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clear_land.h
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1 /* $Id: clear_land.h 23188 2011-11-11 18:01:41Z yexo $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 static const SpriteID _landscape_clear_sprites_rough[8] = {
13 SPR_FLAT_ROUGH_LAND,
14 SPR_FLAT_ROUGH_LAND_1,
15 SPR_FLAT_ROUGH_LAND_2,
16 SPR_FLAT_ROUGH_LAND_3,
17 SPR_FLAT_ROUGH_LAND_4,
18 SPR_FLAT_ROUGH_LAND,
19 SPR_FLAT_ROUGH_LAND_1,
20 SPR_FLAT_ROUGH_LAND_2,
21 };
22
23 static const byte _fence_mod_by_tileh_sw[32] = {
24 0, 2, 4, 0, 0, 2, 4, 0,
25 0, 2, 4, 0, 0, 2, 4, 0,
26 0, 2, 4, 0, 0, 2, 4, 4,
27 0, 2, 4, 2, 0, 2, 4, 0,
28 };
29
30 static const byte _fence_mod_by_tileh_se[32] = {
31 1, 1, 5, 5, 3, 3, 1, 1,
32 1, 1, 5, 5, 3, 3, 1, 1,
33 1, 1, 5, 5, 3, 3, 1, 5,
34 1, 1, 5, 5, 3, 3, 3, 1,
35 };
36
37 static const byte _fence_mod_by_tileh_ne[32] = {
38 0, 0, 0, 0, 4, 4, 4, 4,
39 2, 2, 2, 2, 0, 0, 0, 0,
40 0, 0, 0, 0, 4, 4, 4, 4,
41 2, 2, 2, 2, 0, 2, 4, 0,
42 };
43
44 static const byte _fence_mod_by_tileh_nw[32] = {
45 1, 5, 1, 5, 1, 5, 1, 5,
46 3, 1, 3, 1, 3, 1, 3, 1,
47 1, 5, 1, 5, 1, 5, 1, 5,
48 3, 1, 3, 5, 3, 3, 3, 1,
49 };
50
51
52 static const SpriteID _clear_land_fence_sprites[7] = {
53 SPR_HEDGE_BUSHES,
54 SPR_HEDGE_BUSHES_WITH_GATE,
55 SPR_HEDGE_FENCE,
56 SPR_HEDGE_BLOOMBUSH_YELLOW,
57 SPR_HEDGE_BLOOMBUSH_RED,
58 SPR_HEDGE_STONE,
59 };
60
61 static const SpriteID _clear_land_sprites_farmland[16] = {
62 SPR_FARMLAND_BARE,
63 SPR_FARMLAND_STATE_1,
64 SPR_FARMLAND_STATE_2,
65 SPR_FARMLAND_STATE_3,
66 SPR_FARMLAND_STATE_4,
67 SPR_FARMLAND_STATE_5,
68 SPR_FARMLAND_STATE_6,
69 SPR_FARMLAND_STATE_7,
70 SPR_FARMLAND_HAYPACKS,
71 };
72
73 static const SpriteID _clear_land_sprites_snow_desert[8] = {
74 SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
75 SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
76 SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
77 SPR_FLAT_SNOW_DESERT_TILE,
78 };