BeOS/Zeta specific notes

PLEASE READ THE NORMAL README AS WELL!!

1.1 Why Is The Game Running So Slow?
1.2 Why Doesn't OpenTTD Run On My Pentium?
1.3 How Do I Network Play?
1.4 Who Wrote This Game?

1.1 Why Is The Game Running So Slow?

OpenTTD is written in C and SDL. This makes in inherently slower than Windows TTD which was written in ASM and DirectX, and even slower again that DOS TTD which was written in ASM with framebuffer drivers for major graphics cards and VESA built in. It currently doesn't use YUV2-overlay SDL, which means that upscaling is done on the processor. So, if you're having problems playing the game, just reduce the window size or make the window full screen. I can play it without many problems on a 266Mhz Pentium II system. with 96MB of RAM and a 2MB onboard graphics card. Thats at 1024x768, fullscreen, with sound and music.

To increase the speed of the game even more, run without sound (command line option "-s null") or without music ("-m null"). Running the game from Tracker instead of the terminal will also increase the speed very slightly.

1.2 Why Doesn't OpenTTD Run On My Pentium?

Theres two reasons for this. This first is that the game needs at least a 233Mhz CPU, a speed no original Pentium can do. Second reason is that the game is compiled for Pentium Pro (i686) and higher. This is so that its actually playable on a 233Mhz machine :-).

If you've got a 200Mhz Pentium 1 MMX with serious RAM and graphics, feel free to recompile OTTD. 
 
1.3 How Do I Network Play?

Multiplayer on the main window.
Networking did work on net_server at some stage in the past due to work by Ville Koskinen, it now seems to be broken again. I don't have a net_server machine with working networking, so I cannot check.

1.4 Who Wrote This Game?

This game is based off Transport Tycoon Deluxe for Windows 95. It was written by Chris Sawyer and ported to Windows 95 by Fish UK Ltd.

OpenTTD is written by many, who are listed in the main readme.txt

Its ported to BeOS/Zeta by Cian "MYOB" Duffy. Not that the port entailed more than a few hours work, maintaining the package is a pain in the arse though...