# vehicle_gui.h

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    00001 /* $Id: vehicle_gui.h 11916 2008-01-18 13:02:47Z smatz $ */
    00002
    00005 #ifndef VEHICLE_GUI_H
    00006 #define VEHICLE_GUI_H
    00007
    00008 #include "window_gui.h"
    00009 #include "vehicle_type.h"
    00010
    00011 void DrawVehicleProfitButton(const Vehicle *v, int x, int y);
    00012 void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order);
    00013 void InitializeVehiclesGuiList();
    00014
    00015 /* sorter stuff */
    00016 void RebuildVehicleLists();
    00017 void ResortVehicleLists();
    00018 void SortVehicleList(vehiclelist_d *vl);
    00019 void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
    00020
    00021 #define PERIODIC_RESORT_DAYS 10
    00022
    00023 extern const StringID _vehicle_sort_listing[];
    00024
    00026 enum VehicleViewWindowWidgets {
    00027   VVW_WIDGET_CLOSEBOX = 0,
    00028   VVW_WIDGET_CAPTION,
    00029   VVW_WIDGET_STICKY,
    00030   VVW_WIDGET_PANEL,
    00031   VVW_WIDGET_VIEWPORT,
    00032   VVW_WIDGET_START_STOP_VEH,
    00033   VVW_WIDGET_CENTER_MAIN_VIEH,
    00034   VVW_WIDGET_GOTO_DEPOT,
    00035   VVW_WIDGET_REFIT_VEH,
    00036   VVW_WIDGET_SHOW_ORDERS,
    00037   VVW_WIDGET_SHOW_DETAILS,
    00038   VVW_WIDGET_CLONE_VEH,
    00039   VVW_WIDGET_EMPTY_BOTTOM_RIGHT,
    00040   VVW_WIDGET_RESIZE,
    00041   VVW_WIDGET_TURN_AROUND,
    00042   VVW_WIDGET_FORCE_PROCEED,
    00043 };
    00044
    00046 enum {
    00047   PLY_WND_PRC__OFFSET_TOP_WIDGET = 26,
    00048   PLY_WND_PRC__SIZE_OF_ROW_TINY  = 13,
    00049   PLY_WND_PRC__SIZE_OF_ROW_SMALL = 26,
    00050   PLY_WND_PRC__SIZE_OF_ROW_BIG   = 36,
    00051   PLY_WND_PRC__SIZE_OF_ROW_BIG2  = 39,
    00052 };
    00053
    00055 enum {
    00056   VLW_STANDARD      = 0 << 8,
    00057   VLW_SHARED_ORDERS = 1 << 8,
    00058   VLW_STATION_LIST  = 2 << 8,
    00059   VLW_DEPOT_LIST    = 3 << 8,
    00060   VLW_GROUP_LIST    = 4 << 8,
    00061   VLW_MASK          = 0x700,
    00062 };
    00063
    00064 static inline bool ValidVLWFlags(uint16 flags)
    00065 {
    00066   return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
    00067 }
    00068
    00069 void PlayerVehWndProc(Window *w, WindowEvent *e);
    00070
    00071 int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
    00072
    00073 void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
    00074 void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection, int count);
    00075 void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
    00076 void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
    00077
    00078 void ShowBuildVehicleWindow(TileIndex tile, VehicleType type);
    00079
    00080 void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
    00081
    00082 uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
    00083 uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
    00084
    00085 void ShowVehicleListWindow(const Vehicle *v);
    00086 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type);
    00087 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station);
    00088 void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile);
    00089
    00090 void DrawSmallOrderList(const Vehicle *v, int x, int y);
    00091
    00092 void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
    00093
    00094 static inline uint GetVehicleListHeight(VehicleType type)
    00095 {
    00096   return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
    00097 }
    00098
    00099 /* Unified window procedure */
    00100 void ShowVehicleViewWindow(const Vehicle *v);
    00101
    00102 #endif /* VEHICLE_GUI_H */