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32bpp_anim.hpp
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1 /* $Id: 32bpp_anim.hpp 26214 2014-01-02 23:52:13Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef BLITTER_32BPP_ANIM_HPP
13 #define BLITTER_32BPP_ANIM_HPP
14
15 #include "32bpp_optimized.hpp"
16
18 class Blitter_32bppAnim : public Blitter_32bppOptimized {
19 protected:
20 uint16 *anim_buf;
21 int anim_buf_width;
22 int anim_buf_height;
23 Palette palette;
24
25 public:
26 Blitter_32bppAnim() :
27 anim_buf(NULL),
28 anim_buf_width(0),
29 anim_buf_height(0)
30 {}
31
32 /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
33 /* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
34 /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
35 /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
36 /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
37 /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
38 /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
39 /* virtual */ int BufferSize(int width, int height);
40 /* virtual */ void PaletteAnimate(const Palette &palette);
41 /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
42
43 /* virtual */ const char *GetName() { return "32bpp-anim"; }
44 /* virtual */ int GetBytesPerPixel() { return 6; }
45 /* virtual */ void PostResize();
46
50 inline Colour LookupColourInPalette(uint index)
51 {
52 return this->palette.palette[index];
53 }
54
55 template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
56 };
57
59 class FBlitter_32bppAnim : public BlitterFactory {
60 public:
61 FBlitter_32bppAnim() : BlitterFactory("32bpp-anim", "32bpp Animation Blitter (palette animation)") {}
62 /* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
63 };
64
65 #endif /* BLITTER_32BPP_ANIM_HPP */