OpenTTD

- Main Page
- Related Pages
- Modules
- Namespaces
- Data Structures
- Files

- File List
- Globals

32bpp_base.cpp
Go to the documentation of this file.
1 /* $Id: 32bpp_base.cpp 26482 2014-04-23 20:13:33Z rubidium $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #include "../stdafx.h"
13 #include "32bpp_base.hpp"
14
15 #include "../safeguards.h"
16
17 void *Blitter_32bppBase::MoveTo(void *video, int x, int y)
18 {
19 return (uint32 *)video + x + y * _screen.pitch;
20 }
21
22 void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour)
23 {
24 *((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
25 }
26
27 void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour)
28 {
29 Colour colour32 = LookupColourInPalette(colour);
30
31 do {
32 Colour *dst = (Colour *)video;
33 for (int i = width; i > 0; i--) {
34 *dst = colour32;
35 dst++;
36 }
37 video = (uint32 *)video + _screen.pitch;
38 } while (--height);
39 }
40
41 void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
42 {
43 uint32 *dst = (uint32 *)video;
44 const uint32 *usrc = (const uint32 *)src;
45
46 for (; height > 0; height--) {
47 memcpy(dst, usrc, width * sizeof(uint32));
48 usrc += width;
49 dst += _screen.pitch;
50 }
51 }
52
53 void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
54 {
55 uint32 *udst = (uint32 *)dst;
56 const uint32 *src = (const uint32 *)video;
57
58 for (; height > 0; height--) {
59 memcpy(udst, src, width * sizeof(uint32));
60 src += _screen.pitch;
61 udst += width;
62 }
63 }
64
65 void Blitter_32bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
66 {
67 uint32 *udst = (uint32 *)dst;
68 const uint32 *src = (const uint32 *)video;
69
70 for (; height > 0; height--) {
71 memcpy(udst, src, width * sizeof(uint32));
72 src += _screen.pitch;
73 udst += dst_pitch;
74 }
75 }
76
77 void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
78 {
79 const uint32 *src;
80 uint32 *dst;
81
82 if (scroll_y > 0) {
83 /* Calculate pointers */
84 dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch;
85 src = dst - scroll_y * _screen.pitch;
86
87 /* Decrease height and increase top */
88 top += scroll_y;
89 height -= scroll_y;
90 assert(height > 0);
91
92 /* Adjust left & width */
93 if (scroll_x >= 0) {
94 dst += scroll_x;
95 left += scroll_x;
96 width -= scroll_x;
97 } else {
98 src -= scroll_x;
99 width += scroll_x;
100 }
101
102 for (int h = height; h > 0; h--) {
103 memcpy(dst, src, width * sizeof(uint32));
104 src -= _screen.pitch;
105 dst -= _screen.pitch;
106 }
107 } else {
108 /* Calculate pointers */
109 dst = (uint32 *)video + left + top * _screen.pitch;
110 src = dst - scroll_y * _screen.pitch;
111
112 /* Decrease height. (scroll_y is <=0). */
113 height += scroll_y;
114 assert(height > 0);
115
116 /* Adjust left & width */
117 if (scroll_x >= 0) {
118 dst += scroll_x;
119 left += scroll_x;
120 width -= scroll_x;
121 } else {
122 src -= scroll_x;
123 width += scroll_x;
124 }
125
126 /* the y-displacement may be 0 therefore we have to use memmove,
127 * because source and destination may overlap */
128 for (int h = height; h > 0; h--) {
129 memmove(dst, src, width * sizeof(uint32));
130 src += _screen.pitch;
131 dst += _screen.pitch;
132 }
133 }
134 }
135
136 int Blitter_32bppBase::BufferSize(int width, int height)
137 {
138 return width * height * sizeof(uint32);
139 }
140
141 void Blitter_32bppBase::PaletteAnimate(const Palette &palette)
142 {
143 /* By default, 32bpp doesn't have palette animation */
144 }
145
146 Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation()
147 {
148 return Blitter::PALETTE_ANIMATION_NONE;
149 }