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game_text.hpp
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1 /* $Id: game_text.hpp 25818 2013-10-06 12:13:20Z frosch $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef GAME_TEXT_HPP
13 #define GAME_TEXT_HPP
14
15 #include "../core/smallvec_type.hpp"
16
18 static const uint GAME_TEXT_TAB = 18;
19
20 const char *GetGameStringPtr(uint id);
21 void RegisterGameTranslation(class Squirrel *engine);
22 void ReconsiderGameScriptLanguage();
23
25 struct LanguageStrings {
26 const char *language;
27 StringList lines;
28
29 LanguageStrings(const char *language, const char *end = NULL);
30 ~LanguageStrings();
31 };
32
34 struct GameStrings {
35 uint version;
36 LanguageStrings *cur_language;
37
38 AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings;
39 AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings;
40 StringList string_names;
41
42 void Compile();
43 };
44
45 #endif /* GAME_TEXT_HPP */