorter(const void *a, const void *b)
    00141 {
    00142   const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
    00143   const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
    00144
    00145   /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
    00146   int r = StrEmpty(cmp1->info.server_revision) - StrEmpty(cmp2->info.server_revision);
    00147
    00148   /* Reverse default as we are interested in version-compatible clients first */
    00149   if (r == 0) r = cmp2->info.version_compatible - cmp1->info.version_compatible;
    00150   /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
    00151   if (r == 0) r = cmp2->info.compatible - cmp1->info.compatible;
    00152   /* Passworded servers should be below unpassworded servers */
    00153   if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
    00154   /* Finally sort on the name of the server */
    00155   if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
    00156
    00157   return _internal_sort_order ? -r : r;
    00158 }
    00159
    00163 static void BuildNetworkGameList(network_ql_d *nqld)
    00164 {
    00165   NetworkGameList *ngl_temp;
    00166   uint n = 0;
    00167
    00168   if (!(nqld->l.flags & VL_REBUILD)) return;
    00169
    00170   /* Count the number of games in the list */
    00171   for (ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) n++;
    00172   if (n == 0) return;
    00173
    00174   /* Create temporary array of games to use for listing */
    00175   free(nqld->sort_list);
    00176   nqld->sort_list = MallocT<NetworkGameList*>(n);
    00177   nqld->l.list_length = n;
    00178
    00179   for (n = 0, ngl_temp = _network_game_list; ngl_temp != NULL; ngl_temp = ngl_temp->next) {
    00180     nqld->sort_list[n++] = ngl_temp;
    00181   }
    00182
    00183   /* Force resort */
    00184   nqld->l.flags &= ~VL_REBUILD;
    00185   nqld->l.flags |= VL_RESORT;
    00186 }
    00187
    00188 static void SortNetworkGameList(network_ql_d *nqld)
    00189 {
    00190   static NGameNameSortFunction * const ngame_sorter[] = {
    00191     &NGameNameSorter,
    00192     &NGameClientSorter,
    00193     &NGameAllowedSorter
    00194   };
    00195
    00196   NetworkGameList *item;
    00197   uint i;
    00198
    00199   if (!(nqld->l.flags & VL_RESORT)) return;
    00200   if (nqld->l.list_length == 0) return;
    00201
    00202   _internal_sort_order = !!(nqld->l.flags & VL_DESC);
    00203   qsort(nqld->sort_list, nqld->l.list_length, sizeof(nqld->sort_list[0]), ngame_sorter[nqld->l.sort_type]);
    00204
    00205   /* After sorting ngl->sort_list contains the sorted items. Put these back
    00206    * into the original list. Basically nothing has changed, we are only
    00207    * shuffling the ->next pointers */
    00208   _network_game_list = nqld->sort_list[0];
    00209   for (item = _network_game_list, i = 1; i != nqld->l.list_length; i++) {
    00210     item->next = nqld->sort_list[i];
    00211     item = item->next;
    00212   }
    00213   item->next = NULL;
    00214
    00215   nqld->l.flags &= ~VL_RESORT;
    00216 }
    00217
    00219 enum NetworkGameWindowWidgets {
    00220   NGWW_CLOSE    = 0,
    00221   NGWW_CONN_BTN = 4,
    00222   NGWW_PLAYER   = 5,
    00223
    00224   NGWW_NAME     = 6,
    00225   NGWW_CLIENTS,
    00226   NGWW_INFO,
    00227
    00228   NGWW_MATRIX   = 9,
    00229
    00230   NGWW_DETAILS  = 11,
    00231   NGWW_JOIN     = 12,
    00232   NGWW_REFRESH  = 13,
    00233   NGWW_NEWGRF   = 14,
    00234
    00235   NGWW_FIND     = 15,
    00236   NGWW_ADD,
    00237   NGWW_START,
    00238   NGWW_CANCEL,
    00239 };
    00240
    00251 static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
    00252 {
    00253   network_d *nd = &WP(w, network_ql_d).n;
    00254   list_d *ld = &WP(w, network_ql_d).l;
    00255
    00256   switch (e->event) {
    00257   case WE_CREATE: // Focus input box
    00258     w->vscroll.cap = 13;
    00259     w->resize.step_height = NET_PRC__SIZE_OF_ROW;
    00260
    00261     nd->field = NGWW_PLAYER;
    00262     nd->server = NULL;
    00263
    00264     WP(w, network_ql_d).sort_list = NULL;
    00265     ld->flags = VL_REBUILD | (_ng_sorting.order ? VL_DESC : VL_NONE);
    00266     ld->sort_type = _ng_sorting.criteria;
    00267     break;
    00268
    00269   case WE_PAINT: {
    00270     const NetworkGameList *sel = nd->server;
    00271     const SortButtonState arrow = (ld->flags & VL_DESC) ? SBS_DOWN : SBS_UP;
    00272
    00273     if (ld->flags & VL_REBUILD) {
    00274       BuildNetworkGameList(&WP(w, network_ql_d));
    00275       SetVScrollCount(w, ld->list_length);
    00276     }
    00277     if (ld->flags & VL_RESORT) SortNetworkGameList(&WP(w, network_ql_d));
    00278
    00279     /* 'Refresh' button invisible if no server selected */
    00280     w->SetWidgetDisabledState(NGWW_REFRESH, sel == NULL);
    00281     /* 'Join' button disabling conditions */
    00282     w->SetWidgetDisabledState(NGWW_JOIN, sel == NULL || // no Selected Server
    00283         !sel->online || // Server offline
    00284         sel->info.clients_on >= sel->info.clients_max || // Server full
    00285         !sel->info.compatible); // Revision mismatch
    00286
    00287     /* 'NewGRF Settings' button invisible if no NewGRF is used */
    00288     w->SetWidgetHiddenState(NGWW_NEWGRF, sel == NULL ||
    00289         !sel->online ||
    00290         sel->info.grfconfig == NULL);
    00291
    00292     SetDParam(0, 0x00);
    00293     SetDParam(1, _lan_internet_types_dropdown[_network_lan_internet]);
    00294     DrawWindowWidgets(w);
    00295
    00296     /* Edit box to set player name */
    00297     DrawEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER);
    00298
    00299     DrawString(w->widget[NGWW_PLAYER].left - 100, 23, STR_NETWORK_PLAYER_NAME, TC_GOLD);
    00300
    00301     /* Sort based on widgets: name, clients, compatibility */
    00302     switch (ld->sort_type) {
    00303       case NGWW_NAME    - NGWW_NAME: DrawSortButtonState(w, NGWW_NAME,    arrow); break;
    00304       case NGWW_CLIENTS - NGWW_NAME: DrawSortButtonState(w, NGWW_CLIENTS, arrow); break;
    00305       case NGWW_INFO    - NGWW_NAME: DrawSortButtonState(w, NGWW_INFO,    arrow); break;
    00306     }
    00307
    00308     { // draw list of games
    00309       uint16 y = NET_PRC__OFFSET_TOP_WIDGET + 3;
    00310       int32 n = 0;
    00311       int32 pos = w->vscroll.pos;
    00312       uint max_name_width = w->widget[NGWW_NAME].right - w->widget[NGWW_NAME].left - 5;
    00313       const NetworkGameList *cur_item = _network_game_list;
    00314
    00315       while (pos > 0 && cur_item != NULL) {
    00316         pos--;
    00317         cur_item = cur_item->next;
    00318       }
    00319
    00320       while (cur_item != NULL) {
    00321         /* show highlighted item with a different colour */
    00322         if (cur_item == sel) GfxFillRect(w->widget[NGWW_NAME].left + 1, y - 2, w->widget[NGWW_INFO].right - 1, y + 9, 10);
    00323
    00324         SetDParamStr(0, cur_item->info.server_name);
    00325         DrawStringTruncated(w->widget[NGWW_NAME].left + 5, y, STR_02BD, TC_BLACK, max_name_width);
    00326
    00327         SetDParam(0, cur_item->info.clients_on);
    00328         SetDParam(1, cur_item->info.clients_max);
    00329         SetDParam(2, cur_item->info.companies_on);
    00330         SetDParam(3, cur_item->info.companies_max);
    00331         DrawStringCentered(w->widget[NGWW_CLIENTS].left + 39, y, STR_NETWORK_GENERAL_ONLINE, TC_GOLD);
    00332
    00333         /* only draw icons if the server is online */
    00334         if (cur_item->online) {
    00335           /* draw a lock if the server is password protected */
    00336           if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[NGWW_INFO].left + 5, y - 1);
    00337
    00338           /* draw red or green icon, depending on compatibility with server */
    00339           DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), w->widget[NGWW_INFO].left + 15, y);
    00340
    00341           /* draw flag according to server language */
    00342           DrawSprite(SPR_FLAGS_BASE + cur_item->info.server_lang, PAL_NONE, w->widget[NGWW_INFO].left + 25, y);
    00343         }
    00344
    00345         cur_item = cur_item->next;
    00346         y += NET_PRC__SIZE_OF_ROW;
    00347         if (++n == w->vscroll.cap) break; // max number of games in the window
    00348       }
    00349     }
    00350
    00351     /* Draw the right menu */
    00352     GfxFillRect(w->widget[NGWW_DETAILS].left + 1, 43, w->widget[NGWW_DETAILS].right - 1, 92, 157);
    00353     if (sel == NULL) {
    00354       DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 58, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
    00355     } else if (!sel->online) {
    00356       SetDParamStr(0, sel->info.server_name);
    00357       DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 68, STR_ORANGE, TC_FROMSTRING); // game name
    00358
    00359       DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 132, STR_NETWORK_SERVER_OFFLINE, TC_FROMSTRING); // server offline
    00360     } else { // show game info
    00361       uint16 y = 100;
    00362       const uint16 x = w->widget[NGWW_DETAILS].left + 5;
    00363
    00364       DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, 48, STR_NETWORK_GAME_INFO, TC_FROMSTRING);
    00365
    00366
    00367       SetDParamStr(0, sel->info.server_name);
    00368       DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 62, STR_ORANGE, TC_BLACK); // game name
    00369
    00370       SetDParamStr(0, sel->info.map_name);
    00371       DrawStringCenteredTruncated(w->widget[NGWW_DETAILS].left, w->widget[NGWW_DETAILS].right, 74, STR_02BD, TC_BLACK); // map name
    00372
    00373       SetDParam(0, sel->info.clients_on);
    00374       SetDParam(1, sel->info.clients_max);
    00375       SetDParam(2, sel->info.companies_on);
    00376       SetDParam(3, sel->info.companies_max);
    00377       DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
    00378       y += 10;
    00379
    00380       SetDParam(0, STR_NETWORK_LANG_ANY + sel->info.server_lang);
    00381       DrawString(x, y, STR_NETWORK_LANGUAGE, TC_GOLD); // server language
    00382       y += 10;
    00383
    00384       SetDParam(0, STR_TEMPERATE_LANDSCAPE + sel->info.map_set);
    00385       DrawString(x, y, STR_NETWORK_TILESET, TC_GOLD); // tileset
    00386       y += 10;
    00387
    00388       SetDParam(0, sel->info.map_width);
    00389       SetDParam(1, sel->info.map_height);
    00390       DrawString(x, y, STR_NETWORK_MAP_SIZE, TC_GOLD); // map size
    00391       y += 10;
    00392
    00393       SetDParamStr(0, sel->info.server_revision);
    00394       DrawString(x, y, STR_NETWORK_SERVER_VERSION, TC_GOLD); // server version
    00395       y += 10;
    00396
    00397       SetDParamStr(0, sel->info.hostname);
    00398       SetDParam(1, sel->port);
    00399       DrawString(x, y, STR_NETWORK_SERVER_ADDRESS, TC_GOLD); // server address
    00400       y += 10;
    00401
    00402       SetDParam(0, sel->info.start_date);
    00403       DrawString(x, y, STR_NETWORK_START_DATE, TC_GOLD); // start date
    00404       y += 10;
    00405
    00406       SetDParam(0, sel->info.game_date);
    00407       DrawString(x, y, STR_NETWORK_CURRENT_DATE, TC_GOLD); // current date
    00408       y += 10;
    00409
    00410       y += 2;
    00411
    00412       if (!sel->info.compatible) {
    00413         DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, sel->info.version_compatible ? STR_NETWORK_GRF_MISMATCH : STR_NETWORK_VERSION_MISMATCH, TC_FROMSTRING); // server mismatch
    00414       } else if (sel->info.clients_on == sel->info.clients_max) {
    00415         /* Show: server full, when clients_on == clients_max */
    00416         DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_SERVER_FULL, TC_FROMSTRING); // server full
    00417       } else if (sel->info.use_password) {
    00418         DrawStringCentered(w->widget[NGWW_DETAILS].left + 115, y, STR_NETWORK_PASSWORD, TC_FROMSTRING); // password warning
    00419       }
    00420
    00421       y += 10;
    00422     }
    00423   } break;
    00424
    00425   case WE_CLICK:
    00426     nd->field = e->we.click.widget;
    00427     switch (e->we.click.widget) {
    00428     case NGWW_CANCEL: // Cancel button
    00429       DeleteWindowById(WC_NETWORK_WINDOW, 0);
    00430       break;
    00431     case NGWW_CONN_BTN: // 'Connection' droplist
    00432       ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, NGWW_CONN_BTN, 0, 0); // do it for widget NSSW_CONN_BTN
    00433       break;
    00434     case NGWW_NAME: // Sort by name
    00435     case NGWW_CLIENTS: // Sort by connected clients
    00436     case NGWW_INFO: // Connectivity (green dot)
    00437       if (ld->sort_type == e->we.click.widget - NGWW_NAME) ld->flags ^= VL_DESC;
    00438       ld->flags |= VL_RESORT;
    00439       ld->sort_type = e->we.click.widget - NGWW_NAME;
    00440
    00441       _ng_sorting.order = !!(ld->flags & VL_DESC);
    00442       _ng_sorting.criteria = ld->sort_type;
    00443       SetWindowDirty(w);
    00444       break;
    00445     case NGWW_MATRIX: { // Matrix to show networkgames
    00446       NetworkGameList *cur_item;
    00447       uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
    00448
    00449       if (id_v >= w->vscroll.cap) return; // click out of bounds
    00450       id_v += w->vscroll.pos;
    00451
    00452       cur_item = _network_game_list;
    00453       for (; id_v > 0 && cur_item != NULL; id_v--) cur_item = cur_item->next;
    00454
    00455       nd->server = cur_item;
    00456       SetWindowDirty(w);
    00457     } break;
    00458     case NGWW_FIND: // Find server automatically
    00459       switch (_network_lan_internet) {
    00460         case 0: NetworkUDPSearchGame(); break;
    00461         case 1: NetworkUDPQueryMasterServer(); break;
    00462       }
    00463       break;
    00464     case NGWW_ADD: { // Add a server
    00465       ShowQueryString(
    00466         BindCString(_network_default_ip),
    00467         STR_NETWORK_ENTER_IP,
    00468         31 | 0x1000,  // maximum number of characters OR
    00469         250, // characters up to this width pixels, whichever is satisfied first
    00470         w, CS_ALPHANUMERAL);
    00471     } break;
    00472     case NGWW_START: // Start server
    00473       ShowNetworkStartServerWindow();
    00474       break;
    00475     case NGWW_JOIN: // Join Game
    00476       if (nd->server != NULL) {
    00477         snprintf(_network_last_host, sizeof(_network_last_host), "%s", inet_ntoa(*(struct in_addr *)&nd->server->ip));
    00478         _network_last_port = nd->server->port;
    00479         ShowNetworkLobbyWindow(nd->server);
    00480       }
    00481       break;
    00482     case NGWW_REFRESH: // Refresh
    00483       if (nd->server != NULL)
    00484         NetworkUDPQueryServer(nd->server->info.hostname, nd->server->port);
    00485       break;
    00486     case NGWW_NEWGRF: // NewGRF Settings
    00487       if (nd->server != NULL) ShowNewGRFSettings(false, false, false, &nd->server->info.grfconfig);
    00488       break;
    00489
    00490   } break;
    00491
    00492   case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
    00493     switch (e->we.dropdown.button) {
    00494       case NGWW_CONN_BTN:
    00495         _network_lan_internet = e->we.dropdown.index;
    00496         break;
    00497       default:
    00498         NOT_REACHED();
    00499     }
    00500
    00501     SetWindowDirty(w);
    00502     break;
    00503
    00504   case WE_MOUSELOOP:
    00505     if (nd->field == NGWW_PLAYER) HandleEditBox(w, &WP(w, network_ql_d).q, NGWW_PLAYER);
    00506     break;
    00507
    00508   case WE_MESSAGE:
    00509     if (e->we.message.msg != 0) nd->server = NULL;
    00510     ld->flags |= VL_REBUILD;
    00511     SetWindowDirty(w);
    00512     break;
    00513
    00514   case WE_KEYPRESS:
    00515     if (nd->field != NGWW_PLAYER) {
    00516       if (nd->server != NULL) {
    00517         if (e->we.keypress.keycode == WKC_DELETE) { // Press 'delete' to remove servers
    00518           NetworkGameListRemoveItem(nd->server);
    00519           NetworkRebuildHostList();
    00520           nd->server = NULL;
    00521         }
    00522       }
    00523       break;
    00524     }
    00525
    00526     if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, NGWW_PLAYER, e) == 1) break; // enter pressed
    00527
    00528     /* The name is only allowed when it starts with a letter! */
    00529     if (_edit_str_buf[0] != '\0' && _edit_str_buf[0] != ' ') {
    00530       ttd_strlcpy(_network_player_name, _edit_str_buf, lengthof(_network_player_name));
    00531     } else {
    00532       ttd_strlcpy(_network_player_name, "Player", lengthof(_network_player_name));
    00533     }
    00534
    00535     break;
    00536
    00537   case WE_ON_EDIT_TEXT:
    00538     NetworkAddServer(e->we.edittext.str);
    00539     NetworkRebuildHostList();
    00540     break;
    00541
    00542   case WE_RESIZE: {
    00543     w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
    00544
    00545     w->widget[NGWW_MATRIX].data = (w->vscroll.cap << 8) + 1;
    00546
    00547     SetVScrollCount(w, ld->list_length);
    00548
    00549     int widget_width = w->widget[NGWW_FIND].right - w->widget[NGWW_FIND].left;
    00550     int space = (w->width - 4 * widget_width - 25) / 3;
    00551
    00552     int offset = 10;
    00553     for (uint i = 0; i < 4; i++) {
    00554       w->widget[NGWW_FIND + i].left  = offset;
    00555       offset += widget_width;
    00556       w->widget[NGWW_FIND + i].right = offset;
    00557       offset += space;
    00558     }
    00559   } break;
    00560
    00561   case WE_DESTROY: // Nicely clean up the sort-list
    00562     free(WP(w, network_ql_d).sort_list);
    00563     break;
    00564   }
    00565 }
    00566
    00567 static const Widget _network_game_window_widgets[] = {
    00568 /* TOP */
    00569 {   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                       STR_018B_CLOSE_WINDOW},            // NGWW_CLOSE
    00570 {    WWT_CAPTION,   RESIZE_RIGHT,  BGC,    11,   449,     0,    13, STR_NETWORK_MULTIPLAYER,        STR_NULL},
    00571 {      WWT_PANEL,   RESIZE_RB,     BGC,     0,   449,    14,   263, 0x0,                            STR_NULL},
    00572
    00573 {       WWT_TEXT,   RESIZE_NONE,   BGC,     9,    85,    23,    35, STR_NETWORK_CONNECTION,         STR_NULL},
    00574 { WWT_DROPDOWNIN,   RESIZE_NONE,   BGC,    90,   181,    22,    33, STR_NETWORK_LAN_INTERNET_COMBO, STR_NETWORK_CONNECTION_TIP},       // NGWW_CONN_BTN
    00575
    00576 {      WWT_PANEL,   RESIZE_LR,     BGC,   290,   440,    22,    33, 0x0,                            STR_NETWORK_ENTER_NAME_TIP},       // NGWW_PLAYER
    00577
    00578 /* LEFT SIDE */
    00579 { WWT_PUSHTXTBTN,   RESIZE_RIGHT,  BTC,    10,    70,    42,    53, STR_NETWORK_GAME_NAME,          STR_NETWORK_GAME_NAME_TIP},        // NGWW_NAME
    00580 { WWT_PUSHTXTBTN,   RESIZE_LR,     BTC,    71,   150,    42,    53, STR_NETWORK_CLIENTS_CAPTION,    STR_NETWORK_CLIENTS_CAPTION_TIP},  // NGWW_CLIENTS
    00581 { WWT_PUSHTXTBTN,   RESIZE_LR,     BTC,   151,   190,    42,    53, STR_EMPTY,                      STR_NETWORK_INFO_ICONS_TIP},       // NGWW_INFO
    00582
    00583 {     WWT_MATRIX,   RESIZE_RB,     BGC,    10,   190,    54,   236, (13 << 8) + 1,                  STR_NETWORK_CLICK_GAME_TO_SELECT}, // NGWW_MATRIX
    00584 {  WWT_SCROLLBAR,   RESIZE_LRB,    BGC,   191,   202,    42,   236, 0x0,                            STR_0190_SCROLL_BAR_SCROLLS_LIST},
    00585
    00586 /* RIGHT SIDE */
    00587 {      WWT_PANEL,   RESIZE_LRB,    BGC,   210,   440,    42,   236, 0x0,                            STR_NULL},                         // NGWW_DETAILS
    00588
    00589 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   BTC,   215,   315,   215,   226, STR_NETWORK_JOIN_GAME,          STR_NULL},                         // NGWW_JOIN
    00590 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   BTC,   330,   435,   215,   226, STR_NETWORK_REFRESH,            STR_NETWORK_REFRESH_TIP},          // NGWW_REFRESH
    00591
    00592 { WWT_PUSHTXTBTN,   RESIZE_LRTB,   BTC,   330,   435,   197,   208, STR_NEWGRF_SETTINGS_BUTTON,     STR_NULL},                         // NGWW_NEWGRF
    00593
    00594 /* BOTTOM */
    00595 { WWT_PUSHTXTBTN,   RESIZE_TB,     BTC,    10,   110,   246,   257, STR_NETWORK_FIND_SERVER,        STR_NETWORK_FIND_SERVER_TIP},      // NGWW_FIND
    00596 { WWT_PUSHTXTBTN,   RESIZE_TB,     BTC,   118,   218,   246,   257, STR_NETWORK_ADD_SERVER,         STR_NETWORK_ADD_SERVER_TIP},       // NGWW_ADD
    00597 { WWT_PUSHTXTBTN,   RESIZE_TB,     BTC,   226,   326,   246,   257, STR_NETWORK_START_SERVER,       STR_NETWORK_START_SERVER_TIP},     // NGWW_START
    00598 { WWT_PUSHTXTBTN,   RESIZE_TB,     BTC,   334,   434,   246,   257, STR_012E_CANCEL,                STR_NULL},                         // NGWW_CANCEL
    00599
    00600 {  WWT_RESIZEBOX,   RESIZE_LRTB,   BGC,   438,   449,   252,   263, 0x0,                            STR_RESIZE_BUTTON },
    00601
    00602 {   WIDGETS_END},
    00603 };
    00604
    00605 static const WindowDesc _network_game_window_desc = {
    00606   WDP_CENTER, WDP_CENTER, 450, 264, 550, 264,
    00607   WC_NETWORK_WINDOW, WC_NONE,
    00608   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
    00609   _network_game_window_widgets,
    00610   NetworkGameWindowWndProc,
    00611 };
    00612
    00613 void ShowNetworkGameWindow()
    00614 {
    00615   static bool first = true;
    00616   Window *w;
    00617   DeleteWindowById(WC_NETWORK_WINDOW, 0);
    00618
    00619   /* Only show once */
    00620   if (first) {
    00621     char* const *srv;
    00622
    00623     first = false;
    00624     // add all servers from the config file to our list
    00625     for (srv = &_network_host_list[0]; srv != endof(_network_host_list) && *srv != NULL; srv++) {
    00626       NetworkAddServer(*srv);
    00627     }
    00628
    00629     _ng_sorting.criteria = 2; // sort default by collectivity (green-dots on top)
    00630     _ng_sorting.order = 0;    // sort ascending by default
    00631   }
    00632
    00633   w = AllocateWindowDesc(&_network_game_window_desc);
    00634   if (w != NULL) {
    00635     querystr_d *querystr = &WP(w, network_ql_d).q;
    00636
    00637     ttd_strlcpy(_edit_str_buf, _network_player_name, lengthof(_edit_str_buf));
    00638     querystr->afilter = CS_ALPHANUMERAL;
    00639     InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
    00640
    00641     UpdateNetworkGameWindow(true);
    00642   }
    00643 }
    00644
    00645 enum {
    00646   NSSWND_START = 64,
    00647   NSSWND_ROWSIZE = 12
    00648 };
    00649
    00651 enum NetworkStartServerWidgets {
    00652   NSSW_CLOSE           =  0,
    00653   NSSW_GAMENAME        =  4,
    00654   NSSW_SETPWD          =  5,
    00655   NSSW_SELMAP          =  7,
    00656   NSSW_CONNTYPE_BTN    = 10,
    00657   NSSW_CLIENTS_BTND    = 12,
    00658   NSSW_CLIENTS_TXT     = 13,
    00659   NSSW_CLIENTS_BTNU    = 14,
    00660   NSSW_COMPANIES_BTND  = 16,
    00661   NSSW_COMPANIES_TXT   = 17,
    00662   NSSW_COMPANIES_BTNU  = 18,
    00663   NSSW_SPECTATORS_BTND = 20,
    00664   NSSW_SPECTATORS_TXT  = 21,
    00665   NSSW_SPECTATORS_BTNU = 22,
    00666   NSSW_LANGUAGE_BTN    = 24,
    00667   NSSW_START           = 25,
    00668   NSSW_LOAD            = 26,
    00669   NSSW_CANCEL          = 27,
    00670 };
    00671
    00681 static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
    00682 {
    00683   network_d *nd = &WP(w, network_ql_d).n;
    00684
    00685   switch (e->event) {
    00686   case WE_CREATE: // focus input box
    00687     nd->field = NSSW_GAMENAME;
    00688     _network_game_info.use_password = (_network_server_password[0] != '\0');
    00689     break;
    00690
    00691   case WE_PAINT: {
    00692     int y = NSSWND_START, pos;
    00693     const FiosItem *item;
    00694
    00695     /* draw basic widgets */
    00696     SetDParam(1, _connection_types_dropdown[_network_advertise]);
    00697     SetDParam(2, _network_game_info.clients_max);
    00698     SetDParam(3, _network_game_info.companies_max);
    00699     SetDParam(4, _network_game_info.spectators_max);
    00700     SetDParam(5, STR_NETWORK_LANG_ANY + _network_game_info.server_lang);
    00701     DrawWindowWidgets(w);
    00702
    00703     /* editbox to set game name */
    00704     DrawEditBox(w, &WP(w, network_ql_d).q, NSSW_GAMENAME);
    00705
    00706     /* if password is set, draw red '*' next to 'Set password' button */
    00707     if (_network_game_info.use_password) DoDrawString("*", 408, 23, TC_RED);
    00708
    00709     /* draw list of maps */
    00710     GfxFillRect(11, 63, 258, 215, 0xD7);  // black background of maps list
    00711
    00712     pos = w->vscroll.pos;
    00713     while (pos < _fios_num + 1) {
    00714       item = _fios_list + pos - 1;
    00715       if (item == nd->map || (pos == 0 && nd->map == NULL))
    00716         GfxFillRect(11, y - 1, 258, y + 10, 155); // show highlighted item with a different colour
    00717
    00718       if (pos == 0) {
    00719         DrawString(14, y, STR_4010_GENERATE_RANDOM_NEW_GAME, TC_DARK_GREEN);
    00720       } else {
    00721         DoDrawString(item->title, 14, y, _fios_colors[item->type] );
    00722       }
    00723       pos++;
    00724       y += NSSWND_ROWSIZE;
    00725
    00726       if (y >= w->vscroll.cap * NSSWND_ROWSIZE + NSSWND_START) break;
    00727     }
    00728   } break;
    00729
    00730   case WE_CLICK:
    00731     if (e->we.click.widget != NSSW_CONNTYPE_BTN && e->we.click.widget != NSSW_LANGUAGE_BTN) HideDropDownMenu(w);
    00732     nd->field = e->we.click.widget;
    00733     switch (e->we.click.widget) {
    00734     case NSSW_CLOSE:  // Close 'X'
    00735     case NSSW_CANCEL: // Cancel button
    00736       ShowNetworkGameWindow();
    00737       break;
    00738
    00739     case NSSW_SETPWD: // Set password button
    00740       nd->widget_id = NSSW_SETPWD;
    00741       ShowQueryString(BindCString(_network_server_password), STR_NETWORK_SET_PASSWORD, 20, 250, w, CS_ALPHANUMERAL);
    00742       break;
    00743
    00744     case NSSW_SELMAP: { // Select map
    00745       int y = (e->we.click.pt.y - NSSWND_START) / NSSWND_ROWSIZE;
    00746
    00747       y += w->vscroll.pos;
    00748       if (y >= w->vscroll.count) return;
    00749
    00750       nd->map = (y == 0) ? NULL : _fios_list + y - 1;
    00751       SetWindowDirty(w);
    00752       } break;
    00753     case NSSW_CONNTYPE_BTN: // Connection type
    00754       ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, NSSW_CONNTYPE_BTN, 0, 0); // do it for widget NSSW_CONNTYPE_BTN
    00755       break;
    00756     case NSSW_CLIENTS_BTND:    case NSSW_CLIENTS_BTNU:    // Click on up/down button for number of clients
    00757     case NSSW_COMPANIES_BTND:  case NSSW_COMPANIES_BTNU:  // Click on up/down button for number of companies
    00758     case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU: // Click on up/down button for number of spectators
    00759       /* Don't allow too fast scrolling */
    00760       if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
    00761         w->HandleButtonClick(e->we.click.widget);
    00762         SetWindowDirty(w);
    00763         switch (e->we.click.widget) {
    00764           default: NOT_REACHED();
    00765           case NSSW_CLIENTS_BTND: case NSSW_CLIENTS_BTNU:
    00766             _network_game_info.clients_max    = Clamp(_network_game_info.clients_max    + e->we.click.widget - NSSW_CLIENTS_TXT,    2, MAX_CLIENTS);
    00767             break;
    00768           case NSSW_COMPANIES_BTND: case NSSW_COMPANIES_BTNU:
    00769             _network_game_info.companies_max  = Clamp(_network_game_info.companies_max  + e->we.click.widget - NSSW_COMPANIES_TXT,  1, MAX_PLAYERS);
    00770             break;
    00771           case NSSW_SPECTATORS_BTND: case NSSW_SPECTATORS_BTNU:
    00772             _network_game_info.spectators_max = Clamp(_network_game_info.spectators_max + e->we.click.widget - NSSW_SPECTATORS_TXT, 0, MAX_CLIENTS);
    00773             break;
    00774         }
    00775       }
    00776       _left_button_clicked = false;
    00777       break;
    00778     case NSSW_CLIENTS_TXT:    // Click on number of players
    00779       nd->widget_id = NSSW_CLIENTS_TXT;
    00780       SetDParam(0, _network_game_info.clients_max);
    00781       ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_CLIENTS,    3, 50, w, CS_NUMERAL);
    00782       break;
    00783     case NSSW_COMPANIES_TXT:  // Click on number of companies
    00784       nd->widget_id = NSSW_COMPANIES_TXT;
    00785       SetDParam(0, _network_game_info.companies_max);
    00786       ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_COMPANIES,  3, 50, w, CS_NUMERAL);
    00787       break;
    00788     case NSSW_SPECTATORS_TXT: // Click on number of spectators
    00789       nd->widget_id = NSSW_SPECTATORS_TXT;
    00790       SetDParam(0, _network_game_info.spectators_max);
    00791       ShowQueryString(STR_CONFIG_PATCHES_INT32, STR_NETWORK_NUMBER_OF_SPECTATORS, 3, 50, w, CS_NUMERAL);
    00792       break;
    00793     case NSSW_LANGUAGE_BTN: { // Language
    00794       uint sel = 0;
    00795       for (uint i = 0; i < lengthof(_language_dropdown) - 1; i++) {
    00796         if (_language_dropdown[i] == STR_NETWORK_LANG_ANY + _network_game_info.server_lang) {
    00797           sel = i;
    00798           break;
    00799         }
    00800       }
    00801       ShowDropDownMenu(w, _language_dropdown, sel, NSSW_LANGUAGE_BTN, 0, 0);
    00802       break;
    00803     }
    00804     case NSSW_START: // Start game
    00805       _is_network_server = true;
    00806
    00807       if (nd->map == NULL) { // start random new game
    00808         ShowGenerateLandscape();
    00809       } else { // load a scenario
    00810         char *name = FiosBrowseTo(nd->map);
    00811         if (name != NULL) {
    00812           SetFiosType(nd->map->type);
    00813           _file_to_saveload.filetype = FT_SCENARIO;
    00814           ttd_strlcpy(_file_to_saveload.name, name, sizeof(_file_to_saveload.name));
    00815           ttd_strlcpy(_file_to_saveload.title, nd->map->title, sizeof(_file_to_saveload.title));
    00816
    00817           DeleteWindow(w);
    00818           SwitchMode(SM_START_SCENARIO);
    00819         }
    00820       }
    00821       break;
    00822     case NSSW_LOAD: // Load game
    00823       _is_network_server = true;
    00824       /* XXX - WC_NETWORK_WINDOW (this window) should stay, but if it stays, it gets
    00825        * copied all the elements of 'load game' and upon closing that, it segfaults */
    00826       DeleteWindow(w);
    00827       ShowSaveLoadDialog(SLD_LOAD_GAME);
    00828       break;
    00829     }
    00830     break;
    00831
    00832   case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
    00833     switch (e->we.dropdown.button) {
    00834       case NSSW_CONNTYPE_BTN:
    00835         _network_advertise = (e->we.dropdown.index != 0);
    00836         break;
    00837       case NSSW_LANGUAGE_BTN:
    00838         _network_game_info.server_lang = _language_dropdown[e->we.dropdown.index] - STR_NETWORK_LANG_ANY;
    00839         break;
    00840       default:
    00841         NOT_REACHED();
    00842     }
    00843
    00844     SetWindowDirty(w);
    00845     break;
    00846
    00847   case WE_MOUSELOOP:
    00848     if (nd->field == NSSW_GAMENAME) HandleEditBox(w, &WP(w, network_ql_d).q, NSSW_GAMENAME);
    00849     break;
    00850
    00851   case WE_KEYPRESS:
    00852     if (nd->field == NSSW_GAMENAME) {
    00853       if (HandleEditBoxKey(w, &WP(w, network_ql_d).q, NSSW_GAMENAME, e) == 1) break; // enter pressed
    00854
    00855       ttd_strlcpy(_network_server_name, WP(w, network_ql_d).q.text.buf, sizeof(_network_server_name));
    00856     }
    00857     break;
    00858
    00859   case WE_ON_EDIT_TEXT:
    00860     if (e->we.edittext.str == NULL) break;
    00861
    00862     if (nd->widget_id == NSSW_SETPWD) {
    00863       ttd_strlcpy(_network_server_password, e->we.edittext.str, lengthof(_network_server_password));
    00864       _network_game_info.use_password = (_network_server_password[0] != '\0');
    00865     } else {
    00866       int32 value = atoi(e->we.edittext.str);
    00867       w->InvalidateWidget(nd->widget_id);
    00868       switch (nd->widget_id) {
    00869         default: NOT_REACHED();
    00870         case NSSW_CLIENTS_TXT:    _network_game_info.clients_max    = Clamp(value, 2, MAX_CLIENTS); break;
    00871         case NSSW_COMPANIES_TXT:  _network_game_info.companies_max  = Clamp(value, 1, MAX_PLAYERS); break;
    00872         case NSSW_SPECTATORS_TXT: _network_game_info.spectators_max = Clamp(value, 0, MAX_CLIENTS); break;
    00873       }
    00874     }
    00875
    00876     SetWindowDirty(w);
    00877     break;
    00878   }
    00879 }
    00880
    00881 static const Widget _network_start_server_window_widgets[] = {
    00882 /* Window decoration and background panel */
    00883 {   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                         STR_018B_CLOSE_WINDOW },               // NSSW_CLOSE
    00884 {    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_START_GAME_WINDOW,    STR_NULL},
    00885 {      WWT_PANEL,   RESIZE_NONE,   BGC,     0,   419,    14,   243, 0x0,                              STR_NULL},
    00886
    00887 /* Set game name and password widgets */
    00888 {       WWT_TEXT,   RESIZE_NONE,   BGC,    10,    90,    22,    34, STR_NETWORK_NEW_GAME_NAME,        STR_NULL},
    00889 {      WWT_PANEL,   RESIZE_NONE,   BGC,   100,   272,    22,    33, 0x0,                              STR_NETWORK_NEW_GAME_NAME_TIP},        // NSSW_GAMENAME
    00890 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   285,   405,    22,    33, STR_NETWORK_SET_PASSWORD,         STR_NETWORK_PASSWORD_TIP},             // NSSW_SETPWD
    00891
    00892 /* List of playable scenarios */
    00893 {       WWT_TEXT,   RESIZE_NONE,   BGC,    10,   110,    43,    55, STR_NETWORK_SELECT_MAP,           STR_NULL},
    00894 {      WWT_INSET,   RESIZE_NONE,   BGC,    10,   271,    62,   216, STR_NULL,                         STR_NETWORK_SELECT_MAP_TIP},           // NSSW_SELMAP
    00895 {  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   259,   270,    63,   215, 0x0,                              STR_0190_SCROLL_BAR_SCROLLS_LIST},
    00896
    00897 /* Combo/selection boxes to control Connection Type / Max Clients / Max Companies / Max Observers / Language */
    00898 {       WWT_TEXT,   RESIZE_NONE,   BGC,   280,   419,    63,    75, STR_NETWORK_CONNECTION,           STR_NULL},
    00899 { WWT_DROPDOWNIN,   RESIZE_NONE,   BGC,   280,   410,    77,    88, STR_NETWORK_LAN_INTERNET_COMBO,   STR_NETWORK_CONNECTION_TIP},           // NSSW_CONNTYPE_BTN
    00900
    00901 {       WWT_TEXT,   RESIZE_NONE,   BGC,   280,   419,    95,   107, STR_NETWORK_NUMBER_OF_CLIENTS,    STR_NULL},
    00902 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   280,   291,   109,   120, SPR_ARROW_DOWN,                   STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_BTND
    00903 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BGC,   292,   397,   109,   120, STR_NETWORK_CLIENTS_SELECT,       STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_TXT
    00904 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   398,   410,   109,   120, SPR_ARROW_UP,                     STR_NETWORK_NUMBER_OF_CLIENTS_TIP},    // NSSW_CLIENTS_BTNU
    00905
    00906 {       WWT_TEXT,   RESIZE_NONE,   BGC,   280,   419,   127,   139, STR_NETWORK_NUMBER_OF_COMPANIES,  STR_NULL},
    00907 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   280,   291,   141,   152, SPR_ARROW_DOWN,                   STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_BTND
    00908 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BGC,   292,   397,   141,   152, STR_NETWORK_COMPANIES_SELECT,     STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_TXT
    00909 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   398,   410,   141,   152, SPR_ARROW_UP,                     STR_NETWORK_NUMBER_OF_COMPANIES_TIP},  // NSSW_COMPANIES_BTNU
    00910
    00911 {       WWT_TEXT,   RESIZE_NONE,   BGC,   280,   419,   159,   171, STR_NETWORK_NUMBER_OF_SPECTATORS, STR_NULL},
    00912 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   280,   291,   173,   184, SPR_ARROW_DOWN,                   STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTND
    00913 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BGC,   292,   397,   173,   184, STR_NETWORK_SPECTATORS_SELECT,    STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_TXT
    00914 {     WWT_IMGBTN,   RESIZE_NONE,   BGC,   398,   410,   173,   184, SPR_ARROW_UP,                     STR_NETWORK_NUMBER_OF_SPECTATORS_TIP}, // NSSW_SPECTATORS_BTNU
    00915
    00916 {       WWT_TEXT,   RESIZE_NONE,   BGC,   280,   419,   191,   203, STR_NETWORK_LANGUAGE_SPOKEN,      STR_NULL},
    00917 { WWT_DROPDOWNIN,   RESIZE_NONE,   BGC,   280,   410,   205,   216, STR_NETWORK_LANGUAGE_COMBO,       STR_NETWORK_LANGUAGE_TIP},             // NSSW_LANGUAGE_BTN
    00918
    00919 /* Buttons Start / Load / Cancel */
    00920 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    40,   140,   224,   235, STR_NETWORK_START_GAME,           STR_NETWORK_START_GAME_TIP},           // NSSW_START
    00921 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   150,   250,   224,   235, STR_NETWORK_LOAD_GAME,            STR_NETWORK_LOAD_GAME_TIP},            // NSSW_LOAD
    00922 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   260,   360,   224,   235, STR_012E_CANCEL,                  STR_NULL},                             // NSSW_CANCEL
    00923
    00924 {   WIDGETS_END},
    00925 };
    00926
    00927 static const WindowDesc _network_start_server_window_desc = {
    00928   WDP_CENTER, WDP_CENTER, 420, 244, 420, 244,
    00929   WC_NETWORK_WINDOW, WC_NONE,
    00930   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
    00931   _network_start_server_window_widgets,
    00932   NetworkStartServerWindowWndProc,
    00933 };
    00934
    00935 static void ShowNetworkStartServerWindow()
    00936 {
    00937   Window *w;
    00938   DeleteWindowById(WC_NETWORK_WINDOW, 0);
    00939
    00940   w = AllocateWindowDesc(&_network_start_server_window_desc);
    00941   ttd_strlcpy(_edit_str_buf, _network_server_name, lengthof(_edit_str_buf));
    00942
    00943   _saveload_mode = SLD_NEW_GAME;
    00944   BuildFileList();
    00945   w->vscroll.cap = 12;
    00946   w->vscroll.count = _fios_num + 1;
    00947
    00948   WP(w, network_ql_d).q.afilter = CS_ALPHANUMERAL;
    00949   InitializeTextBuffer(&WP(w, network_ql_d).q.text, _edit_str_buf, lengthof(_edit_str_buf), 160);
    00950 }
    00951
    00952 static PlayerID NetworkLobbyFindCompanyIndex(byte pos)
    00953 {
    00954   PlayerID i;
    00955
    00956   /* Scroll through all _network_player_info and get the 'pos' item
    00957       that is not empty */
    00958   for (i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
    00959     if (_network_player_info[i].company_name[0] != '\0') {
    00960       if (pos-- == 0) return i;
    00961     }
    00962   }
    00963
    00964   return PLAYER_FIRST;
    00965 }
    00966
    00968 enum NetworkLobbyWindowWidgets {
    00969   NLWW_CLOSE    =  0,
    00970   NLWW_MATRIX   =  5,
    00971   NLWW_DETAILS  =  7,
    00972   NLWW_JOIN     =  8,
    00973   NLWW_NEW      =  9,
    00974   NLWW_SPECTATE = 10,
    00975   NLWW_REFRESH  = 11,
    00976   NLWW_CANCEL   = 12,
    00977 };
    00978
    00988 static void NetworkLobbyWindowWndProc(Window *w, WindowEvent *e)
    00989 {
    00990   network_d *nd = &WP(w, network_d);
    00991
    00992   switch (e->event) {
    00993   case WE_CREATE:
    00994     nd->company = INVALID_PLAYER;
    00995     break;
    00996
    00997   case WE_PAINT: {
    00998     const NetworkGameInfo *gi = &nd->server->info;
    00999     int y = NET_PRC__OFFSET_TOP_WIDGET_COMPANY, pos;
    01000
    01001     /* Join button is disabled when no company is selected */
    01002     w->SetWidgetDisabledState(NLWW_JOIN, nd->company == INVALID_PLAYER);
    01003     /* Cannot start new company if there are too many */
    01004     w->SetWidgetDisabledState(NLWW_NEW, gi->companies_on >= gi->companies_max);
    01005     /* Cannot spectate if there are too many spectators */
    01006     w->SetWidgetDisabledState(NLWW_SPECTATE, gi->spectators_on >= gi->spectators_max);
    01007
    01008     /* Draw window widgets */
    01009     SetDParamStr(0, gi->server_name);
    01010     DrawWindowWidgets(w);
    01011
    01012     /* Draw company list */
    01013     pos = w->vscroll.pos;
    01014     while (pos < gi->companies_on) {
    01015       byte company = NetworkLobbyFindCompanyIndex(pos);
    01016       bool income = false;
    01017       if (nd->company == company)
    01018         GfxFillRect(11, y - 1, 154, y + 10, 10); // show highlighted item with a different colour
    01019
    01020       DoDrawStringTruncated(_network_player_info[company].company_name, 13, y, TC_BLACK, 135 - 13);
    01021       if (_network_player_info[company].use_password != 0) DrawSprite(SPR_LOCK, PAL_NONE, 135, y);
    01022
    01023       /* If the company's income was positive puts a green dot else a red dot */
    01024       if (_network_player_info[company].income >= 0) income = true;
    01025       DrawSprite(SPR_BLOT, income ? PALETTE_TO_GREEN : PALETTE_TO_RED, 145, y);
    01026
    01027       pos++;
    01028       y += NET_PRC__SIZE_OF_ROW;
    01029       if (pos >= w->vscroll.cap) break;
    01030     }
    01031
    01032     /* Draw info about selected company when it is selected in the left window */
    01033     GfxFillRect(174, 39, 403, 75, 157);
    01034     DrawStringCentered(290, 50, STR_NETWORK_COMPANY_INFO, TC_FROMSTRING);
    01035     if (nd->company != INVALID_PLAYER) {
    01036       const uint x = 183;
    01037       const uint trunc_width = w->widget[NLWW_DETAILS].right - x;
    01038       y = 80;
    01039
    01040       SetDParam(0, nd->server->info.clients_on);
    01041       SetDParam(1, nd->server->info.clients_max);
    01042       SetDParam(2, nd->server->info.companies_on);
    01043       SetDParam(3, nd->server->info.companies_max);
    01044       DrawString(x, y, STR_NETWORK_CLIENTS, TC_GOLD);
    01045       y += 10;
    01046
    01047       SetDParamStr(0, _network_player_info[nd->company].company_name);
    01048       DrawStringTruncated(x, y, STR_NETWORK_COMPANY_NAME, TC_GOLD, trunc_width);
    01049       y += 10;
    01050
    01051       SetDParam(0, _network_player_info[nd->company].inaugurated_year);
    01052       DrawString(x, y, STR_NETWORK_INAUGURATION_YEAR, TC_GOLD); // inauguration year
    01053       y += 10;
    01054
    01055       SetDParam(0, _network_player_info[nd->company].company_value);
    01056       DrawString(x, y, STR_NETWORK_VALUE, TC_GOLD); // company value
    01057       y += 10;
    01058
    01059       SetDParam(0, _network_player_info[nd->company].money);
    01060       DrawString(x, y, STR_NETWORK_CURRENT_BALANCE, TC_GOLD); // current balance
    01061       y += 10;
    01062
    01063       SetDParam(0, _network_player_info[nd->company].income);
    01064       DrawString(x, y, STR_NETWORK_LAST_YEARS_INCOME, TC_GOLD); // last year's income
    01065       y += 10;
    01066
    01067       SetDParam(0, _network_player_info[nd->company].performance);
    01068       DrawString(x, y, STR_NETWORK_PERFORMANCE, TC_GOLD); // performance
    01069       y += 10;
    01070
    01071       SetDParam(0, _network_player_info[nd->company].num_vehicle[0]);
    01072       SetDParam(1, _network_player_info[nd->company].num_vehicle[1]);
    01073       SetDParam(2, _network_player_info[nd->company].num_vehicle[2]);
    01074       SetDParam(3, _network_player_info[nd->company].num_vehicle[3]);
    01075       SetDParam(4, _network_player_info[nd->company].num_vehicle[4]);
    01076       DrawString(x, y, STR_NETWORK_VEHICLES, TC_GOLD); // vehicles
    01077       y += 10;
    01078
    01079       SetDParam(0, _network_player_info[nd->company].num_station[0]);
    01080       SetDParam(1, _network_player_info[nd->company].num_station[1]);
    01081       SetDParam(2, _network_player_info[nd->company].num_station[2]);
    01082       SetDParam(3, _network_player_info[nd->company].num_station[3]);
    01083       SetDParam(4, _network_player_info[nd->company].num_station[4]);
    01084       DrawString(x, y, STR_NETWORK_STATIONS, TC_GOLD); // stations
    01085       y += 10;
    01086
    01087       SetDParamStr(0, _network_player_info[nd->company].players);
    01088       DrawStringTruncated(x, y, STR_NETWORK_PLAYERS, TC_GOLD, trunc_width); // players
    01089     }
    01090   } break;
    01091
    01092   case WE_CLICK:
    01093     switch (e->we.click.widget) {
    01094     case NLWW_CLOSE:    // Close 'X'
    01095     case NLWW_CANCEL:   // Cancel button
    01096       ShowNetworkGameWindow();
    01097       break;
    01098     case NLWW_MATRIX: { // Company list
    01099       uint32 id_v = (e->we.click.pt.y - NET_PRC__OFFSET_TOP_WIDGET_COMPANY) / NET_PRC__SIZE_OF_ROW;
    01100
    01101       if (id_v >= w->vscroll.cap) break;
    01102
    01103       id_v += w->vscroll.pos;
    01104       nd->company = (id_v >= nd->server->info.companies_on) ? INVALID_PLAYER : NetworkLobbyFindCompanyIndex(id_v);
    01105       SetWindowDirty(w);
    01106     } break;
    01107     case NLWW_JOIN:     // Join company
    01108       /* Button can be clicked only when it is enabled */
    01109       _network_playas = nd->company;
    01110       NetworkClientConnectGame(_network_last_host, _network_last_port);
    01111       break;
    01112     case NLWW_NEW:      // New company
    01113       _network_playas = PLAYER_NEW_COMPANY;
    01114       NetworkClientConnectGame(_network_last_host, _network_last_port);
    01115       break;
    01116     case NLWW_SPECTATE: // Spectate game
    01117       _network_playas = PLAYER_SPECTATOR;
    01118       NetworkClientConnectGame(_network_last_host, _network_last_port);
    01119       break;
    01120     case NLWW_REFRESH:  // Refresh
    01121       NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
    01122       NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
    01123       break;
    01124     } break;
    01125
    01126   case WE_MESSAGE:
    01127     SetWindowDirty(w);
    01128     break;
    01129   }
    01130 }
    01131
    01132 static const Widget _network_lobby_window_widgets[] = {
    01133 {   WWT_CLOSEBOX,   RESIZE_NONE,   BGC,     0,    10,     0,    13, STR_00C5,                    STR_018B_CLOSE_WINDOW },           // NLWW_CLOSE
    01134 {    WWT_CAPTION,   RESIZE_NONE,   BGC,    11,   419,     0,    13, STR_NETWORK_GAME_LOBBY,      STR_NULL},
    01135 {      WWT_PANEL,   RESIZE_NONE,   BGC,     0,   419,    14,   234, 0x0,                         STR_NULL},
    01136 {       WWT_TEXT,   RESIZE_NONE,   BGC,    10,   419,    22,    34, STR_NETWORK_PREPARE_TO_JOIN, STR_NULL},
    01137
    01138 /* company list */
    01139 {      WWT_PANEL,   RESIZE_NONE,   BTC,    10,   155,    38,    49, 0x0,                         STR_NULL},
    01140 {     WWT_MATRIX,   RESIZE_NONE,   BGC,    10,   155,    50,   190, (10 << 8) + 1,               STR_NETWORK_COMPANY_LIST_TIP},     // NLWW_MATRIX
    01141 {  WWT_SCROLLBAR,   RESIZE_NONE,   BGC,   156,   167,    38,   190, 0x0,                         STR_0190_SCROLL_BAR_SCROLLS_LIST},
    01142
    01143 /* company/player info */
    01144 {      WWT_PANEL,   RESIZE_NONE,   BGC,   173,   404,    38,   190, 0x0,                         STR_NULL},                         // NLWW_DETAILS
    01145
    01146 /* buttons */
    01147 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   151,   200,   211, STR_NETWORK_JOIN_COMPANY,    STR_NETWORK_JOIN_COMPANY_TIP},     // NLWW_JOIN
    01148 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    10,   151,   215,   226, STR_NETWORK_NEW_COMPANY,     STR_NETWORK_NEW_COMPANY_TIP},      // NLWW_NEW
    01149 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   158,   268,   200,   211, STR_NETWORK_SPECTATE_GAME,   STR_NETWORK_SPECTATE_GAME_TIP},    // NLWW_SPECTATE
    01150 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   158,   268,   215,   226, STR_NETWORK_REFRESH,         STR_NETWORK_REFRESH_TIP},          // NLWW_REFRESH
    01151 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,   278,   388,   200,   211, STR_012E_CANCEL,             STR_NULL},                         // NLWW_CANCEL
    01152
    01153 {   WIDGETS_END},
    01154 };
    01155
    01156 static const WindowDesc _network_lobby_window_desc = {
    01157   WDP_CENTER, WDP_CENTER, 420, 235, 420, 235,
    01158   WC_NETWORK_WINDOW, WC_NONE,
    01159   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
    01160   _network_lobby_window_widgets,
    01161   NetworkLobbyWindowWndProc,
    01162 };
    01163
    01164 /* Show the networklobbywindow with the selected server
    01165  * @param ngl Selected game pointer which is passed to the new window */
    01166 static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
    01167 {
    01168   Window *w;
    01169   DeleteWindowById(WC_NETWORK_WINDOW, 0);
    01170
    01171   NetworkTCPQueryServer(_network_last_host, _network_last_port); // company info
    01172   NetworkUDPQueryServer(_network_last_host, _network_last_port); // general data
    01173
    01174   w = AllocateWindowDesc(&_network_lobby_window_desc);
    01175   if (w != NULL) {
    01176     WP(w, network_ql_d).n.server = ngl;
    01177     strcpy(_edit_str_buf, "");
    01178     w->vscroll.cap = 10;
    01179   }
    01180 }
    01181
    01182 // The window below gives information about the connected clients
    01183 //  and also makes able to give money to them, kick them (if server)
    01184 //  and stuff like that.
    01185
    01186 extern void DrawPlayerIcon(PlayerID pid, int x, int y);
    01187
    01188 // Every action must be of this form
    01189 typedef void ClientList_Action_Proc(byte client_no);
    01190
    01191 // Max 10 actions per client
    01192 #define MAX_CLIENTLIST_ACTION 10
    01193
    01194 // Some standard bullshit.. defines variables ;)
    01195 static void ClientListWndProc(Window *w, WindowEvent *e);
    01196 static void ClientListPopupWndProc(Window *w, WindowEvent *e);
    01197 static byte _selected_clientlist_item = 255;
    01198 static byte _selected_clientlist_y = 0;
    01199 static char _clientlist_action[MAX_CLIENTLIST_ACTION][50];
    01200 static ClientList_Action_Proc *_clientlist_proc[MAX_CLIENTLIST_ACTION];
    01201
    01202 enum {
    01203   CLNWND_OFFSET = 16,
    01204   CLNWND_ROWSIZE = 10
    01205 };
    01206
    01207 static const Widget _client_list_widgets[] = {
    01208 {   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
    01209 {    WWT_CAPTION,   RESIZE_NONE,    14,    11,   237,     0,    13, STR_NETWORK_CLIENT_LIST,  STR_018C_WINDOW_TITLE_DRAG_THIS},
    01210 {  WWT_STICKYBOX,   RESIZE_NONE,    14,   238,   249,     0,    13, STR_NULL,                 STR_STICKY_BUTTON},
    01211
    01212 {      WWT_PANEL,   RESIZE_NONE,    14,     0,   249,    14,    14 + CLNWND_ROWSIZE + 1, 0x0, STR_NULL},
    01213 {   WIDGETS_END},
    01214 };
    01215
    01216 static const Widget _client_list_popup_widgets[] = {
    01217 {      WWT_PANEL,   RESIZE_NONE,    14,     0,   99,     0,     0,     0, STR_NULL},
    01218 {   WIDGETS_END},
    01219 };
    01220
    01221 static WindowDesc _client_list_desc = {
    01222   WDP_AUTO, WDP_AUTO, 250, 1, 250, 1,
    01223   WC_CLIENT_LIST, WC_NONE,
    01224   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
    01225   _client_list_widgets,
    01226   ClientListWndProc
    01227 };
    01228
    01229 // Finds the Xth client-info that is active
    01230 static const NetworkClientInfo *NetworkFindClientInfo(byte client_no)
    01231 {
    01232   const NetworkClientInfo *ci;
    01233
    01234   FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
    01235     if (client_no == 0) return ci;
    01236     client_no--;
    01237   }
    01238
    01239   return NULL;
    01240 }
    01241
    01242 // Here we start to define the options out of the menu
    01243 static void ClientList_Kick(byte client_no)
    01244 {
    01245   if (client_no < MAX_PLAYERS)
    01246     SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
    01247 }
    01248
    01249 static void ClientList_Ban(byte client_no)
    01250 {
    01251   uint i;
    01252   uint32 ip = NetworkFindClientInfo(client_no)->client_ip;
    01253
    01254   for (i = 0; i < lengthof(_network_ban_list); i++) {
    01255     if (_network_ban_list[i] == NULL) {
    01256       _network_ban_list[i] = strdup(inet_ntoa(*(struct in_addr *)&ip));
    01257       break;
    01258     }
    01259   }
    01260
    01261   if (client_no < MAX_PLAYERS)
    01262     SEND_COMMAND(PACKET_SERVER_ERROR)(DEREF_CLIENT(client_no), NETWORK_ERROR_KICKED);
    01263 }
    01264
    01265 static void ClientList_GiveMoney(byte client_no)
    01266 {
    01267   if (NetworkFindClientInfo(client_no) != NULL)
    01268     ShowNetworkGiveMoneyWindow(NetworkFindClientInfo(client_no)->client_playas);
    01269 }
    01270
    01271 static void ClientList_SpeakToClient(byte client_no)
    01272 {
    01273   if (NetworkFindClientInfo(client_no) != NULL)
    01274     ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, NetworkFindClientInfo(client_no)->client_index);
    01275 }
    01276
    01277 static void ClientList_SpeakToCompany(byte client_no)
    01278 {
    01279   if (NetworkFindClientInfo(client_no) != NULL)
    01280     ShowNetworkChatQueryWindow(DESTTYPE_TEAM, NetworkFindClientInfo(client_no)->client_playas);
    01281 }
    01282
    01283 static void ClientList_SpeakToAll(byte client_no)
    01284 {
    01285   ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
    01286 }
    01287
    01288 static void ClientList_None(byte client_no)
    01289 {
    01290   // No action ;)
    01291 }
    01292
    01293
    01294
    01295 // Help, a action is clicked! What do we do?
    01296 static void HandleClientListPopupClick(byte index, byte clientno)
    01297 {
    01298   // A click on the Popup of the ClientList.. handle the command
    01299   if (index < MAX_CLIENTLIST_ACTION && _clientlist_proc[index] != NULL) {
    01300     _clientlist_proc[index](clientno);
    01301   }
    01302 }
    01303
    01304 // Finds the amount of clients and set the height correct
    01305 static bool CheckClientListHeight(Window *w)
    01306 {
    01307   int num = 0;
    01308   const NetworkClientInfo *ci;
    01309
    01310   // Should be replaced with a loop through all clients
    01311   FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
    01312     num++;
    01313   }
    01314
    01315   num *= CLNWND_ROWSIZE;
    01316
    01317   // If height is changed
    01318   if (w->height != CLNWND_OFFSET + num + 1) {
    01319     // XXX - magic unfortunately; (num + 2) has to be one bigger than heigh (num + 1)
    01320     SetWindowDirty(w);
    01321     w->widget[3].bottom = w->widget[3].top + num + 2;
    01322     w->height = CLNWND_OFFSET + num + 1;
    01323     SetWindowDirty(w);
    01324     return false;
    01325   }
    01326   return true;
    01327 }
    01328
    01329 // Finds the amount of actions in the popup and set the height correct
    01330 static uint ClientListPopupHeight()
    01331 {
    01332   int i, num = 0;
    01333
    01334   // Find the amount of actions
    01335   for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
    01336     if (_clientlist_action[i][0] == '\0') continue;
    01337     if (_clientlist_proc[i] == NULL) continue;
    01338     num++;
    01339   }
    01340
    01341   num *= CLNWND_ROWSIZE;
    01342
    01343   return num + 1;
    01344 }
    01345
    01346 // Show the popup (action list)
    01347 static Window *PopupClientList(Window *w, int client_no, int x, int y)
    01348 {
    01349   int i, h;
    01350   const NetworkClientInfo *ci;
    01351   DeleteWindowById(WC_TOOLBAR_MENU, 0);
    01352
    01353   // Clean the current actions
    01354   for (i = 0; i < MAX_CLIENTLIST_ACTION; i++) {
    01355     _clientlist_action[i][0] = '\0';
    01356     _clientlist_proc[i] = NULL;
    01357   }
    01358
    01359   // Fill the actions this client has
    01360   // Watch is, max 50 chars long!
    01361
    01362   ci = NetworkFindClientInfo(client_no);
    01363   if (ci == NULL) return NULL;
    01364
    01365   i = 0;
    01366   if (_network_own_client_index != ci->client_index) {
    01367     GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT, lastof(_clientlist_action[i]));
    01368     _clientlist_proc[i++] = &ClientList_SpeakToClient;
    01369   }
    01370
    01371   if (IsValidPlayer(ci->client_playas) || ci->client_playas == PLAYER_SPECTATOR) {
    01372     GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY, lastof(_clientlist_action[i]));
    01373     _clientlist_proc[i++] = &ClientList_SpeakToCompany;
    01374   }
    01375   GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL, lastof(_clientlist_action[i]));
    01376   _clientlist_proc[i++] = &ClientList_SpeakToAll;
    01377
    01378   if (_network_own_client_index != ci->client_index) {
    01379     /* We are no spectator and the player we want to give money to is no spectator and money gifts are allowed */
    01380     if (IsValidPlayer(_network_playas) && IsValidPlayer(ci->client_playas) && _patches.give_money) {
    01381       GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_GIVE_MONEY, lastof(_clientlist_action[i]));
    01382       _clientlist_proc[i++] = &ClientList_GiveMoney;
    01383     }
    01384   }
    01385
    01386   // A server can kick clients (but not himself)
    01387   if (_network_server && _network_own_client_index != ci->client_index) {
    01388     GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_KICK, lastof(_clientlist_action[i]));
    01389     _clientlist_proc[i++] = &ClientList_Kick;
    01390
    01391     sprintf(_clientlist_action[i],"Ban"); // XXX GetString?
    01392     _clientlist_proc[i++] = &ClientList_Ban;
    01393   }
    01394
    01395   if (i == 0) {
    01396     GetString(_clientlist_action[i], STR_NETWORK_CLIENTLIST_NONE, lastof(_clientlist_action[i]));
    01397     _clientlist_proc[i++] = &ClientList_None;
    01398   }
    01399
    01400   /* Calculate the height */
    01401   h = ClientListPopupHeight();
    01402
    01403   // Allocate the popup
    01404   w = AllocateWindow(x, y, 150, h + 1, ClientListPopupWndProc, WC_TOOLBAR_MENU, _client_list_popup_widgets);
    01405   w->widget[0].bottom = w->widget[0].top + h;
    01406   w->widget[0].right = w->widget[0].left + 150;
    01407
    01408   w->flags4 &= ~WF_WHITE_BORDER_MASK;
    01409   WP(w, menu_d).item_count = 0;
    01410   // Save our client
    01411   WP(w, menu_d).main_button = client_no;
    01412   WP(w, menu_d).sel_index = 0;
    01413   // We are a popup
    01414   _popup_menu_active = true;
    01415
    01416   return w;
    01417 }
    01418
    01421 static void ClientListPopupWndProc(Window *w, WindowEvent *e)
    01422 {
    01423   switch (e->event) {
    01424   case WE_PAINT: {
    01425     int i, y, sel;
    01426     TextColour colour;
    01427     DrawWindowWidgets(w);
    01428
    01429     // Draw the actions
    01430     sel = WP(w, menu_d).sel_index;
    01431     y = 1;
    01432     for (i = 0; i < MAX_CLIENTLIST_ACTION; i++, y += CLNWND_ROWSIZE) {
    01433       if (_clientlist_action[i][0] == '\0') continue;
    01434       if (_clientlist_proc[i] == NULL) continue;
    01435
    01436       if (sel-- == 0) { // Selected item, highlight it
    01437         GfxFillRect(1, y, 150 - 2, y + CLNWND_ROWSIZE - 1, 0);
    01438         colour = TC_WHITE;
    01439       } else {
    01440         colour = TC_BLACK;
    01441       }
    01442
    01443       DoDrawString(_clientlist_action[i], 4, y, colour);
    01444     }
    01445   } break;
    01446
    01447   case WE_POPUPMENU_SELECT: {
    01448     // We selected an action
    01449     int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
    01450
    01451     if (index >= 0 && e->we.popupmenu.pt.y >= w->top)
    01452       HandleClientListPopupClick(index, WP(w, menu_d).main_button);
    01453
    01454     DeleteWindowById(WC_TOOLBAR_MENU, 0);
    01455   } break;
    01456
    01457   case WE_POPUPMENU_OVER: {
    01458     // Our mouse hoovers over an action? Select it!
    01459     int index = (e->we.popupmenu.pt.y - w->top) / CLNWND_ROWSIZE;
    01460
    01461     if (index == -1 || index == WP(w, menu_d).sel_index) return;
    01462
    01463     WP(w, menu_d).sel_index = index;
    01464     SetWindowDirty(w);
    01465   } break;
    01466
    01467   }
    01468 }
    01469
    01470 // Main handle for clientlist
    01471 static void ClientListWndProc(Window *w, WindowEvent *e)
    01472 {
    01473   switch (e->event) {
    01474   case WE_PAINT: {
    01475     NetworkClientInfo *ci;
    01476     int y, i = 0;
    01477     TextColour colour;
    01478
    01479     // Check if we need to reset the height
    01480     if (!CheckClientListHeight(w)) break;
    01481
    01482     DrawWindowWidgets(w);
    01483
    01484     y = CLNWND_OFFSET;
    01485
    01486     FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
    01487       if (_selected_clientlist_item == i++) { // Selected item, highlight it
    01488         GfxFillRect(1, y, 248, y + CLNWND_ROWSIZE - 1, 0);
    01489         colour = TC_WHITE;
    01490       } else {
    01491         colour = TC_BLACK;
    01492       }
    01493
    01494       if (ci->client_index == NETWORK_SERVER_INDEX) {
    01495         DrawString(4, y, STR_NETWORK_SERVER, colour);
    01496       } else {
    01497         DrawString(4, y, STR_NETWORK_CLIENT, colour);
    01498       }
    01499
    01500       // Filter out spectators
    01501       if (IsValidPlayer(ci->client_playas)) DrawPlayerIcon(ci->client_playas, 64, y + 1);
    01502
    01503       DoDrawString(ci->client_name, 81, y, colour);
    01504
    01505       y += CLNWND_ROWSIZE;
    01506     }
    01507   } break;
    01508
    01509   case WE_CLICK:
    01510     // Show the popup with option
    01511     if (_selected_clientlist_item != 255) {
    01512       PopupClientList(w, _selected_clientlist_item, e->we.click.pt.x + w->left, e->we.click.pt.y + w->top);
    01513     }
    01514
    01515     break;
    01516
    01517   case WE_MOUSEOVER:
    01518     // -1 means we left the current window
    01519     if (e->we.mouseover.pt.y == -1) {
    01520       _selected_clientlist_y = 0;
    01521       _selected_clientlist_item = 255;
    01522       SetWindowDirty(w);
    01523       break;
    01524     }
    01525     // It did not change.. no update!
    01526     if (e->we.mouseover.pt.y == _selected_clientlist_y) break;
    01527
    01528     // Find the new selected item (if any)
    01529     _selected_clientlist_y = e->we.mouseover.pt.y;
    01530     if (e->we.mouseover.pt.y > CLNWND_OFFSET) {
    01531       _selected_clientlist_item = (e->we.mouseover.pt.y - CLNWND_OFFSET) / CLNWND_ROWSIZE;
    01532     } else {
    01533       _selected_clientlist_item = 255;
    01534     }
    01535
    01536     // Repaint
    01537     SetWindowDirty(w);
    01538     break;
    01539
    01540   case WE_DESTROY: case WE_CREATE:
    01541     // When created or destroyed, data is reset
    01542     _selected_clientlist_item = 255;
    01543     _selected_clientlist_y = 0;
    01544     break;
    01545   }
    01546 }
    01547
    01548 void ShowClientList()
    01549 {
    01550   AllocateWindowDescFront(&_client_list_desc, 0);
    01551 }
    01552
    01553
    01554 static NetworkPasswordType pw_type;
    01555
    01556
    01557 void ShowNetworkNeedPassword(NetworkPasswordType npt)
    01558 {
    01559   StringID caption;
    01560
    01561   pw_type = npt;
    01562   switch (npt) {
    01563     default: NOT_REACHED();
    01564     case NETWORK_GAME_PASSWORD:    caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break;
    01565     case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break;
    01566   }
    01567   ShowQueryString(STR_EMPTY, caption, 20, 180, FindWindowById(WC_NETWORK_STATUS_WINDOW, 0), CS_ALPHANUMERAL);
    01568 }
    01569
    01570
    01571 static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
    01572 {
    01573   switch (e->event) {
    01574   case WE_PAINT: {
    01575     uint8 progress; // used for progress bar
    01576     DrawWindowWidgets(w);
    01577
    01578     DrawStringCentered(125, 35, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_GREY);
    01579     switch (_network_join_status) {
    01580       case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING:
    01581       case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO:
    01582         progress = 10; // first two stages 10%
    01583         break;
    01584       case NETWORK_JOIN_STATUS_WAITING:
    01585         SetDParam(0, _network_join_waiting);
    01586         DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_WAITING, TC_GREY);
    01587         progress = 15; // third stage is 15%
    01588         break;
    01589       case NETWORK_JOIN_STATUS_DOWNLOADING:
    01590         SetDParam(0, _network_join_kbytes);
    01591         SetDParam(1, _network_join_kbytes_total);
    01592         DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, TC_GREY);
    01593         /* Fallthrough */
    01594       default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
    01595         progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total;
    01596     }
    01597
    01598     /* Draw nice progress bar :) */
    01599     DrawFrameRect(20, 18, (int)((w->width - 20) * progress / 100), 28, 10, FR_NONE);
    01600   } break;
    01601
    01602   case WE_CLICK:
    01603     switch (e->we.click.widget) {
    01604       case 2: /* Disconnect button */
    01605         NetworkDisconnect();
    01606         DeleteWindow(w);
    01607         SwitchMode(SM_MENU);
    01608         ShowNetworkGameWindow();
    01609         break;
    01610     }
    01611     break;
    01612
    01613     /* If the server asks for a password, we need to fill it in */
    01614     case WE_ON_EDIT_TEXT_CANCEL:
    01615       NetworkDisconnect();
    01616       ShowNetworkGameWindow();
    01617       break;
    01618
    01619     case WE_ON_EDIT_TEXT:
    01620       SEND_COMMAND(PACKET_CLIENT_PASSWORD)(pw_type, e->we.edittext.str);
    01621       break;
    01622   }
    01623 }
    01624
    01625 static const Widget _network_join_status_window_widget[] = {
    01626 {    WWT_CAPTION,   RESIZE_NONE,    14,     0,   249,     0,    13, STR_NETWORK_CONNECTING, STR_018C_WINDOW_TITLE_DRAG_THIS},
    01627 {      WWT_PANEL,   RESIZE_NONE,    14,     0,   249,    14,    84, 0x0,                    STR_NULL},
    01628 { WWT_PUSHTXTBTN,   RESIZE_NONE,   BTC,    75,   175,    69,    80, STR_NETWORK_DISCONNECT, STR_NULL},
    01629 {   WIDGETS_END},
    01630 };
    01631
    01632 static const WindowDesc _network_join_status_window_desc = {
    01633   WDP_CENTER, WDP_CENTER, 250, 85, 250, 85,
    01634   WC_NETWORK_STATUS_WINDOW, WC_NONE,
    01635   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_MODAL,
    01636   _network_join_status_window_widget,
    01637   NetworkJoinStatusWindowWndProc,
    01638 };
    01639
    01640 void ShowJoinStatusWindow()
    01641 {
    01642   Window *w;
    01643   DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
    01644   w = AllocateWindowDesc(&_network_join_status_window_desc);
    01645   /* Parent the status window to the lobby */
    01646   if (w != NULL) w->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
    01647 }
    01648
    01649 static void SendChat(const char *buf, DestType type, int dest)
    01650 {
    01651   if (StrEmpty(buf)) return;
    01652   if (!_network_server) {
    01653     SEND_COMMAND(PACKET_CLIENT_CHAT)((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf);
    01654   } else {
    01655     NetworkServer_HandleChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, NETWORK_SERVER_INDEX);
    01656   }
    01657 }
    01658
    01665 static const char *ChatTabCompletionNextItem(uint *item)
    01666 {
    01667   static char chat_tab_temp_buffer[64];
    01668
    01669   /* First, try clients */
    01670   if (*item < MAX_CLIENT_INFO) {
    01671     /* Skip inactive clients */
    01672     while (_network_client_info[*item].client_index == NETWORK_EMPTY_INDEX && *item < MAX_CLIENT_INFO) (*item)++;
    01673     if (*item < MAX_CLIENT_INFO) return _network_client_info[*item].client_name;
    01674   }
    01675
    01676   /* Then, try townnames */
    01677   /* Not that the following assumes all town indices are adjacent, ie no
    01678    * towns have been deleted. */
    01679   if (*item <= (uint)MAX_CLIENT_INFO + GetMaxTownIndex()) {
    01680     const Town *t;
    01681
    01682     FOR_ALL_TOWNS_FROM(t, *item - MAX_CLIENT_INFO) {
    01683       /* Get the town-name via the string-system */
    01684       SetDParam(0, t->index);
    01685       GetString(chat_tab_temp_buffer, STR_TOWN, lastof(chat_tab_temp_buffer));
    01686       return &chat_tab_temp_buffer[0];
    01687     }
    01688   }
    01689
    01690   return NULL;
    01691 }
    01692
    01698 static char *ChatTabCompletionFindText(char *buf)
    01699 {
    01700   char *p = strrchr(buf, ' ');
    01701   if (p == NULL) return buf;
    01702
    01703   *p = '\0';
    01704   return p + 1;
    01705 }
    01706
    01710 static void ChatTabCompletion(Window *w)
    01711 {
    01712   static char _chat_tab_completion_buf[lengthof(_edit_str_buf)];
    01713   Textbuf *tb = &WP(w, chatquerystr_d).text;
    01714   uint len, tb_len;
    01715   uint item;
    01716   char *tb_buf, *pre_buf;
    01717   const char *cur_name;
    01718   bool second_scan = false;
    01719
    01720   item = 0;
    01721
    01722   /* Copy the buffer so we can modify it without damaging the real data */
    01723   pre_buf = (_chat_tab_completion_active) ? strdup(_chat_tab_completion_buf) : strdup(tb->buf);
    01724
    01725   tb_buf  = ChatTabCompletionFindText(pre_buf);
    01726   tb_len  = strlen(tb_buf);
    01727
    01728   while ((cur_name = ChatTabCompletionNextItem(&item)) != NULL) {
    01729     item++;
    01730
    01731     if (_chat_tab_completion_active) {
    01732       /* We are pressing TAB again on the same name, is there an other name
    01733        *  that starts with this? */
    01734       if (!second_scan) {
    01735         uint offset;
    01736         uint length;
    01737
    01738         /* If we are completing at the begin of the line, skip the ': ' we added */
    01739         if (tb_buf == pre_buf) {
    01740           offset = 0;
    01741           length = tb->length - 2;
    01742         } else {
    01743           /* Else, find the place we are completing at */
    01744           offset = strlen(pre_buf) + 1;
    01745           length = tb->length - offset;
    01746         }
    01747
    01748         /* Compare if we have a match */
    01749         if (strlen(cur_name) == length && strncmp(cur_name, tb->buf + offset, length) == 0) second_scan = true;
    01750
    01751         continue;
    01752       }
    01753
    01754       /* Now any match we make on _chat_tab_completion_buf after this, is perfect */
    01755     }
    01756
    01757     len = strlen(cur_name);
    01758     if (tb_len < len && strncasecmp(cur_name, tb_buf, tb_len) == 0) {
    01759       /* Save the data it was before completion */
    01760       if (!second_scan) snprintf(_chat_tab_completion_buf, lengthof(_chat_tab_completion_buf), "%s", tb->buf);
    01761       _chat_tab_completion_active = true;
    01762
    01763       /* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
    01764       if (pre_buf == tb_buf) {
    01765         snprintf(tb->buf, lengthof(_edit_str_buf), "%s: ", cur_name);
    01766       } else {
    01767         snprintf(tb->buf, lengthof(_edit_str_buf), "%s %s", pre_buf, cur_name);
    01768       }
    01769
    01770       /* Update the textbuffer */
    01771       UpdateTextBufferSize(&WP(w, chatquerystr_d).text);
    01772
    01773       SetWindowDirty(w);
    01774       free(pre_buf);
    01775       return;
    01776     }
    01777   }
    01778
    01779   if (second_scan) {
    01780     /* We walked all posibilities, and the user presses tab again.. revert to original text */
    01781     strcpy(tb->buf, _chat_tab_completion_buf);
    01782     _chat_tab_completion_active = false;
    01783
    01784     /* Update the textbuffer */
    01785     UpdateTextBufferSize(&WP(w, chatquerystr_d).text);
    01786
    01787     SetWindowDirty(w);
    01788   }
    01789   free(pre_buf);
    01790 }
    01791
    01792 /*
    01793  * uses chatquerystr_d WP macro
    01794  * uses chatquerystr_d->caption to store type of chat message (Private/Team/All)
    01795  */
    01796 static void ChatWindowWndProc(Window *w, WindowEvent *e)
    01797 {
    01798   switch (e->event) {
    01799   case WE_CREATE:
    01800     SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
    01801     SetBit(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
    01802     break;
    01803
    01804   case WE_PAINT: {
    01805     static const StringID chat_captions[] = {
    01806       STR_NETWORK_CHAT_ALL_CAPTION,
    01807       STR_NETWORK_CHAT_COMPANY_CAPTION,
    01808       STR_NETWORK_CHAT_CLIENT_CAPTION
    01809     };
    01810     StringID msg;
    01811
    01812     DrawWindowWidgets(w);
    01813
    01814     assert(WP(w, chatquerystr_d).caption < lengthof(chat_captions));
    01815     msg = chat_captions[WP(w, chatquerystr_d).caption];
    01816     DrawStringRightAligned(w->widget[2].left - 2, w->widget[2].top + 1, msg, TC_BLACK);
    01817     DrawEditBox(w, &WP(w, chatquerystr_d), 2);
    01818   } break;
    01819
    01820   case WE_CLICK:
    01821     switch (e->we.click.widget) {
    01822       case 3: { /* Send */
    01823         DestType type = (DestType)WP(w, chatquerystr_d).caption;
    01824         int dest = WP(w, chatquerystr_d).dest;
    01825         SendChat(WP(w, chatquerystr_d).text.buf, type, dest);
    01826       } /* FALLTHROUGH */
    01827       case 0: /* Cancel */ DeleteWindow(w); break;
    01828     }
    01829     break;
    01830
    01831   case WE_MOUSELOOP:
    01832     HandleEditBox(w, &WP(w, chatquerystr_d), 2);
    01833     break;
    01834
    01835   case WE_KEYPRESS:
    01836     if (e->we.keypress.keycode == WKC_TAB) {
    01837       ChatTabCompletion(w);
    01838     } else {
    01839       _chat_tab_completion_active = false;
    01840       switch (HandleEditBoxKey(w, &WP(w, chatquerystr_d), 2, e)) {
    01841         case 1: { /* Return */
    01842         DestType type = (DestType)WP(w, chatquerystr_d).caption;
    01843         int dest = WP(w, chatquerystr_d).dest;
    01844         SendChat(WP(w, chatquerystr_d).text.buf, type, dest);
    01845       } /* FALLTHROUGH */
    01846         case 2: /* Escape */ DeleteWindow(w); break;
    01847       }
    01848     }
    01849     break;
    01850
    01851   case WE_DESTROY:
    01852     SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
    01853     ClrBit(_no_scroll, SCROLL_CHAT);
    01854     break;
    01855   }
    01856 }
    01857
    01858 static const Widget _chat_window_widgets[] = {
    01859 {   WWT_CLOSEBOX, RESIZE_NONE,  14,   0,  10,  0, 13, STR_00C5,         STR_018B_CLOSE_WINDOW},
    01860 {      WWT_PANEL, RESIZE_RIGHT, 14,  11, 319,  0, 13, 0x0,              STR_NULL}, // background
    01861 {      WWT_PANEL, RESIZE_RIGHT, 14,  75, 257,  1, 12, 0x0,              STR_NULL}, // text box
    01862 { WWT_PUSHTXTBTN, RESIZE_LR,    14, 258, 319,  1, 12, STR_NETWORK_SEND, STR_NULL}, // send button
    01863 {   WIDGETS_END},
    01864 };
    01865
    01866 static const WindowDesc _chat_window_desc = {
    01867   WDP_CENTER, -26, 320, 14, 640, 14, // x, y, width, height
    01868   WC_SEND_NETWORK_MSG, WC_NONE,
    01869   WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
    01870   _chat_window_widgets,
    01871   ChatWindowWndProc
    01872 };
    01873
    01874 void ShowNetworkChatQueryWindow(DestType type, int dest)
    01875 {
    01876   Window *w;
    01877
    01878   DeleteWindowById(WC_SEND_NETWORK_MSG, 0);
    01879
    01880   _edit_str_buf[0] = '\0';
    01881   _chat_tab_completion_active = false;
    01882
    01883   w = AllocateWindowDesc(&_chat_window_desc);
    01884
    01885   w->LowerWidget(2);
    01886   WP(w, chatquerystr_d).caption = type; // Misuse of caption
    01887   WP(w, chatquerystr_d).dest    = dest;
    01888   WP(w, chatquerystr_d).afilter = CS_ALPHANUMERAL;
    01889   InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_buf, lengthof(_edit_str_buf), 0);
    01890 }
    01891
    01893 enum NetworkCompanyPasswordWindowWidgets {
    01894   NCPWW_CLOSE,
    01895   NCPWW_CAPTION,
    01896   NCPWW_BACKGROUND,
    01897   NCPWW_LABEL,
    01898   NCPWW_PASSWORD,
    01899   NCPWW_SAVE_AS_DEFAULT_PASSWORD,
    01900   NCPWW_CANCEL,
    01901   NCPWW_OK,
    01902 };
    01903
    01904 static void NetworkCompanyPasswordWindowWndProc(Window *w, WindowEvent *e)
    01905 {
    01906   switch (e->event) {
    01907     case WE_PAINT:
    01908       DrawWindowWidgets(w);
    01909       DrawEditBox(w, &WP(w, chatquerystr_d), 4);
    01910       break;
    01911
    01912     case WE_CLICK:
    01913       switch (e->we.click.widget) {
    01914         case NCPWW_OK: {
    01915           if (w->IsWidgetLowered(NCPWW_SAVE_AS_DEFAULT_PASSWORD)) {
    01916             snprintf(_network_default_company_pass, lengthof(_network_default_company_pass), "%s", _edit_str_buf);
    01917           }
    01918
    01919           /* empty password is a '*' because of console argument */
    01920           if (StrEmpty(_edit_str_buf)) snprintf(_edit_str_buf, lengthof(_edit_str_buf), "*");
    01921           char *password = _edit_str_buf;
    01922           NetworkChangeCompanyPassword(1, &password);
    01923         }
    01924
    01925         /* FALL THROUGH */
    01926         case NCPWW_CANCEL:
    01927           DeleteWindow(w);
    01928           break;
    01929
    01930         case NCPWW_SAVE_AS_DEFAULT_PASSWORD:
    01931           w->ToggleWidgetLoweredState(NCPWW_SAVE_AS_DEFAULT_PASSWORD);
    01932           SetWindowDirty(w);
    01933           break;
    01934       }
    01935       break;
    01936
    01937     case WE_MOUSELOOP:
    01938       HandleEditBox(w, &WP(w, chatquerystr_d), 4);
    01939       break;
    01940
    01941     case WE_KEYPRESS:
    01942       switch (HandleEditBoxKey(w, &WP(w, chatquerystr_d), 4, e)) {
    01943         case 1: // Return
    01944           e->event = WE_CLICK;
    01945           e->we.click.widget = NCPWW_OK;
    01946           NetworkCompanyPasswordWindowWndProc(w, e);
    01947           break;
    01948
    01949         case 2: // Escape
    01950           DeleteWindow(w);
    01951           break;
    01952       }
    01953       break;
    01954   }
    01955 }
    01956
    01957 static const Widget _ncp_window_widgets[] = {
    01958 {   WWT_CLOSEBOX, RESIZE_NONE, 14,   0,  10,  0, 13, STR_00C5,                          STR_018B_CLOSE_WINDOW},
    01959 {    WWT_CAPTION, RESIZE_NONE, 14,  11, 299,  0, 13, STR_COMPANY_PASSWORD_CAPTION,      STR_018C_WINDOW_TITLE_DRAG_THIS},
    01960 {      WWT_PANEL, RESIZE_NONE, 14,   0, 299, 14, 50, 0x0,                               STR_NULL},
    01961 {       WWT_TEXT, RESIZE_NONE, 14,   5, 100, 19, 30, STR_COMPANY_PASSWORD,              STR_NULL},
    01962 {      WWT_PANEL, RESIZE_NONE, 14, 101, 294, 19, 30, 0x0,                               STR_NULL},
    01963 {    WWT_TEXTBTN, RESIZE_NONE, 14, 101, 294, 35, 46, STR_MAKE_DEFAULT_COMPANY_PASSWORD, STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP},
    01964 { WWT_PUSHTXTBTN, RESIZE_NONE, 14,   0, 149, 51, 62, STR_012E_CANCEL,                   STR_COMPANY_PASSWORD_CANCEL},
    01965 { WWT_PUSHTXTBTN, RESIZE_NONE, 14, 150, 299, 51, 62, STR_012F_OK,                       STR_COMPANY_PASSWORD_OK},
    01966 {   WIDGETS_END},
    01967 };
    01968
    01969 static const WindowDesc _ncp_window_desc = {
    01970   WDP_AUTO, WDP_AUTO, 300, 63, 300, 63,
    01971   WC_COMPANY_PASSWORD_WINDOW, WC_NONE,
    01972   WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
    01973   _ncp_window_widgets,
    01974   NetworkCompanyPasswordWindowWndProc
    01975 };
    01976
    01977 void ShowNetworkCompanyPasswordWindow()
    01978 {
    01979   DeleteWindowById(WC_COMPANY_PASSWORD_WINDOW, 0);
    01980
    01981   _edit_str_buf[0] = '\0';
    01982   Window *w = AllocateWindowDesc(&_ncp_window_desc);
    01983   WP(w, chatquerystr_d).afilter = CS_ALPHANUMERAL;
    01984   InitializeTextBuffer(&WP(w, chatquerystr_d).text, _edit_str_buf, min(lengthof(_network_default_company_pass), lengthof(_edit_str_buf)), 0);
    01985 }
    01986
    01987 #endif /* ENABLE_NETWORK */