/* $Id: game_signlist.hpp.sq 23737 2012-01-03 20:37:56Z truebrain $ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */

#include "../script_signlist.hpp"
#include "../template/template_signlist.hpp.sq"


template <> const char *GetClassName<ScriptSignList, ST_GS>() { return "GSSignList"; }

void SQGSSignList_Register(Squirrel *engine)
{
	DefSQClass<ScriptSignList, ST_GS> SQGSSignList("GSSignList");
	SQGSSignList.PreRegister(engine, "GSList");
	SQGSSignList.AddConstructor<void (ScriptSignList::*)(), 1>(engine, "x");

	SQGSSignList.PostRegister(engine);
}
