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Macros | Functions | Variables
debug.h File Reference

Functions related to debugging. More...

`#include "cpu.h"`

Go to the source code of this file.

## Macros
#define | DEBUG(name, level,...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
| Output a line of debugging information.
#define | FILE_LINE __FILE__, __LINE__
#define | TIC()
#define | TOC(str, count)

## Functions
void CDECL | debug (const char *dbg, const char *format,...) WARN_FORMAT(2
void CDECL char * | DumpDebugFacilityNames (char *buf, char *last)
| Dump the available debug facility names in the help text.
void | SetDebugString (const char *s)
| Set debugging levels by parsing the text in s.
const char * | GetDebugString ()
| Print out the current debug-level.
void | ShowInfo (const char *str)
void CDECL | ShowInfoF (const char *str,...) WARN_FORMAT(1
void CDECL const char * | GetLogPrefix ()
| Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing.

## Variables
int | _debug_driver_level
int | _debug_grf_level
int | _debug_map_level
int | _debug_misc_level
int | _debug_net_level
int | _debug_sprite_level
int | _debug_oldloader_level
int | _debug_npf_level
int | _debug_yapf_level
int | _debug_freetype_level
int | _debug_script_level
int | _debug_sl_level
int | _debug_gamelog_level
int | _debug_desync_level
int | _debug_console_level
uint32 | _realtime_tick
| The real time in the game.

## Detailed Description

Functions related to debugging.

Definition in file debug.h.

## Macro Definition Documentation

#define DEBUG | ( |  | name,
|  |  | level,
|  |  | ...
| ) |  | if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)

Output a line of debugging information.

Parameters

  name | Category
  level | Debugging level, higher levels means more detailed information.

Definition at line 39 of file debug.h.

Referenced by _GenerateWorld(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::AcceptClient(), SmallSet< Tdir, items >::Add(), Squirrel::AddClassBegin(), TarScanner::AddFile(), AfterLoadGame(), AllocateMap(), BlitterFactory::BlitterFactory(), CompanyStationsWindow::BuildStationsList(), Squirrel::CallMethod(), Vehicle::CancelReservation(), ChangeWorkingDirectoryToExecutable(), CheckCaches(), CheckExternalFiles(), ClientNetworkGameSocketHandler::CloseConnection(), ServerNetworkGameSocketHandler::CloseConnection(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::CloseListeners(), CompactSpriteCache(), Squirrel::CompileError(), NetworkAddress::Connect(), ConnectLoopProc(), GameInfo::Constructor(), AIInfo::Constructor(), Squirrel::CreateClassInstanceVM(), OrderList::DebugCheckSanity(), DecodeSingleSprite(), DetermineBasePaths(), DeterminePaths(), ScriptInstance::Died(), DoAutosave(), DoCommandPInternal(), DoLoad(), DoSave(), TarScanner::DoScan(), DoScanNewGRFFiles(), Blitter_32bppSimple::DrawColourMappingRect(), Blitter_32bppAnim::DrawColourMappingRect(), ErrorUnknownCallbackResult(), ExtractTar(), BaseSet< T, Tnum_files, Tsearch_in_tars >::FillSetDetails(), FinalisePriceBaseMultipliers(), CYapfBaseT< Types >::FindPath(), FioSeekTo(), FreeTypeFontCache::FreeTypeFontCache(), ClientNetworkGameSocketHandler::GameLoop(), GenerateWorld(), GetDriveableTrackdirBits(), StringParameters::GetInt64(), GetLanguageList(), Waypoint::GetNewGRFVariable(), GetRawSprite(), IndustriesScopeResolver::GetVariable(), IndustryTileScopeResolver::GetVariable(), RailTypeScopeResolver::GetVariable(), TownScopeResolver::GetVariable(), AirportTileScopeResolver::GetVariable(), CanalScopeResolver::GetVariable(), HouseScopeResolver::GetVariable(), GenericScopeResolver::GetVariable(), ObjectScopeResolver::GetVariable(), ScopeResolver::GetVariable(), GfxLoadSprites(), GRFGetSizeOfDataSection(), grfmsg(), HandleCharMsg(), NetworkHTTPSocketHandler::HandleHeader(), HandleInvalidSpriteRequest(), NetworkContentSocketHandler::HandlePacket(), NetworkAdminSocketHandler::HandlePacket(), NetworkGameSocketHandler::HandlePacket(), NetworkUDPSocketHandler::HandleUDPPacket(), IConsoleAliasExec(), IConsoleCmdExec(), IncreaseStats(), InitQuickTimeIfNeeded(), IsGoodGRFConfigList(), IsHouseSpecValid(), Layouter::Layouter(), TCPListenHandler< ServerNetworkGameSocketHandler, PACKET_SERVER_FULL, PACKET_SERVER_BANNED >::Listen(), ListenLoopProc(), LoadChunk(), ScriptInstance::LoadCompatibilityScripts(), LoadFreeTypeFont(), LoadFromHighScore(), LoadGrfFile(), LoadGrfFileIndexed(), LoadMovieForMIDIFile(), LoadNewGRF(), LoadNewGRFFile(), LoadNewGRFSound(), LoadOldVehicle(), LoadSpriteTables(), VideoDriver_Dedicated::MainLoop(), VideoDriver_SDL::MainLoop(), VideoDriver_Win32::MainLoop(), MakePCXImage(), NetworkAdminCompanyInfo(), NetworkCheckRestartMap(), NetworkCoreInitialize(), NetworkFindBroadcastIPs(), NetworkGameListAddItem(), NetworkGameListRemoveItem(), NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(), NetworkServerSendChat(), NetworkShutDown(), NetworkStartUp(), NetworkUDPAdvertiseThread(), NetworkUDPBroadCast(), NetworkUDPClose(), NetworkUDPInitialize(), NetworkUDPQueryMasterServer(), NetworkUDPRemoveAdvertiseThread(), NetworkUDPSearchGame(), NetworkUpdateClientInfo(), CompanyStationsWindow::OnTick(), VehicleListWindow::OnTick(), openttd_main(), OTTDSHGetFolderPath(), MusicDriver_QtMidi::PlaySong(), MusicDriver_LibTimidity::PlaySong(), png_my_error(), png_my_warning(), PositionMainToolbar(), PositionNetworkChatWindow(), PositionNewsMessage(), PositionStatusbar(), ReadByteFromFile(), ReadSprite(), NetworkHTTPSocketHandler::Receive(), ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(), ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(), ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(), ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(), ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(), ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(), ServerNetworkGameSocketHandler::Receive_CLIENT_ERROR(), ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(), ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(), ServerNetworkGameSocketHandler::Receive_CLIENT_JOIN(), ServerNetworkGameSocketHandler::Receive_CLIENT_MOVE(), ServerNetworkGameSocketHandler::Receive_CLIENT_RCON(), MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(), MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(), ClientNetworkGameSocketHandler::Receive_SERVER_CHECK_NEWGRFS(), ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(), ClientNetworkGameSocketHandler::Receive_SERVER_MOVE(), ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(), ClientNetworkGameSocketHandler::Receive_SERVER_QUIT(), ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(), NetworkUDPSocketHandler::ReceiveInvalidPacket(), NetworkContentSocketHandler::ReceiveInvalidPacket(), NetworkAdminSocketHandler::ReceiveInvalidPacket(), NetworkGameSocketHandler::ReceiveInvalidPacket(), NetworkTCPSocketHandler::ReceivePacket(), NetworkUDPSocketHandler::ReceivePackets(), ScriptScanner::RegisterScript(), RemapNewGRFStringControlCode(), SquirrelStd::require(), FileReader::Reset(), AI::ResetConfig(), NetworkAddress::Resolve(), SafeLoad(), SaveFileToDisk(), SaveOrLoad(), IniFile::SaveToDisk(), SaveToHighScore(), BlitterFactory::SelectBlitter(), DriverFactoryBase::SelectDriverImpl(), AIScannerInfo::SelectRandomAI(), ServerNetworkAdminSocketHandler::Send(), NetworkGameSocketHandler::SendCommand(), ServerNetworkAdminSocketHandler::SendError(), ServerNetworkGameSocketHandler::SendError(), NetworkUDPSocketHandler::SendPacket(), NetworkTCPSocketHandler::SendPackets(), SetFallbackFont(), SetMIDITypeIfNeeded(), MusicDriver_QtMidi::SetVolume(), MusicDriver_ExtMidi::SetVolume(), ShowNewGrfVehicleError(), SlFixPointers(), SlIterateArray(), SlLoadCheckChunks(), SlLoadChunks(), SlNullPointers(), SlSaveChunk(), SlString(), MusicDriver_LibTimidity::Start(), VideoDriver_Dedicated::Start(), VideoDriver_Win32::Start(), VideoDriver_SDL::Start(), VideoDriver_Null::Start(), MusicDriver_QtMidi::Stop(), MusicDriver_QtMidi::StopSong(), strecpy(), BasePersistentStorageArray::SwitchMode(), SwitchNewGRFBlitter(), TTDPStringIDToOTTDStringIDMapping(), WarnCorruptSprite(), Backup< T >::~Backup(), and ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler().

#define TIC | ( |  | ) |

Value:
{\
uint64 _xxx_ = ottd_rdtsc();\
static uint64 __sum__ = 0;\
static uint32 __i__ = 0;

Definition at line 91 of file debug.h.

#define TOC | ( |  | str,
|  |  | count
| ) |  |

Value:
__sum__ += ottd_rdtsc() - _xxx_;\
if (++__i__ == count) {\
DEBUG(misc, 0, "[%s] " OTTD_PRINTF64 " [avg: %.1f]", str, __sum__, __sum__/(double)__i__);\
__i__ = 0;\
__sum__ = 0;\
}\
}

Definition at line 96 of file debug.h.

## Function Documentation

void CDECL char* DumpDebugFacilityNames | ( | char * | buf,
|  | char * | last
| ) |  |

Dump the available debug facility names in the help text.

Parameters

  buf | Start address for storing the output.
  last | Last valid address for storing the output.

Returns
  Next free position in the output.

Definition at line 84 of file debug.cpp.

References endof, and strecpy().

Referenced by ShowHelp().

const char* GetDebugString | ( |  | ) |

Print out the current debug-level.

Just return a string with the values of all the debug categories.

Returns
  string with debug-levels

Definition at line 233 of file debug.cpp.

References endof, lastof, seprintf(), and strecat().

void CDECL const char* GetLogPrefix | ( |  | ) |

Get the prefix for logs; if show_date_in_logs is enabled it returns the date, otherwise it returns nothing.

Returns
  the prefix for logs (do not free), never NULL

Definition at line 256 of file debug.cpp.

References _settings_client, ClientSettings::gui, and GUISettings::show_date_in_logs.

Referenced by debug_print(), and IConsolePrint().

void SetDebugString | ( | const char * | s | ) |

Set debugging levels by parsing the text in s.

For setting individual levels a string like `"net=3,grf=6"` should be used. If the string starts with a number, the number is used as global debugging level.

Parameters

  s | Text describing the wanted debugging levels.

Definition at line 179 of file debug.cpp.

References endof, and ShowInfoF().

Referenced by openttd_main().

## Variable Documentation

uint32 _realtime_tick

The real time in the game.

Definition at line 48 of file debug.cpp.

Referenced by ClientNetworkGameSocketHandler::CheckConnection(), ClientNetworkContentSocketHandler::Connect(), DrawDirtyBlocks(), HandleMouseEvents(), NetworkGameSocketHandler::HandlePacket(), VideoDriver_Win32::MainLoop(), VideoDriver_Dedicated::MainLoop(), VideoDriver_SDL::MainLoop(), NetworkAddChatMessage(), NetworkChatMessageLoop(), NetworkServer_Tick(), NetworkUDPAdvertise(), ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(), ServerNetworkAdminSocketHandler::Send(), ClientNetworkContentSocketHandler::SendReceive(), and ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler().