/* $Id: signal.cpp 12199 2008-02-20 17:49:50Z frosch $ */

/** @file signal.cpp functions related to rail signals updating */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "tile_cmd.h"
#include "rail_map.h"
#include "road_map.h"
#include "station_map.h"
#include "tunnelbridge_map.h"
#include "vehicle_func.h"
#include "train.h"
#include "newgrf_station.h"
#include "functions.h"
#include "track_type.h"
#include "track_func.h"
#include "signal_func.h"
#include "player_func.h"


/** these are the maximums used for updating signal blocks */
enum {
	SIG_TBU_SIZE    =  64, ///< number of signals entering to block
	SIG_TBD_SIZE    = 256, ///< number of intersections - open nodes in current block
	SIG_GLOB_SIZE   = 128, ///< number of open blocks (block can be opened more times until detected)
	SIG_GLOB_UPDATE =  64, ///< how many items need to be in _globset to force update
};

/* need to typecast to compile with MorphOS */
assert_compile((int)SIG_GLOB_UPDATE <= (int)SIG_GLOB_SIZE);

/** incidating trackbits with given enterdir */
static const TrackBitsByte _enterdir_to_trackbits[DIAGDIR_END] = {
	{TRACK_BIT_3WAY_NE},
	{TRACK_BIT_3WAY_SE},
	{TRACK_BIT_3WAY_SW},
	{TRACK_BIT_3WAY_NW}
};

/** incidating trackdirbits with given enterdir */
static const TrackdirBitsShort _enterdir_to_trackdirbits[DIAGDIR_END] = {
	{TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S},
	{TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_RIGHT_N},
	{TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N},
	{TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LEFT_S}
};

/**
 * Set containing 'items' items of 'tile and Tdir'
 * No tree structure is used because it would cause
 * slowdowns in most usual cases
 */
template <typename Tdir, uint items>
struct SmallSet {
private:
	uint n;           // actual number of units
	bool overflowed;  // did we try to oveflow the set?
	const char *name; // name, used for debugging purposes...

	/** Element of set */
	struct SSdata {
		TileIndex tile;
		Tdir dir;
	} data[items];

public:
	/** Constructor - just set default values and 'name' */
	SmallSet(const char *name) : n(0), overflowed(false), name(name) { }

	/** Reset variables to default values */
	void Reset()
	{
		this->n = 0;
		this->overflowed = false;
	}

	/**
	 * Returns value of 'oveflowed'
	 * @return did we try to overflow the set?
	 */
	bool Overflowed()
	{
		return this->overflowed;
	}

	/**
	 * Checks for empty set
	 * @return is the set empty?
	 */
	bool IsEmpty()
	{
		return this->n == 0;
	}

	/**
	 * Checks for full set
	 * @return is the set full?
	 */
	bool IsFull()
	{
		return this->n == lengthof(data);
	}

	/**
	 * Reads the number of items
	 * @return current number of items
	 */
	uint Items()
	{
		return this->n;
	}


	/**
	 * Tries to remove first instance of given tile and dir
	 * @param tile tile
	 * @param dir and dir to remove
	 * @return element was found and removed
	 */
	bool Remove(TileIndex tile, Tdir dir)
	{
		for (uint i = 0; i < this->n; i++) {
			if (this->data[i].tile == tile && this->data[i].dir == dir) {
				this->data[i] = this->data[--this->n];
				return true;
			}
		}

		return false;
	}

	/**
	 * Tries to find given tile and dir in the set
	 * @param tile tile
	 * @param dir and dir to find
	 * @return true iff the tile & dir elemnt was found
	 */
	bool IsIn(TileIndex tile, Tdir dir)
	{
		for (uint i = 0; i < this->n; i++) {
			if (this->data[i].tile == tile && this->data[i].dir == dir) return true;
		}

		return false;
	}

	/**
	 * Adds tile & dir into the set, checks for full set
	 * Sets the 'overflowed' flag if the set was full
	 * @param tile tile
	 * @param dir and dir to add
	 * @return true iff the item could be added (set wasn't full)
	 */
	bool Add(TileIndex tile, Tdir dir)
	{
		if (this->IsFull()) {
			overflowed = true;
			DEBUG(misc, 0, "SignalSegment too complex. Set %s is full (maximum %d)", name, items);
			return false; // set is full
		}

		this->data[this->n].tile = tile;
		this->data[this->n].dir = dir;
		this->n++;

		return true;
	}

	/**
	 * Reads the last added element into the set
	 * @param tile pointer where tile is written to
	 * @param dir pointer where dir is written to
	 * @return false iff the set was empty
	 */
	bool Get(TileIndex *tile, Tdir *dir)
	{
		if (this->n == 0) return false;

		this->n--;
		*tile = this->data[this->n].tile;
		*dir = this->data[this->n].dir;

		return true;
	}
};

static SmallSet<Trackdir, SIG_TBU_SIZE> _tbuset("_tbuset");         ///< set of signals that will be updated
static SmallSet<DiagDirection, SIG_TBD_SIZE> _tbdset("_tbdset");    ///< set of open nodes in current signal block
static SmallSet<DiagDirection, SIG_GLOB_SIZE> _globset("_globset"); ///< set of places to be updated in following runs


/** Check whether there is a train on rail, not in a depot */
static void *TrainOnTileEnum(Vehicle *v, void *)
{
	if (v->type != VEH_TRAIN || v->u.rail.track == TRACK_BIT_DEPOT) return NULL;

	return v;
}


/**
 * Perform some operations before adding data into Todo set
 * The new and reverse direction is removed from _globset, because we are sure
 * it doesn't need to be checked again
 * Also, remove reverse direction from _tbdset
 * This is the 'core' part so the graph seaching won't enter any tile twice
 *
 * @param t1 tile we are entering
 * @param d1 direction (tile side) we are entering
 * @param t2 tile we are leaving
 * @param d2 direction (tile side) we are leaving
 * @return false iff reverse direction was in Todo set
 */
static inline bool CheckAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
{
	_globset.Remove(t1, d1); // it can be in Global but not in Todo
	_globset.Remove(t2, d2); // remove in all cases

	assert(!_tbdset.IsIn(t1, d1)); // it really shouldn't be there already

	if (_tbdset.Remove(t2, d2)) return false;

	return true;
}


/**
 * Perform some operations before adding data into Todo set
 * The new and reverse direction is removed from Global set, because we are sure
 * it doesn't need to be checked again
 * Also, remove reverse direction from Todo set
 * This is the 'core' part so the graph seaching won't enter any tile twice
 *
 * @param t1 tile we are entering
 * @param d1 direction (tile side) we are entering
 * @param t2 tile we are leaving
 * @param d2 direction (tile side) we are leaving
 * @return false iff the Todo buffer would be overrun
 */
static inline bool MaybeAddToTodoSet(TileIndex t1, DiagDirection d1, TileIndex t2, DiagDirection d2)
{
	if (!CheckAddToTodoSet(t1, d1, t2, d2)) return true;

	return _tbdset.Add(t1, d1);
}


/** Current signal block state flags */
enum SigFlags {
	SF_NONE   = 0,
	SF_TRAIN  = 1 << 0, ///< train found in segment
	SF_EXIT   = 1 << 1, ///< exitsignal found
	SF_EXIT2  = 1 << 2, ///< two or more exits found
	SF_GREEN  = 1 << 3, ///< green exitsignal found
	SF_GREEN2 = 1 << 4, ///< two or more green exits found
	SF_FULL   = 1 << 5, ///< some of buffers was full, do not continue
};

DECLARE_ENUM_AS_BIT_SET(SigFlags)


/**
 * Search signal block
 *
 * @param owner owner whose signals we are updating
 * @return SigFlags
 */
static SigFlags ExploreSegment(Owner owner)
{
	SigFlags flags = SF_NONE;

	TileIndex tile;
	DiagDirection enterdir;

	while (_tbdset.Get(&tile, &enterdir)) {
		TileIndex oldtile = tile; // tile we are leaving
		DiagDirection exitdir = enterdir == INVALID_DIAGDIR ? INVALID_DIAGDIR : ReverseDiagDir(enterdir); // expected new exit direction (for straight line)

		switch (GetTileType(tile)) {
			case MP_RAILWAY: {
				if (GetTileOwner(tile) != owner) continue; // do not propagate signals on others' tiles (remove for tracksharing)

				if (IsRailDepot(tile)) {
					if (enterdir == INVALID_DIAGDIR) { // from 'inside' - train just entered or left the depot
						if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						exitdir = GetRailDepotDirection(tile);
						tile += TileOffsByDiagDir(exitdir);
						enterdir = ReverseDiagDir(exitdir);
						break;
					} else if (enterdir == GetRailDepotDirection(tile)) { // entered a depot
						if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
						continue;
					} else {
						continue;
					}
				}

				if (GetRailTileType(tile) == RAIL_TILE_WAYPOINT) {
					if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					tile += TileOffsByDiagDir(exitdir);
					/* enterdir and exitdir stay the same */
					break;
				}

				TrackBits tracks = GetTrackBits(tile); // trackbits of tile
				TrackBits tracks_masked = (TrackBits)(tracks & _enterdir_to_trackbits[enterdir]); // only incidating trackbits

				if (tracks == TRACK_BIT_HORZ || tracks == TRACK_BIT_VERT) { // there is exactly one incidating track, no need to check
					tracks = tracks_masked;
					if (!(flags & SF_TRAIN) && VehicleFromPos(tile, &tracks, &EnsureNoTrainOnTrackProc)) flags |= SF_TRAIN;
				} else {
					if (tracks_masked == TRACK_BIT_NONE) continue; // no incidating track
					if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				}

				if (HasSignals(tile)) { // there is exactly one track - not zero, because there is exit from this tile
					Track track = TrackBitsToTrack(tracks_masked); // mask TRACK_BIT_X and Y too
					if (HasSignalOnTrack(tile, track)) { // now check whole track, not trackdir
						SignalType sig = GetSignalType(tile, track);
						Trackdir trackdir = (Trackdir)FindFirstBit((tracks * 0x101) & _enterdir_to_trackdirbits[enterdir]);
						Trackdir reversedir = ReverseTrackdir(trackdir);
						/* add (tile, reversetrackdir) to 'to-be-updated' set when there is
						 * ANY signal in REVERSE direction
						 * (if it is a presignal EXIT and it changes, it will be added to 'to-be-done' set later) */
						if (HasSignalOnTrackdir(tile, reversedir)) {
							if (!_tbuset.Add(tile, reversedir)) return flags | SF_FULL;
						}
						/* if it is a presignal EXIT in OUR direction and we haven't found 2 green exits yes, do special check */
						if (!(flags & SF_GREEN2) && (sig & SIGTYPE_EXIT) && HasSignalOnTrackdir(tile, trackdir)) { // found presignal exit
							if (flags & SF_EXIT) flags |= SF_EXIT2; // found two (or more) exits
							flags |= SF_EXIT; // found at least one exit - allow for compiler optimizations
							if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_GREEN) { // found green presignal exit
								if (flags & SF_GREEN) flags |= SF_GREEN2;
								flags |= SF_GREEN;
							}
						}
						continue;
					}
				}

				for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) { // test all possible exit directions
					if (dir != enterdir && tracks & _enterdir_to_trackbits[dir]) { // any track incidating?
						TileIndex newtile = tile + TileOffsByDiagDir(dir);  // new tile to check
						DiagDirection newdir = ReverseDiagDir(dir); // direction we are entering from
						if (!MaybeAddToTodoSet(newtile, newdir, tile, dir)) return flags | SF_FULL;
					}
				}

				continue; // continue the while() loop
				}

			case MP_STATION:
				if (!IsRailwayStation(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) != GetRailStationAxis(tile)) continue; // different axis
				if (IsStationTileBlocked(tile)) continue; // 'eye-candy' station tile

				if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_ROAD:
				if (!IsLevelCrossing(tile)) continue;
				if (GetTileOwner(tile) != owner) continue;
				if (DiagDirToAxis(enterdir) == GetCrossingRoadAxis(tile)) continue; // different axis

				if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
				tile += TileOffsByDiagDir(exitdir);
				break;

			case MP_TUNNELBRIDGE: {
				if (GetTileOwner(tile) != owner) continue;
				if (GetTunnelBridgeTransportType(tile) != TRANSPORT_RAIL) continue;
				DiagDirection dir = GetTunnelBridgeDirection(tile);

				if (enterdir == INVALID_DIAGDIR) { // incoming from the wormhole
					if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					enterdir = dir;
					exitdir = ReverseDiagDir(dir);
					tile += TileOffsByDiagDir(exitdir); // just skip to next tile
				} else { // NOT incoming from the wormhole!
					if (ReverseDiagDir(enterdir) != dir) continue;
					if (!(flags & SF_TRAIN) && VehicleFromPos(tile, NULL, &TrainOnTileEnum)) flags |= SF_TRAIN;
					tile = GetOtherTunnelBridgeEnd(tile); // just skip to exit tile
					enterdir = INVALID_DIAGDIR;
					exitdir = INVALID_DIAGDIR;
				}
				}
				break;

			default:
				continue; // continue the while() loop
		}

		if (!MaybeAddToTodoSet(tile, enterdir, oldtile, exitdir)) return flags | SF_FULL;
	}

	return flags;
}


/**
 * Update signals around segment in _tbuset
 *
 * @param flags info about segment
 */
static void UpdateSignalsAroundSegment(SigFlags flags)
{
	TileIndex tile;
	Trackdir trackdir;

	while (_tbuset.Get(&tile, &trackdir)) {
		assert(HasSignalOnTrackdir(tile, trackdir));

		SignalType sig = GetSignalType(tile, TrackdirToTrack(trackdir));
		SignalState newstate = SIGNAL_STATE_GREEN;

		/* determine whether the new state is red */
		if (flags & SF_TRAIN) {
			/* train in the segment */
			newstate = SIGNAL_STATE_RED;
		} else {
 			/* is it a bidir combo? - then do not count its other signal direction as exit */
			if (sig == SIGTYPE_COMBO && HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir))) {
				/* at least one more exit */
				if (flags & SF_EXIT2 &&
 						/* no green exit */
						(!(flags & SF_GREEN) ||
						/* only one green exit, and it is this one - so all other exits are red */
						(!(flags & SF_GREEN2) && GetSignalStateByTrackdir(tile, ReverseTrackdir(trackdir)) == SIGNAL_STATE_GREEN))) {
					newstate = SIGNAL_STATE_RED;
				}
			} else { // entry, at least one exit, no green exit
				if (sig & SIGTYPE_ENTRY && (flags & SF_EXIT && !(flags & SF_GREEN))) newstate = SIGNAL_STATE_RED;
			}
		}

		/* only when the state changes */
		if (newstate != GetSignalStateByTrackdir(tile, trackdir)) {
			if (sig & SIGTYPE_EXIT) {
				/* for pre-signal exits, add block to the global set */
				DiagDirection exitdir = TrackdirToExitdir(ReverseTrackdir(trackdir));
				_globset.Add(tile, exitdir); // do not check for full global set, first update all signals
			}
			SetSignalStateByTrackdir(tile, trackdir, newstate);
			MarkTileDirtyByTile(tile);
		}
	}

}


/** Reset all sets after one set overflowed */
static inline void ResetSets()
{
	_tbuset.Reset();
	_tbdset.Reset();
	_globset.Reset();
}


/**
 * Updates blocks in _globset buffer
 *
 * @param owner player whose signals we are updating
 * @return false iff presignal entry would be green (needed for trains leaving depot)
 * @pre IsValidPlayer(owner)
 */
static bool UpdateSignalsInBuffer(Owner owner)
{
	assert(IsValidPlayer(owner));

	bool first = true;  // first block?
	bool state = false; // value to return

	TileIndex tile;
	DiagDirection dir;

	while (_globset.Get(&tile, &dir)) {
		assert(_tbuset.IsEmpty());
		assert(_tbdset.IsEmpty());

		/* After updating signal, data stored are always MP_RAILWAY with signals.
		 * Other situations happen when data are from outside functions -
		 * modification of railbits (including both rail building and removal),
		 * train entering/leaving block, train leaving depot...
		 */
		switch (GetTileType(tile)) {
			case MP_TUNNELBRIDGE:
				/* 'optimization assert' - do not try to update signals when it is not needed */
				assert(GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL);
				assert(dir == INVALID_DIAGDIR || dir == ReverseDiagDir(GetTunnelBridgeDirection(tile)));
				_tbdset.Add(tile, INVALID_DIAGDIR);  // we can safely start from wormhole centre
				_tbdset.Add(GetOtherTunnelBridgeEnd(tile), INVALID_DIAGDIR);
				break;

			case MP_RAILWAY:
				if (IsRailDepot(tile)) {
					/* 'optimization assert' do not try to update signals in other cases */
					assert(dir == INVALID_DIAGDIR || dir == GetRailDepotDirection(tile));
					_tbdset.Add(tile, INVALID_DIAGDIR); // start from depot inside
					break;
				}
				/* FALLTHROUGH */
			case MP_STATION:
			case MP_ROAD:
				if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
 					/* only add to set when there is some 'interesting' track */
					_tbdset.Add(tile, dir);
					_tbdset.Add(tile + TileOffsByDiagDir(dir), ReverseDiagDir(dir));
					break;
				}
				/* FALLTHROUGH */
			default:
				/* jump to next tile */
				tile = tile + TileOffsByDiagDir(dir);
				dir = ReverseDiagDir(dir);
				if ((TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_RAIL, 0)) & _enterdir_to_trackbits[dir]) != TRACK_BIT_NONE) {
					_tbdset.Add(tile, dir);
					break;
				}
				/* happens when removing a rail that wasn't connected at one or both sides */
				continue; // continue the while() loop
		}

		assert(!_tbdset.Overflowed()); // it really shouldn't overflow by these one or two items
		assert(!_tbdset.IsEmpty()); // it wouldn't hurt anyone, but shouldn't happen too

		SigFlags flags = ExploreSegment(owner);

		if (first) {
			first = false;
			state = (flags & SF_TRAIN) || (flags & SF_EXIT && !(flags & SF_GREEN)) || (flags & SF_FULL); // true iff train CAN'T leave the depot
		}

		/* do not do anything when some buffer was full */
		if (flags & SF_FULL) {
			ResetSets(); // free all sets
			break;
		}

		UpdateSignalsAroundSegment(flags);
	}

	return state;
}


static Owner _last_owner = INVALID_OWNER; ///< last owner whose track was put into _globset


/**
 * Update signals in buffer
 * Called from 'outside'
 */
void UpdateSignalsInBuffer()
{
	if (!_globset.IsEmpty()) {
		UpdateSignalsInBuffer(_last_owner);
		_last_owner = INVALID_OWNER; // invalidate
	}
}


/**
 * Add track to signal update buffer
 *
 * @param tile tile where we start
 * @param track track at which ends we will update signals
 * @param owner owner whose signals we will update
 */
void AddTrackToSignalBuffer(TileIndex tile, Track track, Owner owner)
{
	static const DiagDirection _search_dir_1[] = {
		DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE
	};
	static const DiagDirection _search_dir_2[] = {
		DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE
	};

	/* do not allow signal updates for two players in one run */
	assert(_globset.IsEmpty() || owner == _last_owner);

	_last_owner = owner;

	_globset.Add(tile, _search_dir_1[track]);
	_globset.Add(tile, _search_dir_2[track]);

	if (_globset.Items() >= SIG_GLOB_UPDATE) {
		/* too many items, force update */
		UpdateSignalsInBuffer(_last_owner);
		_last_owner = INVALID_OWNER;
	}
}


/**
 * Add side of tile to signal update buffer
 *
 * @param tile tile where we start
 * @param side side of tile
 * @param owner owner whose signals we will update
 */
void AddSideToSignalBuffer(TileIndex tile, DiagDirection side, Owner owner)
{
	/* do not allow signal updates for two players in one run */
	assert(_globset.IsEmpty() || owner == _last_owner);

	_last_owner = owner;

	_globset.Add(tile, side);

	if (_globset.Items() >= SIG_GLOB_UPDATE) {
		/* too many items, force update */
		UpdateSignalsInBuffer(_last_owner);
		_last_owner = INVALID_OWNER;
	}
}

/**
 * Update signals, starting at one side of a tile
 * Will check tile next to this at opposite side too
 *
 * @see UpdateSignalsInBuffer()
 * @param tile tile where we start
 * @param side side of tile
 * @param owner owner whose signals we will update
 * @return false iff train can leave depot
 */
bool UpdateSignalsOnSegment(TileIndex tile, DiagDirection side, Owner owner)
{
	assert(_globset.IsEmpty());
	_globset.Add(tile, side);

	return UpdateSignalsInBuffer(owner);
}


/**
 * Update signals at segments that are at both ends of
 * given (existent or non-existent) track
 *
 * @see UpdateSignalsInBuffer()
 * @param tile tile where we start
 * @param track track at which ends we will update signals
 * @param owner owner whose signals we will update
 */
void SetSignalsOnBothDir(TileIndex tile, Track track, Owner owner)
{
	assert(_globset.IsEmpty());

	AddTrackToSignalBuffer(tile, track, owner);
	UpdateSignalsInBuffer(owner);
}
