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story_sl.cpp
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1 /* $Id: story_sl.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "../stdafx.h"
13 #include "../story_base.h"
14
15 #include "saveload.h"
16
17 #include "../safeguards.h"
18
20 void AfterLoadStoryBook()
21 {
22 if (IsSavegameVersionBefore(185)) {
23 /* Trash all story pages and page elements because
24 * they were saved with wrong data types.
25 */
26 _story_page_element_pool.CleanPool();
27 _story_page_pool.CleanPool();
28 }
29 }
30
31 static const SaveLoad _story_page_elements_desc[] = {
32 SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184),
33 SLE_CONDVAR(StoryPageElement, sort_value, SLE_UINT32, 185, SL_MAX_VERSION),
34 SLE_VAR(StoryPageElement, page, SLE_UINT16),
35 SLE_CONDVAR(StoryPageElement, type, SLE_FILE_U16 | SLE_VAR_U8, 0, 184),
36 SLE_CONDVAR(StoryPageElement, type, SLE_UINT8, 185, SL_MAX_VERSION),
37 SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32),
38 SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
39 SLE_END()
40 };
41
42 static void Save_STORY_PAGE_ELEMENT()
43 {
44 StoryPageElement *s;
45 FOR_ALL_STORY_PAGE_ELEMENTS(s) {
46 SlSetArrayIndex(s->index);
47 SlObject(s, _story_page_elements_desc);
48 }
49 }
50
51 static void Load_STORY_PAGE_ELEMENT()
52 {
53 int index;
54 uint32 max_sort_value = 0;
55 while ((index = SlIterateArray()) != -1) {
56 StoryPageElement *s = new (index) StoryPageElement();
57 SlObject(s, _story_page_elements_desc);
58 if (s->sort_value > max_sort_value) {
59 max_sort_value = s->sort_value;
60 }
61 }
62 /* Update the next sort value, so that the next
63 * created page is shown after all existing pages.
64 */
65 _story_page_element_next_sort_value = max_sort_value + 1;
66 }
67
68 static const SaveLoad _story_pages_desc[] = {
69 SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184),
70 SLE_CONDVAR(StoryPage, sort_value, SLE_UINT32, 185, SL_MAX_VERSION),
71 SLE_VAR(StoryPage, date, SLE_UINT32),
72 SLE_CONDVAR(StoryPage, company, SLE_FILE_U16 | SLE_VAR_U8, 0, 184),
73 SLE_CONDVAR(StoryPage, company, SLE_UINT8, 185, SL_MAX_VERSION),
74 SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0),
75 SLE_END()
76 };
77
78 static void Save_STORY_PAGE()
79 {
80 StoryPage *s;
81 FOR_ALL_STORY_PAGES(s) {
82 SlSetArrayIndex(s->index);
83 SlObject(s, _story_pages_desc);
84 }
85 }
86
87 static void Load_STORY_PAGE()
88 {
89 int index;
90 uint32 max_sort_value = 0;
91 while ((index = SlIterateArray()) != -1) {
92 StoryPage *s = new (index) StoryPage();
93 SlObject(s, _story_pages_desc);
94 if (s->sort_value > max_sort_value) {
95 max_sort_value = s->sort_value;
96 }
97 }
98 /* Update the next sort value, so that the next
99 * created page is shown after all existing pages.
100 */
101 _story_page_next_sort_value = max_sort_value + 1;
102 }
103
104 extern const ChunkHandler _story_page_chunk_handlers[] = {
105 { 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, NULL, NULL, CH_ARRAY},
106 { 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, NULL, NULL, CH_ARRAY | CH_LAST},
107 };