NEWS
====

0.3.4

* improved user interface:
    * added the move all, next with move button
    * added a border with scrolling buttons around the big map
    * added use of keyboard
* cities no longer produce armies if gold < 0.
* improved the AI
* added tooltips on buttons (buggy and therefore disabled)
* added ability to select previous and no stack
* water tiles are better connected on created maps
* added medals of honour
* added items
* reworked level advancement dialog
* added new events 
* updated tutorial
* bugfixes again

0.3.3

* added a basic tutorial which makes use of some events
* introduced events, ending a game is now done via events
* documented header files in doxygen style
* implemented i18n
* added German and Italian translation
* fixed several bugs

0.3.2

* various city levels now have different images
* save files are automatically prepended a ".sav"
* you can now decode both, zipped and unzipped files
* added documentation about internal design
* imlemented experience points
* fixed compiler warnings and some other small details
* implemented caching of city images
* passing turns to other players is now handled differently
* unified hero recruitment (internal changes)
* fixed a LOT of bugs

0.3.1

* units now have player-specific colors
* added some new armysets and some new pics
* added a button to center on the active unit
* implemented freelords theme (mainly a new font)
* implemented obfuscating savefiles
* updated player documentation (doc/HowToPlay)
* implemented armysets with arbitrary size
* added quests
* fixed several bugs

0.3.0

* rewrote the code for map generation
* implemented user-defined landscape (percentage of water etc.)
* variable map sizes are now possible
* added army info widget (right-click on an army icon at the bottom)
* rewrote all global lists as solitons
* implemented smooth scrolling
* improved the configure script
* fixed many grave bugs

0.2.3

* more new graphics
* improved "next player" dialog
* compiles with optimisation
* make install works
* using freelords configuration file .freelordsrc or /etc/freelordsrc
* pillaging corrected
* removed python dependency
* usual bugfixing

0.2.2

* more new graphics
* pillaging works
* code cleanups
* win32 port works again
* many important bugfixes

0.2.1

* implemented new tileset code
* new and complete standard maptileset
* updated documentation
* usual bugfixing

0.2.0

* updated to work with ParaGUI 1.0.3
* compiles fine with gcc-3.2
* uses standard autoconf/automake process now
* uses libsigc++ for signal handling now
* implemented loading/saving of games
* capitals (players first city) are evenly distributed on the map
* rewrote MapGenerator in C++ (at least 10 times faster)
* added a dialog to configure settings of random maps
* added gold report
* work started on multiplayer network mode again
* changed XML structure of armyset file
* all armytype pictures of an armyset are now combined into a single picture
* some documentation updates
* a ton of bugfixes

0.1.6

* updated to work with ParaGUI 1.0.2
* fixed a bug that caused a crash when exiting the game
* fixed one 50MB memory leak and 25+ small leaks
* added basic AI scripting framework
* implemented an easy AI player
* added some more command line options for resolution setting
* enabled -t, --testing flag: takes last random map and sets up a scenario with 2 computer players
* added a small animation to the Viewrect 

0.1.5

* implemented menubar
* implemented razing cities
* bugfixes with city occupation 

0.1.4

* cleanups of compilation issues
* updates to get FreeLords working with ParaGUI 1.0.0beta1
* added class CityOccupationDialog
* added class PG_FileDialog 

0.1.3

* implemented new city pictures
* added id value to identfy stacks
* increased the drawing performance by at least 200%
* SmallMap and BigMap share the same viewrect now 

0.1.2

* removed libxml and libxml++ from the dependencies
* fixed multiple armysets
* added pictures for the main-buttons
* added Makefile flag for profiling information 

0.1.1


* ported to ParaGUI (SDL)
* no more flicker when redrawing screens
* code cleanup => almost all rewritten
* added a dialog when searching a ruin
* fixed a zero pointer reference in check_path and improved the function
* bugfixes 

0.1.0

* rewritten and ported to ParaGUI (based on SDL)

0.0.9

* Defenders in a city are now grouped against the attacker
* New pictures
* Loading of maps from the mapeditor works now
* Memory leak fixed
* Code cleanup 

0.0.8

* fixes to compile even on broken g++
* new water & hill pictures
* show stack sorted by strength (hero first)
* cityreport added
* implemented movebonus 

0.0.7

* The selector has been removed, and implemented in bigmap.
* Maptile has had a new forest added.
* Path has had improvements made to the path finding algorithm and had bugfixes added. 

0.0.6

* network mode (play over internet)
* multiple armyset
* bugfixes 

0.0.5

* Random map creation,
* Random hero name creation,
* Resizable windows.
* The cityinfo dialog was changed
* New army pictures were added,
* Many bugfixes & internal changes were made. 

0.0.4

* Complete code rewrite
* Cleaner interface
* More easily enhanced 

0.0.3

* New Graphics: ruins, temples and army path
* Army moving behavoiur has been changed
* Small map changed to show buildings and units
* A fight will occur when occupying city
* The calculation for fight has been changed to reflect the new army stats 

0.0.2

* added selector (indicator of selected stack)
* added fight when occupied stack
* bugfixes

0.0.1

* added function to display first city of activePlayer on beginning of turn
* changed code to seperate smallMap from bigMap
* added announcement of next player for 1st player
* added splash_screen 

0.0:

* initial release
