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game_text.hpp
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1 /* $Id: game_text.hpp 27756 2017-02-26 19:40:53Z frosch $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef GAME_TEXT_HPP
13 #define GAME_TEXT_HPP
14
15 #include "../core/smallvec_type.hpp"
16
17 const char *GetGameStringPtr(uint id);
18 void RegisterGameTranslation(class Squirrel *engine);
19 void ReconsiderGameScriptLanguage();
20
22 struct LanguageStrings {
23 const char *language;
24 StringList lines;
25
26 LanguageStrings(const char *language, const char *end = NULL);
27 ~LanguageStrings();
28 };
29
31 struct GameStrings {
32 uint version;
33 LanguageStrings *cur_language;
34
35 AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings;
36 AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings;
37 StringList string_names;
38
39 void Compile();
40 };
41
42 #endif /* GAME_TEXT_HPP */