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Public Member Functions | Data Fields | Static Public Attributes
PacketReader Struct Reference

Read some packets, and when do use that data as initial load filter. More...

Inheritance diagram for PacketReader:

## Public Member Functions
| PacketReader ()
| Initialise everything.
void | AddPacket (const Packet *p)
| Add a packet to this buffer.
size_t | Read (byte *rbuf, size_t size)
| Read a given number of bytes from the savegame.
void | Reset ()
| Reset this filter to read from the beginning of the file.
Public Member Functions inherited from LoadFilter
| LoadFilter (LoadFilter *chain)
| Initialise this filter.
virtual | ~LoadFilter ()
| Make sure the writers are properly closed.

## Data Fields
AutoFreeSmallVector< byte *, 16 > | blocks
| Buffer with blocks of allocated memory.
byte * | buf
| Buffer we're going to write to/read from.
byte * | bufe
| End of the buffer we write to/read from.
byte ** | block
| The block we're reading from/writing to.
size_t | written_bytes
| The total number of bytes we've written.
size_t | read_bytes
| The total number of read bytes.
Data Fields inherited from LoadFilter
LoadFilter * | chain
| Chained to the (savegame) filters.

## Static Public Attributes
static const size_t | CHUNK = 32 * 1024
| 32 KiB chunks of memory.

## Detailed Description

Read some packets, and when do use that data as initial load filter.

Definition at line 43 of file network_client.cpp.

## Constructor & Destructor Documentation

PacketReader::PacketReader | ( |  | ) |
| inline

Initialise everything.

Definition at line 54 of file network_client.cpp.

## Member Function Documentation

void PacketReader::AddPacket | ( | const Packet * | p | ) |
| inline

Add a packet to this buffer.

Parameters

  p | The packet to add.

Definition at line 62 of file network_client.cpp.

References SmallVector< T, S >::Append(), blocks, buf, bufe, Packet::buffer, CHUNK, min(), Packet::pos, read_bytes, Packet::size, and written_bytes.

Referenced by ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA().

size_t PacketReader::Read | ( | byte * | buf,
|  | size_t | len
| ) |  |
| inline virtual

Read a given number of bytes from the savegame.

Parameters

  buf | The bytes to read.
  len | The number of bytes to read.

Returns
  The number of actually read bytes.

Implements LoadFilter.

Definition at line 89 of file network_client.cpp.

References block, buf, bufe, CHUNK, min(), read_bytes, and written_bytes.

The documentation for this struct was generated from the following file:

- src/network/network_client.cpp