OpenTTD

- Main Page
- Related Pages
- Modules
- Namespaces
- Data Structures
- Files

- File List
- Globals

spritecache.h
Go to the documentation of this file.
1 /* $Id: spritecache.h 23887 2012-02-04 13:29:04Z michi_cc $ */
2
3 /*
4 * This file is part of OpenTTD.
5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8 */
9
12 #ifndef SPRITECACHE_H
13 #define SPRITECACHE_H
14
15 #include "gfx_type.h"
16
18 struct Sprite {
19 uint16 height;
20 uint16 width;
21 int16 x_offs;
22 int16 y_offs;
23 byte data[];
24 };
25
26 extern uint _sprite_cache_size;
27
28 typedef void *AllocatorProc(size_t size);
29
30 void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = NULL);
31 bool SpriteExists(SpriteID sprite);
32
33 SpriteType GetSpriteType(SpriteID sprite);
34 uint GetOriginFileSlot(SpriteID sprite);
35 uint GetMaxSpriteID();
36
37
38 static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
39 {
40 assert(type != ST_RECOLOUR);
41 return (Sprite*)GetRawSprite(sprite, type);
42 }
43
44 static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
45 {
46 assert(type == ST_RECOLOUR);
47 return (byte*)GetRawSprite(sprite, type);
48 }
49
50 void GfxInitSpriteMem();
51 void GfxClearSpriteCache();
52 void IncreaseSpriteLRU();
53
54 void ReadGRFSpriteOffsets(byte container_version);
55 size_t GetGRFSpriteOffset(uint32 id);
56 bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id, byte container_version);
57 bool SkipSpriteData(byte type, uint16 num);
58 void DupSprite(SpriteID old_spr, SpriteID new_spr);
59
60 #endif /* SPRITECACHE_H */