2004-10-30    <ulf82@users.sf.net>

	* Manual.de, de.po: updated German translation

2004-10-29    <ulf82@users.sf.net>

	* Manual.de: some translation

2004-10-27    <ulf82@users.sf.net>

	* w_edit,temple: Getting a quest is now possible, even when there is more
	than one hero in the stack

2004-10-26    <patton73@users.sf.net>,<ulf82@users.sf.net>

	* w_edit.cpp: rewritten the Move all button code because it had too many
	              unpredictable bugs. This should be fixed now.
	* TODO: addeed the urgent things for the 0.3.5 release.	      

	* applied Bryan Duff's patch (modified terrain defense, added
	turns_left_to_produce in cityinfo, some changes to fighting)

2004-10-25    <ulf82@users.sf.net>

	* configure.in: reduced required gettext version to 0.13

	* various files: added flush to the debug macros

	* city.h: more gold per city (helps AI player)

	* AI_Analysis, AI_Allocation: better assessment of enemy stack strength;
	stacks now don't move senselessly through the city any longer
	
	* RealPlayer: introduced minimum hits/evades to get a medal

	* NextTurn: fixed an enedless loop when a computer-only game finished

	* W_Edit: fixed problem with clicking on button and moving mouse

2004-10-24    <patton73@users.sf.net>

	* Updated italian Manual and italian translation
		
2004-10-22    <ulf82@users.sf.net>

	* configure.in: increased gettext version to finally fix the make install
	bug

	* various files: put sentences together for simpler translation (finished)

	* PG_FileDialog: implemented Return and Escape key

	* various files: fixes for errors shown up in a valgrind run

2004-10-21    <patton73@users.sf.net, ulf82@users.sf.net>
	
	* Applied Bryan Duff's patch about mouse clicking 
	  behaviour

	* items.png, Bigmap: when items are lying around on the ground, an image is
	displayed

	* various files: changed code so that sentences are now put together in
	one translatable phrase (not yet finished)
	
	* updated italian translation

2004-10-17    <ulf82@users.sf.net>

	* manual: update

2004-10-17    <friendless@users.sf.net>

	* smart AI: fixed distance bugs

2004-10-15    <ulf82@users.sf.net>

	* PG_FileDialog: included defs.h (Bryan Duff)

	* added an updated monsters_mask.png

2004-10-14    <ulf82@users.sf.net>,<patton73@users.sf.net>

        * PG_FileDialog: added gettext functions

	* AI_Allocation: some small changes

	* W_Edit: the medal dialog is only displayed for human players now

	* Manual: some updating

2004-10-13    <ulf82@users.sf.net>

	* AI_Analysis et al.: commenting, fixed a bug with the distance
	calculation

2004-10-12    <ulf82@users.sf.net>

	* citylist, city: improved the "player cannot produce while gold < 0" idea

	* AI_Allocation: some commenting 

	* monsters_mask.xml: Took the better mask from David Barnsdale

2004-10-11    <ulf82@users.sf.net>

	* AI_*: some commenting and small coding, enabled ruins as threats

	* City: a city now doesn't produce armies if the player has <0 gold
			I think it is a bit ill-constructed, however, if the player has
			around 0 gold

2004-10-04    <ulf82@users.sf.net>

	* MapGenerator: removed a srand() call (patch by David Barnsdale)

2004-10-02    <patton73@users.sf.net>

        * fixed a bug with the new path algorithm and the  
	  Next With Move button
	* fixed (a typo pheraphs) in the path.ccp canMoveThere() function
	  start and destination points were the same

2004-10-02    <friendless@users.sf.net>
        
        * new path algorithm, simplified and documented path code.

2004-09-30    <ulf82@users.sf.net>

	* MapGenerator: appliead a patch by David Barnsdale which ensures that
	islands always have a port city

2004-09-29    <ulf82@users.sf.net>

	* Threat, ai_smart: fixed a small bug, added comments

2004-09-26    <ulf82@users.sf.net>

	* AI_Analysis: some smaller changes

2004-09-26    <patton73@users.sf.net>

        * implemented the MoveAll button
	* added the battles number of an army in the savegame
	* updated italian translation and POTFILES.in with all new files

2004-09-20    <patton73@users.sf.net>

        * fixed a bug in the Hero Kill Quest
	   - now the QKillHero checks if the target is killed by others
	     and eventually raises the quest expire dialog.
	* improved the Quest with the Quest Expired Dialog

2004-09-19,20    <friendless@users.sf.net>

	* AI_Analysis, AI_Allocation: made the allocation smarter, e.g. it no
          longer allocates defenders to defend against ruins and neutral
          cities.
   

2004-09-17    <ulf82@users.sf.net>

	* AI_Analysis, Threat: some cosmetic changes, removed obsolete parameters

2004-09-15    <patton73@users.sf.net>

        * Applied the AMD64 patch sent by Bryan Duff 
	* fixed a dat/various/Makefile.am problem

2004-09-12    <friendless@users.sf.net>, <ulf82@users.sf.net>

        * AI_Smart: did a lot of work on AI_Allocation so that the smart AI
          player now allocates stacks for defence, offence, and
	  reinforcements.
	  
	  * AI_Analysis: some more beautification, standardizing to coding
	  conventions etc.

	  * monsters_mask.png: added an updated mask from Thomas Plueschinger

2004-09-11    <friendless@users.sf.net>

	* AI_Smart: extracted a lot of the smartness out into AI_Analysis and 
          AI_Allocation.
        * real_player.cpp: added a MoveResult for the less commonly used
          method so that AIs can tell what happened in a move, and make
          decisions based on that.

2004-09-09    <ulf82@users.sf.net>

	* AI_Smart: some beautification, fixes, comments (neither finished nor
	  tested)

2004-09-05    <patton73@users.sf.net>

	* fixed a bug stack.cpp in the algorithm for the select next 
	  that can move button
	* fixed 2 typos in w_edit.ccp about buttons  

2004-09-08    <friendless@users.sf.net>

	* CreateScenario.cpp: fixed a bug where all players were initially 
	  allocated cities at the top of the map
	* vastly improved the smart AI. It now creates a list of threats.
	  When a stack attacks, it will attack the biggest threat to the 
	  nearest friendly city.

2004-09-05    <patton73@users.sf.net>

	* fixed a bug in fight.cpp concerning medal of honour
	* improved the algorithm for the next_wmove button
	  (now it checks only the tiles where the stack can walk)
	* added the moveall button do w_edit but must implement the algorithm
	* fixed the button handling in w_edit : in destructor and some other methods

2004-08-30    <patton73@users.sf.net>

	* army level and medals : moved all possible code into the
	  real_player class
	* added ArmyMedalDialog.h ArmyMedalDialog.cpp (must finish it)
	* army.h/army.cpp: added the printAllDebugInfo
	* Item.h/ItemDialog.cpp: removed compiler warning
		
2004-08-30    <ulf82@users.sf.net>

	* GamePreferences: fixed a segfault that occured in rare circumstances

2004-08-26    <patton73@users.sf.net>

	* w_edit: added tooltips on buttons
	* w_edit,stacklist,stack: added "select next stack that can move" button
	   it works quite well, but could be some issues because it does not check 
	   if the stack can walk on a certain tile.  

2004-08-25    <ulf82@users.sf.net>

	* added two new item pics (thanks to James), two new items

	* tutorial.map: implemented those two items

	* applied John Farrell's smart ai patch

	* ArmyDialog: added update after equipping/unequipping items

	* tooltip: added black border

	* misc dialogs: implemented key usage

2004-08-24    <patton73@users.sf.net>

	* More work on tooltips.
	    Now it needs a black border
	    Must finish adding tooltips to w_edit buttons
	
2004-08-22    <patton73@users.sf.net>, <ulf82@users.sf.net>
      
	* Started working on tooltips.

	* w_edit: fixed a typo that caused a stack corruption on game ending

2004-08-21    <ulf82@users.sf.net>

	* w_edit: added highlighting of scroll buttons and new border pics;
	reordered buttons

	* Graphicscache: fixed a segfault when getArmyPic was called without a
	medalsbonus

	* ItemDialog: srolling works now

	* tutorial: increased the heap of items to test scrolling

2004-08-20    <patton73@users.sf.net>

	* w_edit: added the previous button

2004-08-17    <patton73@users.sf.net>

	* MainWindow,w_edit: added the Esc button to deselect a stack
	* Working on medal of honours (almost finished)
	    - added load/save function to army
	    - modified the tutorial map as well 

2004-08-17    <ulf82@users.sf.net>

	* two new border pics from Regis

2004-08-16    <patton73@users.sf.net>, <ulf82@users.sf.net>

	* various/borders/Makefaile.am was wrong fixed it
	* smallmap: added John Farrell's patch (commented old one)
	* ItemDialog: closed a bug that lead to a segfault while clicking
	              on the buttons with no item on them.

	* W_Edit: finished border. You can now scroll around by clicking on the
	arrows around the bigmap

2004-08-13    <ulf82@users.sf.net>

	* ItemDialog: circumvented a bug with items being displayed multiple
	times; added item description

	* w_edit: started work for border around bigmap (buggy)

2004-08-12    <ulf82@users.sf.net>

	* MapGenerator: applied a patch by David Barnsdale for better connection
	of water tiles

	* added James' weapon pics 

	* citynames, heronames: more names to choose from (John Farrell)

	* tutorial: improvements of the English there (John Farrell)

	* path: d_unit is no longer set to 0. Fixes a bug which randomly crashed
	the game. (John Farrell)

	* W_Edit: fixed a bug where pressing defendAndNext would continue with the
	first (instead of the next) stack

2004-08-08    <ulf82@users.sf.net>

    * ItemDialog: added item exchange code (slightly buggy, the graphics are
	not updated)

    * main.cpp: fixed a bug with fullscreen not working properly (Thomas
    Plonka)

2004-08-04    <ulf82@users.sf.net>

	* ItemDialog: enabled scrolling through backpack and ground

	* tutorial: The hero has to get his items now (doesn't work yet)

	* added some more ugly item pics

2004-08-03    <ulf82@users.sf.net>

	* ItemDialog: added code to display items

2004-07-31    <ulf82@users.sf.net>

	* various files: applied Thomas Plonkas 2nd keyboard patch, which
	goes a bit further than the first one.

2004-07-30    <patton@users.sf.net>, <ulf82@users.sf.net>

    * Medals : Started working on medals of honour 
    * added a medals file. 

	* ItemDialog: some more work, implemented a link in the
	ArmyDialog

2004-07-29    <ulf82@users.sf.net>

    * hero, Item: extended item abilities to all stats, the hero may now equip
	exactly one item of each type

    * ItemDialog: started work on dialog to exchange etc. items

2004-07-27    <patton@users.sf.net>

    * Levels : adjusted level masks and levels (now you get also stars 
               to a maximum of 5 stars (level 26 and more).

2004-07-26    <ulf82@users.sf.net>

    * Item: added multiple boni per item

2004-07-24    <ulf82@users.sf.net>

    * Hero: added a list of equipped items and a backpack

    * GameMap: stopped saving of the useless "buildings" list, saves and loads
    items now.
	
    * Maptile: added an item stack
	

2004-07-23    <ulf82@users.sf.net>

    * army: added functions to get modified and original values for the
            armyset abilities including vitality, boni, moves etc. 

    * hero: removed the name functions (already contained in armyset_army)

    * ArmyLevelDialog: completely reworked dialog. It now shows the stats
	               before and after the level advancement

2004-07-21    <ulf82@users.sf.net>

	* items: added a working items subdirectory with a Makefile, an items
	description file and a very basic item picture for testing.

	* Army et al.: added getDefense and getOrigDefense for distinction;
	renamed getMaxStrength to getOrigStrength

2004-07-20    <ulf82@users.sf.net>

	* Itemlist: added comments

	* Hero: added an item as private data and had the hero use/load/save it
	        => works

    * Tutorial: gave the hero an item of +5 strength

2004-07-20    <ulf82@users.sf.net>

    * ObjectList: applied a patch by Michael Scherer which fixes a bug when
    compiling with gcc-3.4

    * Item, File: mostly finished item stuff

    * Itemlist: added class which holds items (not yet included in the game)

    * ArmyDialog: displays the name instead of type of heroes

2004-07-19    <patton@users.sf.net>

    * Worked on Configuration files.
      Now it searches for .freelordsrc and if it does not exist it searches
      for DATAPATH/freelordsrc. It does not try to load both anymore.
    * trivial changes to Configuration and xmlhelper.  

2004-07-19    <ulf82@users.sf.net>

    * RealPlayer: fixed a bug which would cause an endless loop if a unit in a
    ruin raises a level

    * Item: added a class to hold items
    
2004-07-19    <patton@users.sf.net>

    * RealPlayer.cpp : Investigating the New level bug

2004-07-18    <ulf82@users.sf.net>

    * stack, bigmap: added function not to display stacks which are being
    removed

    * RDelUnit: added a reaction which removes an army

    * army: removed the obsolete max_strength attribute


2004-07-17    <ulf82@users.sf.net>

    * RAddUnit: finished reaction which adds a unit to a player

    * tutorial: updated to new savegame version and added an RAddUnit instance

    * RUpdate: added a new reaction which updates the game screen
    

2004-07-16    <ulf82@users.sf.net>

    * Army, Armyset_army: Army doesn't need to be supplied the armyset in the 
    loading constructor any more; this simplifies the loading and fixes a bug
    where armies would always be loaded with the player's armyset

    * RAddUnit: some more tweaking
    

2004-07-15    <patton@users.sf.net>

    * Tutorial : Fired out some bugs. 
                 _ One concerning the Savegame
                 _ One concerning the CityReport Dialog
    * Updated Italian Translation (many errors)
    * Added doc/it/Localization.HOWTO.it
    * ArmyLevelDialog.cpp : Adjusted the output with all translations
    * smallmap.cpp smallmap.h : Added Thomas Plonka's keyboard patch

2004-08-15    <ulf82@users.sf.net>
    
    * EArmyKilled: fixed a bug where events where raised when they shouldn't

    * fight: stopped messing around with army boni, which led to a bug where
    army boni were scrambled when a stack fought without a hero

    * Army: saved some more stats of the armies; increasing levels now pays
    off even after saving/loading

    * updated German translation

2004-07-09    <patton@users.sf.net>

    * tutorial: added a tutorial button to the splash
                screen and adjusted the tutorial.map to
		display info at round 0 instead of 1
    * added a Makefile.am into the dat/map directory
      to let tutorial.map being installed and then loaded 
      with tutorial button.
    * it.po updated translation
    * Manual.it updated translation
    
2004-07-07    <patton@users.sf.net>

    * it.po updated translation	      
    * many files : modified dialogs to let the
	           strings enter into buttons.
    * GameOptionDialog.cpp, cityinfo.cpp modified some strings	
    * added into dat/various/Makefile.am the level_mask.png line
    * almost finished the italian translation of the manual
    * updated the english manual in few points	
    * Added the doc/it directory (moved in Manual.it and README.it)
    * Added the doc/de directory (moved in Manual.de)	 

2004-07-07    <ulf82@users.sf.net>

    * ERuinSearch: added event that is raised when a ruin is searched

    * tutorial: more work

2004-07-05    <ulf82@users.sf.net>

    * tutorial: some more work

2004-07-03    <patton@users.sf.net>

    * it.po finished first translation	      

2004-07-03    <ulf82@users.sf.net>

    * Armysetlist: changed behaviour of getArmyset to load non-existing
    armysets

    * RAddUnit: added a reaction which adds a unit to a player (broken)

    * tutorial.map: some more work

2004-07-02    <ulf82@users.sf.net>

    * city, ruin, temple, GameMap: removed the d_buildings tag from the
    savegame; instead, the single locations now care for the correct setup of
    the buildings.

    * tutorial.map: some more work on the map

    * cityinfo: the title is set to the name of the ruin if existent

2004-07-01    <ulf82@users.sf.net>

    * tutorial.map: started work on a kind of tutorial

    * RAddGold: added new Reaction to add gold to a player

2004-06-29    <ulf82@users.sf.net>

    * EPRound: extended Round event to apply only to specific players;
    modified W_Edit and NextTurn along the way

2004-06-28    <ulf82@users.sf.net>

    * ERound: added event if a specific round starts; modified w_edit along
    the way

2004-06-26    <ulf82@users.sf.net>

    * EPCityConq: added new event if city is conquered by a specific player

    * EArmyKilled: added new event if an army is killed; modified GameScenario
    and Army to implement this event

2004-06-24    <ulf82@users.sf.net>

    * ECityConq: added new event when a city is conquered

2004-06-15    <ulf82@users.sf.net>

    * Playerlist, Splash: connected event for ending the game with the
    appropriate slot; modified code so that the game is now ended by an event
    instead of the playerlist.

2004-06-14    <ulf82@users.sf.net>

    * GameScenario: added some code around an event list

    * CreateScenario: events for ending the game are added

    * SaveFile: updated documentation

2004-06-12    <ulf82@users.sf.net>

    * REndGame, RMessage: finished basic implementation

2004-06-03    <ulf82@users.sf.net>

    * REndGame, RMessage: added other reactions.

2004-05-28    <ulf82@users.sf.net>

    * playerlist: dead players are now marked as dead, not removed

    * EKillAll: another event

2004-05-25    <ulf82@users.sf.net>

    * Event*: some more work on the event classes

2004-05-23    <ulf82@users.sf.net>

    * Event: added new EPlayerDead class and improved event class a bit

    * Reaction: added base class for event actions

    * Makefile: removed default -g compiler flag (bloats up the executable)

2004-05-18    <patton@users.sf.net>, <ulf82@users.sf.net>

    * it.po : updated some italian translations

    * Event: added new event base class for scenario events
    
2004-05-08    <ulf82@users.sf.net>

    * misc files: adjusted label positions and translations

2004-05-04    <ulf82@users.sf.net>

    * Manual: updates, added German translation (unfinished)

2004-05-03    <ulf82@users.sf.net>

    * Manual: some update

    * de.po: updated German translation

2004-05-02    <ulf82@users.sf.net>

    * misc files: comments, i18n, removing

    * Manual: some beautification

2004-05-01    <ulf82@users.sf.net>

    * misc files: comments, i18n, removing

2004-04-29    <ulf82@users.sf.net>

    * misc files: comments, i18n

2004-04-23    <ulf82@users.sf.net>

    * misc files: comments, i18n, removing

    * HowToPlay: renamed to Manual, tiny changes

2004-04-21    <ulf82@users.sf.net>

    * player: comments

2004-04-19    <ulf82@users.sf.net>

    * misc files: comments, removing

2004-04-17    <ulf8@users.sf.net>

    * misc files: comments, i18n, removing

2004-04-16    <ulf82@users.sf.net>

    * misc files: comments, i18n, removing

2004-04-15    <ulf82@users.sf.net>

    * fight: fixed a bug; no terrain defense bonus was added

    * misc files: comments, i18n, removing

2004-04-10    <ulf82@users.sf.net>

    * misc files: comments, i18n, removing

2004-04-08    <ulf82@users.sf.net>

    * misc files: more comments, i18n, removed obsolete functions

2004-04-08    <ulf82@users.sf.net>

    * misc files: more comments, i18n, removed several obsolete functions

    * de.po: updated translation a bit

2004-04-04    <ulf82@users.sf.net>

    * QKillHero: inserted hero name in success message

    * Path: fixed a bug when an obstacle occured in an already calculated path

    * misc files: added i18n and doxygen-style comments, replaced tabs with
    spaces

2004-03-18    <ulf82@users.sf.net>

    * QKillHero: fixed a bug where a hunting hero quest would cause a segfault

    * ai_fast: (hopefully) fixed a segfault which would cause a crash when a
    computer-only game finished

2004-03-12    <ulf82@users.sf.net>

    * defs.h: added ngettext macro

    * misc files: some i18n and doxygen support

2004-03-08    <patton@users.sf.net>

    *  Finished localization for main.cpp
	
2004-03-09    <ulf82@users.sf.net>

    * small patches
      - changed save game umask in main.cpp (David Sterba)
      - removed ABOUT-NLS from repository
      - marked images as binary (David Sterba)

2004-03-08    <patton@users.sf.net>

    *  applied Dave's patch to the option dialog.
	
2004-03-06    <patton@users.sf.net>

    * modified Makefiles.am and applied Dave's patches to compile 
      under Debian, also cleaned autogen.sh and almost completed
      adding the _() in main.cpp.
      added AC_PREREQ(2.5) into configure.in to force using autoreconf 2.5.x

2004-03-04    <ulf82@users.sf.net>

    * OptionsDialog: added a class which collects the option items
    (thanks to David Sterba)

2004-03-02    <ulf82@users.sf.net>

    * removed some more autogenerated files from the repository

2004-03-02    <patton@users.sf.net>

    * modified a typo in configure.in to avoid the gettext "intl"
      warning as David Sterba worked out.
    * modified all Makefiles.am to let the remove the Makefile.in
      while doing "make distclean"
    * Modified the autogen.sh to use autoreconf in correct manner
    * cleaned the po directory of useless files 

2004-03-01    <ulf82@users.sf.net>

    * removed the autoconf/automake-generated files (Makefile.in etc.)
    * added autogen script
    * acinclude.m4: fixed some complaints from aclocal (quoting)

2004-03-01    <patton73@users.sf.net>

    * added a file ./depcomp because on red-hat 9 
      the automake searches for it.

2004-02-27    <patton73@users.sf.net>
	
    * worked out the gettext support
    * added the /po directory and all its files
    * modified configure.in to support the gettext
    * modified the src/Makefile.am 	 
    * added initial it.po
    * added definitions to defs.h
    * modified the main.cpp to support gettext	 
    * added the necessary ABOUT-NLS
    * applied some patches from David Sterba
      - Configuration.cpp 
      - main.cpp
      - acincude.m4
    
2004-02-26    <patton73@users.sf.net>

    * applied a working patch sent by David Sterba
      that : enables clicking on all army icons and let display
             names and info about the armies and disables 'buy' 
	     button for unaffordable ones

2004-02-18    <ulf82@users.sf.net>

    * MapGenerator: fixed an endless loop with placing buildings if the
    map consisted mainly of water (thanks to David Sterba for discovering)

    * GamePreferencesDialog: set the maximum level for the terrain
    sliders to 99 for graphical reasons

2004-02-14    <ulf82@users.sf.net>

    * misc files: added and used turnmode value to decide when armies
    are produced/healed

    * updated documentation on this issue

    * NextTurn: finally fixed a bug where the bigmap would not be
    updated correctly at the beginning of a player's turn

    * W_Edit: fixed a hypothetical future bug which would cause a hangup
    if a game was loaded with an AI player being active

2004-02-13    <ulf82@users.sf.net>

    * Bughunting:
        - fixed a segfault when attacking from a castle
        - fixed a bug where the bigmap wasn't completely refreshed at
        the beginning of a player's turn
        - cities are now placed solely on grass tiles
        - enabled segfault-free background image in RuinSearchDialog
        - extended and adjusted orcs armyset 

2004-02-11    <ulf82@users.sf.net>

    * w_edit: fixed a freeze when a hero offered his service and the
    NextPlayerPopup was visible

    * ai_fast: standard behaviour set to accepting a hero

    * ArmyInfo: added doxygen-style comments

2004-02-10    <ulf82@users.sf.net>

    * several files: added/changed functions related to hero treatment

    * Hero_offer, w_edit: enabled hero recruitment for human player

    * ArmyDialog: added doxygen-style comments

2004-02-09    <ulf82@users.sf.net>

    * NextTurn: implemented hero recruitment (not yet working)

    * Hero: moved name list to hero class

    * Hero_offer: simplified a lot

2004-02-06    <ulf82@users.sf.net>

    * NextTurn: some more updates

    * many files: integrated NextTurn class into code

    * player classes: some work to reenable and unify hero recruitment

2004-02-04    <ulf82@users.sf.net>

    * NextTurn: almost finished class design, needs to be implemented,
    though

    * Internals: some small updates

2004-01-30    <ulf82@users.sf.net>

    * main: removed emergency quit (hitting escape quits program)

2004-01-28    <ulf82@users.sf.net>

    * GraphicsCache: implemented caching of city pics

2004-01-27    <ulf82@users.sf.net>

    * level_mask.png: moved to dat/various +  code changes for this

    * GraphicsCache: some more work towards caching city pictures

2004-01-26    <ulf82@users.sf.net>

    * Internals: yet another chapter...
    
    * D_Buy_Production: fixed a small bug
    
    * GraphicsCache: did some preparations to cache city images

2004-01-26    <patton73@users.sf.net>

    * GameCache: added the code that displays the level masks
    * Modified some other files : File, Army, cityinfo, d_buy_production.
    * added a new file : dat/army/level_mask.png (this must be completed)	
	
2004-01-24    <ulf82@users.sf.net>

    * Internals: some more chapters finished

2004-01-20    <ulf82@users.sf.net>

    * default.xml: extended default armyset to 16 unit types

2004-01-16    <ulf82@users.sf.net>

    * HowToPlay: updated player documentation

    * armysets: added expvalue in each armyset

2004-01-15    <patton73@users.sf.net>

    * hero: removed a bug related to the "expvalue" value
    
2004-01-14    <patton73@users.sf.net>

    * src/Makefile.am added the -Wall compiler flag
    * src/*.* removed all Warnings given by gcc 3.2.2

2004-01-12    <ulf82@users.sf.net>

    * GamePreferencesDialog: removed obsolete start button for players

2004-01-11    <patton73@users.sf.net>

    * Added Xp and Level code
       - added a new ArmyLevelDialog class to advance level
       - various changes to the "army" and "armyset_army" classes
         now the army has an "XpValue" attribute that is used to
	 calculate the total Xp gained from a battle.
       - ai_fast can advance level too
       - In the savefile now you will find the army "expvalue" tag
       - most of the code is in the "real_player" class
       - the Xp value now is a double due to better calculations
       
    * Modified the /dat/army/default.xml to use the "expvalue" tag

    * Updated TODO 
    
2004-01-09    <ulf82@users.sf.net>

    * Internals: still some more work on the documentation

2004-01-08    <ulf82@users.sf.net>

    * changed pic for the razed castle (James Andrews)

    * added some new errors to the installation instructions

2004-01-06    <patton73@users.sf.net>

    * Fixed the MagicKey Savefile bug.

    * Fixed the ".sav" Savefile bug.

2004-01-05    <ulf82@users.sf.net>

    * misc files: the city defense level is now visible on the map by the
    city tile. Removed many obsolete pictures and replaced them by a city and
    a city mask picture. The code is somewhat of an ugly hack.

    * MapCreator: players now start with a city defense level of 2

2004-01-02    <ulf82@users.sf.net>

    * Internals: further work on the documentation

2004-01-01    <ulf82@users.sf.net>

    * Hero_Offer: behaviour set to WF_MODAL

    * Internals: some further work on the documentation

2003-12-31    <ulf82@users.sf.net>

    * main: changed the default behaviour with missing savegame dirs

    * fixed some problems reported by 'make distcheck' and other installation
    problems

2003-12-29    <ulf82@users.sf.net>

    * configure: fixed a bug in the paragui search routine (it failed if
    paragui wasn't found in /usr/local)

    * added mask for orcs (James Andrews) and new male hero recruitment
    pic (Regis Leroy)

    * main: setting PG_LogLevel to PG_LOG_MSG

    * city: each production now carries the associated armyset around. So,
    if a player conquers a city, the production doesn't suddenly change to
    his armyset's production. Fixed some bugs along the way

    * orcs: renamed the units, the values are still unadjusted

2003-12-27    <ulf82@users.sf.net>

    * W_Edit: fixed a bug which allowed the neutral player to get heroes

2003-12-25    <ulf82@users.sf.net>

    * misc files: applied Marek's patch for loading/saving and properly
    displaying quests

    * Hero_Offer: new Background picture when a hero offers his services

2003-12-22    <ulf82@users.sf.net>

    * Internals: some more work on this document

2003-12-20    <ulf82@users.sf.net>

    * added file Internals for documentation of the code (unfinished)

    * added skeleton for NextTurn class

2003-12-17    <ulf82@users.sf.net>

    * orcs: added James new masks (amost working, but still broken)

    * monsters: extended armyset to 16 units. Seems to be working now...

    * W_Edit: now purges the GameScenario on deletion

2003-12-15    <ulf82@users.sf.net>

    * BuyProduction: the armies are now displayed with the player's colors

    * misc files: changed the code to use the armyset size instead of the
    fixed number of 12 armysets

    * CreateScenario: fixed a bug which put player's cities next to each other.
    Ruins now have arbitrary inhabitants (apart from heroes and ships).

2003-12-14    <ulf82@users.sf.net>

    * Xmlhelper: added zipping and obfuscation of save games (Andrea Paternesi)

    * updated and removed some outdated documentation

    * Configuration: added a configuration option for zipping save files

    * ArmyDialog: used up move points are now displayed red

2003-12-10    <ulf82@users.sf.net>

    * File etc: added a function to scan for mapsets (Andrea Paternesi)

    * many files: moved tiles to a new directory tilesets

2003-12-09    <ulf82@users.sf.net>

    * GraphicsCache: added a workaround if a stack has no owning player, this
    fixes a segfault when searching a ruin

    * armysets: added a "size" data field; changed pic for default armyset

    * armyset/-list: loading and offering size (currently unused)

2003-12-08    <ulf82@users.sf.net>

    * GraphicsCache: fixed a bug which displayed the player colors a bit strange

2003-12-06    <ulf82@users.sf.net>

    * many files: implemented patch from Marek which makes quests working

    * added new default armyset with working player colors

2003-11-26    <ulf82@users.sf.net>

    * bigmap: the stack selector frame animation works again

    * did some tiny updates towards hardware implementation of surfaces

    * updated TODO, BUGS and AUTHORS

2003-11-22    <ulf82@users.sf.net>

    * implemented new freelords theme (in the hope it fixes a font bug)

    * GamePreferencesDialog: implemented part two of Andreas patch

2003-11-21    <ulf82@users.sf.net>

    * GraphicsCache, Configuration, main: added a configuration and command
    line option to set the cache size and moved the value to the Configuration
    class

    * GameMap: renamed d_size and d_tileSet to s_size and s_tileSet (static
    variables)

    * Configuration: added a config option "hardware surfaces"

2003-11-18    <ulf82@users.sf.net>

    * applied a patch sent by Andrea Paternesi

2003-11-13   <ulf82@users.sf.net>

    * orc army set: changed mask. Masks still don't work correctly.

2003-11-07   <ulf82@users.sf.net>

    * armysetlist, GraphicsCache: finished player-specific colors

    * cityinfo: uses Graphics cache to get army pics

2003-11-05   <ulf82@users.sf.net>

    * updated TODO etc.

2003-10-31   <ulf82@users.sf.net>

    * misc files: did some last touches to implement masks. Unfortunately,
    the mask file is a bit broken, so I couldn't test.

2003-10-28   <ulf82@users.sf.net>

    * GraphicsCache: some finishing touches

    * army: implemented getPixmap to go via the GraphicsCache. Seems to work.

    * added monster armyset (needed for the masking stuff)

    * d_buy_production: minor beautification

2003-10-27   <ulf82@users.sf.net>

    * GraphicsCache: final implementation (does nothing useful, but should work)

    * w_edit: implemented a center button from Marek Publicewicz

2003-10-24    <ulf82@users.sf.net>

    * GraphicsCache: added class for caching surfaces (not finished)

2003-10-23    <ulf82@users.sf.net>

    * Player: added a player color palette and functions to init/access it

2003-10-03    <ulf82@users.sf.net>

    * aclocal.m4: implemented a new paragui search routine. Is a bit less
    evolved than the original one, but it reliably finds paragui. :)

2003-10-01    <ulf82@users.sf.net>

    * Smallmap: added some code so lines/rects are only drawn within valid
    pixel positions.

    * W_Edit: timers are not started on computer turns from now on. Looks like
    this fixes the occasional segfaults

2003-09-29    <ulf82@users.sf.net>

    * several files: fixed some bugs discovered by a valgrind run

    * w_edit: all timers are stopped now on computer turns. Seems to be a
    source of some problems...Update: not the only one

2003-09-26    <ulf82@users.sf.net>

    * BigMap: timers are now stopped when a game finishes.

    * GamePreferencesDialog: worked around a bug which would lead to a segfault
    if you had an edit widget activated when starting the game.

    * configure.in: configure now gives out an error if it doesn't find
    SDL_image or expat

2003-09-22    <ulf82@users.sf.net>

    * Fight: fixed a segfault and a bug with two stacks fighting each other on
    open terrain

    * Bigmap: fixed a bug which would cause the screen to flicker if you let a
    unit with no movement left not move; fixed another bug which would prevent
    the border of the map to be displayed

2003-09-21    <ulf82@users.sf.net>

    * stack: included assert.h after a bugreport

2003-09-20    <ulf82@users.sf.net>

    * bigmap: fixed a bug which would prevent the drawing of the map as long
    as no stack was selected and another bug with smooth scrolling

    * defs.h: added some constants for timer intervals and applied them in the
    source

    * configure.in: added automatic installation of a freelordsrc file

2003-09-17    <ulf82@uses.sf.net>

    * bigmap, MapRenderer: completely rewrote the smooth scrolling code, is
    a bit buggy now, before it is activated you have to select the next unit(??)

2003-09-13    <ulf82@users.sf.net>

    * bigmap: fixed a segfault with smooth scrolling

2003-09-12    <ulf82@users.sf.net>

    * bigmap: implemented smooth scrolling, but it looks ugly, crashes sometimes
    and has some bugs

2003-09-05    <ulf82@users.sf.net>

    * MapRenderer: finished work on functions

2003-08-12    <ulf82@users.sf.net>

    * MapRenderer: still some more work on the functions (still incomplete)

    * removed some unneccessary includes

2003-08-11    <ulf82@users.sf.net>

    * MapRenderer: some more work on these functions (incomplete)

2003-08-09    <ulf82@users.sf.net>

    * MapRenderer: added some functions for drawing partial maptiles at the
    border of the screen for smooth scrolling

2003-08-08    <ulf82@users.sf.net>

    * MapGenerator: tried some more normalization

2003-08-03    <ulf82@users.sf.net>

    * w_edit: fixed a bug which caused the next_player screen to be shown and
    allowed the player to select if a city should be conquered when starting a
    testing game

2003-08-02    <ulf82@users.sf.net>

    * smallmap: improved drawing of units and temples (they can hopefully be
    identified easier now)

2003-08-01    <ulf82@users.sf.net>

    * changed colour values in default mapset (for smallmap colours)

    * MapGenerator: buildings now have a minimum distance from each other

    * smallmap: started improving the city pictures etc.

2003-07-31    <ulf82@users.sf.net>

    * INSTALL: updated some information

    * splash: fixed a bug when starting a testing game. Another one popped up.
    
2003-07-29    <ulf82@users.sf.net>

    * many files: each player now has a stacklist which contains all stacks of 
    this player instead of a global stacklist

2003-07-28    <ulf82@users.sf.net>

    * stacklist, player: started some compatible work towards removing global
    stacklist pointer

    * Configuration, main: changed behaviour when configuration files are not
    found

2003-07-26    <ulf82@users.sf.net>

    * Citylist: implemented as singleton

2003-07-24    <ulf@reelords.org>

    * Templelist, Ruinlist: implemented as singleton

2003-07-22    <ulf@freelords.org>

    * RealPlayer: fixed a bug which would cause an army to fight itself in a
    ruined city

    * playerlist etc: implemented class Playerlist as singleton

    * moved Templelist and Ruinlist to separate files

2003-07-13    <ulf@freelords.org>

    * added and implemented class hero to hold the hero name

2003-07-10    <ulf@freelords.org>

    * Bigmap, RealPlayer: implemented razing of cities

    * implemented a stackreport

2003-06-29    <ulf@freelords.org>

    * MapGenerator: included Vibhus normalizing code and seem to have fixed a
    new "city in water" bug

2003-06-12    <midramas@freelords.org>

    * updated TODO

2003-06-08    <ulf@freelords.org>

    * CitiesReport: implemented report

    * fixed a bug with the player colours not displayed properly

2003-06-07    <ulf@freelords.org>

    * CreateScenario: fixed a bug which displayed neutral player's cities as
    the cities of a normal player

    * W_Edit: fixed a bug which could sometimes lead to a segfault on quitting
    the game

    * many files: did some updating to the coding style, almost finished so
    I remove this task from the TODO list

    * Armysetlist: implemented as soliton

2003-06-06    <ulf@freelords.org>

    * replaced file.h by File.h

2003-06-05    <ulf@freelords.org>

    * GameMap: fixed a bug when loading a game

2003-06-03    <midramas@freelords.org>

    * removed unnecessary includes

2003-06-02    <ulf@freelords.org>

    * ArmyDialog: finished work

2003-06-01    <ulf@freelords.org>

    * ArmyDialog: implemented and started work on it

2003-05-31    <ulf@freelords.org>

    * Stacklist: fixed a segfault

    * misc files: made the timers work. The fight dialogs now don't flicker
    anymore and the message boxes now don't vanish on a timer event.

    * ArmyDialog: added the basic construct for an army info widget

2003-05-30    <ulf@freelords.org>

    * GamePreferencesDialog: made the buttons for the map sizes work

    * W_Edit: smallmap is now placed better if you take a non-100x100 mapsize

    * smallmap: fixed a small nasty bug when leaving and reentering the smallmap

    * Stacklist: fixed a problem with finding the next stack

    * smallmap/bigmap: added functions to interrupt/restart the timers

2003-05-29    <ulf@freelords.org>

    * GameMap: the map is now internally represented as a Maptile** which gives
    the flexibility of different map sizes

    * many files: removed a separate x- and y-size for the map, it now has only
    one size

    * GamePreferencesDialog: fixed a bug which wouldn't show some sliders when
    clicking on "load map" and back on "random"; added new buttons

    * several files: removed the dependency that a map has to be of size 100

    * path: the path is now loaded corectly from a savegame

2003-05-26    <ulf@freelords.org>

    * CreateScenario: added debug() output and finally fixed a nasty bug when
    playing around with the terrain sliders

    * CreateScenario, MapCreationDialog: implemented use of MapCreationDialog

    * GameMap, many files: first small step towards different map sizes; the
    map itself is now only accessed via GameMap::getTile()

2003-05-23    <ulf@freelords.org>

    * CreateScenario: You can now play around with the terrainconfig sliders.
    If the sum is !=0, the relative percentages are calculated correctly.

2003-05-22    <ulf@freelords.org>

    * misc files: removed the obsolete functions from ealier times related to
    the random map generation etc. Reloading a map directly works now again.

    * GameMap: made the tileset static to (at least temporarily) fix a bug
    which would overwise show only black tiles.

    * GamePreferencesDialog: implemented different Terrain percentages, but
    it doesn't work yet, so don't mess around with the terrain sliders.

2003-05-19    <ulf@freelords.org>

    * GamePreferencesDialog, splash: integrated CreateScenario. Effect for the
    player: ruins now have up to three sometimes less strong inhabitants.
    ATTENTION: reloading a map (random.map) directly doesn't work. I'm still
    migrating the codebase to using CreateScenario.

2003-05-18    <ulf@freelords.org>

    * CreateScenario: (hopefully) finished the implementation, now I only need
    to integrate it

2003-05-13    <midramas@freelords.org>

    * mapdef: rename to GameMap and redesigned as Singleton instead of global
    accessable variable

2003-05-07    <midramas@freelords.org>

    * CreateScenario: didn't compile

2003-05-05    <ulf@freelords.org>

    * mapdef: added function fill, which fills the map directly from the
    MapGenerator, removed templelist argument in constructor

    * CreateScenario: continued work

2003-05-03    <midramas@freelords.org>

    * Configuration: fixed a bug that prevented the second configuration
    file to be read

    * TileSet: use File:: function instead of explicit image loading

2003-04-29    <ulf@freelords.org>

    * hero_offer: instead of using a python script, Hero_offer now uses a
    heronames file which is in the data path.

2003-04-28    <ulf@freelords.org>

    * w_edit: improved the hero offering, no more errors should occur with it...

    * Configuration: significantly improved handling of the config files. Now,
    first /etc/freelordsrc is read and can then be overridden by ~/.freelordsrc

2003-04-28    <midramas@freelords.org>

    * automake/autoconf: make install is now possible

    * Configuration: a sane config for users has been set (e.g. /usr/local/)
    & don't exit if a config file wasn't found. the standard config should
    work on all "make install" platforms

    * README, HACKER, INSTALL: updated

2003-04-27    <ulf@freelords.org>

    * w_edit: moved hero offer to another place and introduced dialog again

2003-04-22    <midramas@freelords.org>

    * .freelordsrc: configuration is now parsed from /etc/freelordsrc
    or ./freelordsrc (prefered). for documentation of and an example see
    doc/freelordsrc. This currently works only on linux, windows follows
    soon. directory structured had to change for easier installation of
    freelords.

    * load game: bugfix

    * PG_FileSelector: improved

2003-04-22    <midramas@freelords.org>

    * started to remove all global variables

    * using libtool now

    * removed virtual (== not correct) separation of common and graphics

2003-04-21    <ulf@freelords.org>

    * CreateScenario: further work

    * MapGenerator: added functions so that you can access the data without
    having to dump the map

2003-04-21    <midramas@freelords.org>

    * MapRenderer: using variations now

    * NextPlayerPopup: added! can click anywhere to hide now!

2003-04-20    <ulf@freelords.org>

    * Tile: surfaces are now deleted in destructor

	* TileSet: fixed a bug which displayed mountains as swamps. The tile types
	are now ordered according to their type and not according to the order in
	the xml description file

    * MapGenerator: updated to meet coding standards; you can now set the
	number of objects and percentages of maptiles

    * CreateScenario: continued work, implemented some functions

    * various small name and type changes

2003-04-19    <ulf@freelords.org>

    * real_player: when occupying a city, the production is now set to the
    first (normally weakest) unit; when pillaging, the production is now
    deleted.

	* some files: replaced some tabstops with spaces (some toying around...),
	some other cosmetic and small bug fixes

2003-04-18    <midramas@freelords.org>

    * tileset: removed desert, w2 tileset is now standard

    * Bigmap, SmallMap: cleanup, improved animation of selector

2003-04-16    <ulf@freelords.org>

    * MapGenerator, defs, mapdef: now using macros for maptile characters and
    variables for the percentage of the single maptiles in MapGenerator (needed
    by CreateScenario)

    * CreateScenario: played a bit around (not much done)

2003-04-16    <midramas@freelords.org>

    * bigmap: added animation of selector

2003-04-14    <midramas@freelords.org>
    
    * Makfiles: cleaned up a bit, use -O now!

    * all code: some none initialized variables have been set

2003-04-14    <ulf@freelords.org>

    * doc/Savefile: updated documentation concerning the counter

    * defs.h, Gamescenario: upgraded savefile version, now using a macro
    declared in defs.h

    * CreateScenario: started some work, but not much

2003-04-14    <tobi@freelords.org>

    * initial directory for later FreeLords PG Theme added. ;)

2003-04-12    <midramas@freelords.org>

    * implement arrow-pictures for waypoints

2003-04-12    <ulf@freelords.org>

    * added classes Counter and CreateScenario
    
    * many files: implemented Counter

2003-04-10    <ulf@freelords.org>

    * migrated all paragui signals to libsigc++

2003-04-10    <midramas@freelords.org>

    * GameScenario: "many players" + name change bugs fixed

2003-04-08    <ulf@freelords.org>

    * players, w_edit: moved all paragui signals to libsigc++

2003-04-07    <ulf@freelords.org>

    * players, w_edit: used signals for signalling status (=money) updates

2003-04-03    <ulf@freelords.org>

    * players, w_edit: using signals for signalling city occupation

2003-04-02    <ulf@freelords.org>

    * players, w_edit: using signals for signalling start/end turn

    * city, realplayer, cityoccupationdialog: improved pillaging, you can now
    pillage whenever a production is in the city, the other production is
    automatically rearranged

2003-04-01    <midramas@freelords.org>

    * w_edit: cosmetic cleanups + bugfix that prevented the message
    stackMoved to be processed

    * w_edit: used alpha blending for buttons instead of black images (and
    therefore removed the black button images)

    * bigmap: fixed a crash in ~Bigmap

2003-04-01    <ulf@freelords.org>

    * actions: added action for pillaging and had it inserted into actionlist

2003-03-31    <midramas@freelords.org>

    * bigmap, d_buy_production: memory leaks and a bug fixed 

    * file: made a class File out of namespace file (has the same effect, but
    private can be used). added a function to load and convert an image.

    * pics: changed to use alpha channel instead of colorkey + put all flags
    of one color into one file

2003-03-29    <midramas@freelords.org>

    * fixed a nasty crash when occupying/razing a city where pillaging wasn't
    possible

2003-03-28    <midramas@freelords.org>

    * many small namespace fixes found while cross-compiling

2003-03-23    <ulf@freelords.org>

    * put some new targets (improved fighting animation, 256 colours) in TODO

    * player: added (and implemented) cityPillage and invadeCity, the last one
    is now called whenever the player occupies a city

    * w_edit: players now have a chance of pillaging a city

2003-03-23    <midramas@freelords.org>

    * removed static map (50MB less memory usage)

2003-03-13    <ulf@freelords.org>
   
    * updated Makefiles so you can compile freelords. :)

2003-03-12    <midramas@freelords.org>

    * final implementation of the tileset code finished (~120 lines)

2003-03-11    <midramas@freelords.org>

    * reimplemented standard tileset a bit different! uses less memory now

2003-03-10    <midramas@freelords.org>

    * almost finished implementing the standard tileset

2003-03-09    <ulf@freelords.org>

    * file: fixed a bug which would lead to a crash when an armyset is selected
    on startup

    * GamePreferencesDialog: fixed a bug (at least for my gcc3.2), which
    prevented a computer player to be started

2003-03-05    <ulf@freelords.org>

    * GameScenario, splash, mainwindow: bailing out when an error occurs during
    loading of a savegame

    * armysetlist: fixed a bug which allowed land units to travel over water

    * ai_dummy: fixed a bug which allowed you to play the neutral player

    * updated TODO: removed these errors (I think I won't write this point any
    more)
    
2003-03-02    <ulf@freelords.org>

    * xmlhelper: all data tags now have to start with a "d_" (done automatically
    when using xmlhelper), this is transparent to the user (i.e. automatically
    prepended); also removed all unnecessary functions, such as notifyTag etc.

    * GameScenario: loading code doesn't use notifyTag etc. any more

    * changed armyset description file to fit the new requirements

    * doc/Savefile: updated documentation

    * updated TODO: removed the task above and added GameScenario handling and
    bug fixing

2003-02-10    <midramas@freelords.org>

    * more cosmetic changes

2003-02-07    <midramas@freelords.org>

    * cosmetic changes! introduce a nice bug: neutral player is
    playable now :)

2003-02-06	  <tobi@freelords.org>

    * freelords-autopack.sh: optimized routines, added "CVS/*", "*~" remove
    routine.

2003-02-03    <ulf@freelords.org>

    * MainWindow: it is now possible to load (and select!) a game in the game
    screen; also implemented save and saveas as one would expect it (the first
    saves the game in the last opened/saved file, the second opens a selection
    dialog)

    * XML_Helper, GameScenario, various files: some changes to the xml document
    (see docs/SaveFile for further info)

2003-02-01    <ulf@freelords.org>

    * PG_FileSelector: fixed a segfault in the destructor

2003-01-29    <ulf@freelords.org>, <midramas@freelords.org>

    * GamePreferencesDialog: changed the "Start" CheckButton to a ToggleButton

    * PG_FileSelector: fixed some annoying bugs mentioned by Ulf

    * splash, w_edit: removed d_gameScenario from Splash and had w_edit care
    for its removal

    * MainWindow: added functionality for game loading to menu bar

    * splash: now uses PG_FileSelector for loading files (PG_FileSelector
    broken, so you get a segfault)

2003-01-26    <ulf@freelords.org>

    * action: renamed some tags because of a deficite in xmlhelper

    * doc/Savefile: finished and updated to 0.2.0

    * save: version number updated to 0.2.0

    * splash, w_edit:   used loadGame() for starting up a loaded game

    * path: fixed a bug which prevented players from moving their units after
    loading a game

2003-01-23    <ulf@freelords.org>

    * mapdef, GameScenario, stack, ruinlist: fixed loading bugs, but still buggy

2003-01-20    <ulf@freelords.org>, <midramas@freelords.org>

    * player_preferences: fixed a bug (problem of my compiler?) which would add
    all players to a game

    * GameScenario, Splash: finished work on load code, but it is buggy yet

    * doc/Savefile: some more work on this document

    * GamePreferencesDialog, GameScenario, player_preferencs: startup screen
    finished

2003-01-19    <ulf@freelords.org>

    * temples, city: finished loading code

    * ruin, army, stack, stacklist: done loading code

    * doc: added Savefile for description of save game layout (not finished yet)

2003-01-16    <ulf@freelords.org>

    * made player abstract again, now my problems are gone

    * city, temples: added/completed loading (not workable yet)

2003-01-06    <ulf@freelords.org>

    * fixed some compilation bugs (gcc-3 is stricter e.g. with namespaces)

2003-01-05    <midramas@freelords.org>

    * D_Map, MapConfiguratioDialog: started merging all game configuration
    dialogs into a single dialog wich will enable much easier startup process
    and is a cleaner approach regarding multiplayer support

2003-01-03    <midramas@freelords.org>

    * Server, Client: added some signals & slots for network data handling

    * many files modified to comly with FL-Coding-Style
    
    * rewrote armyset spec file xxx.xml to be a vaild XML file
    
    * armysetlist: using XMLhelper now and load all pixmaps from a single
    xxx.png file

2003-01-02    <midramas@freelords.org>

    * GameScenario, Splash: modified for initial multilayer support

    * moved class client to server/Client and rewrote from Qt!! to CPPSocket

    * city: modified to comply with FL-Coding-Style (mostly done)

2002-12-24    <midramas@freelords.org>

    * MultiPlayerModeDialog: almost finished

    * GameScenario: removed splash dependency

    * all: modifications to fit to the coding style

2002-12-23    <midramas@freelords.org>

    * Mapdef: modified to fit to the coding style

    * ServerDialog: enhanced

    * MultiPlayerModeDialog: added

2002-12-18    <midramas@freelords.org>

    * removed unnecessary configure.in

    * added server directory

2002-12-17    <ulf@freelords.org>

    * playerlist: added get_by_id

    * xmlhelper: added various getData functions (for bool, int, string, double)

    * playerlist, player, action: added load functionality

    * player: had to change it because as abstract class it wouldn't work
    together with libsigc++ (why?)

    * action: fixed a bug which caused the action type to be saved as boolean

2002-12-13    <ulf@freelords.org>

    * xmlhelper: bugfixes...
    
    * mapdef: added loading constructor

2002-12-12    <ulf@freelords.org>

    * xmlhelper: finished loading functions

2002-12-11   <midramas@freelords.org>

    * NEWS: added again. Contains the ChangeLog reduced to the important
    messages. Those are the points used for freshmeat.net and linuxgames
    announcements.

2002-12-10   <ulf@freelords.org>

    * xmlhelper: did some work for loading of xml data

2002-12-08    <midramas@freelords.org>

    * configure.in: added check for libsigc++
    
    * Makefile.in: added libsigc++ CFLAGS and LFLAGS
    
    * emit macro clashed with libsigc++. reverted everything to SendMessage
    
    * PG_FileSelector: replaced pgfiledialog with the working PG_FileSelector

2002-12-05    <ulf@freelords.org>

    * xmlhelper: started providing load functions

2002-12-02    <ulf@freelords.org>, <midramas@freelords.org>

    * mapdef: changed save function and reduced size of savefile by 90%
    * xmlhelper: renamed ios_base to ios

2002-12-01    <ulf@freelords.org>

    * temple, ruin, city: added save function

    * citylist.h: extended classes Ruinlist and Templelist for save purposes

    * GameScenario, MainWindow: added saving of game

    * INSTALL: adjusted installation instructions
    

2002-11-30    <ulf@freelords.org>

    * playerlist, stacklist: changed save function to use xmlhelper class

2002-11-29    <ulf@freelords.org>

    * xmlhelper: added class to help saving/reading xml files (basic layout)
    and migrated mapdef::save to use this class

2002-11-22    <ulf@freelords.org>

    * player: have now unique id's (useful for saving)

    * stacklist, playerlist: added save function

2002-11-21   <ulf@freelords.org>

    * splash: finally fixed the memory leak

    * mapdef: added save function 

    * real_player, path: fixed a bug which allowed ships to travel over land

2002-11-18    <ulf@freelords.org>

    * playerlist: fixed a bug which assigned wrong castle colours

2002-11-16    <tobi@freelords.org>

    * updated "freelords-autopack.sh" to new versioning system (FreeLords-CVS-SDL-YYYYMMDD)

2002-11-12    <ulf@freelords.org>

    * mapdef: fixed a bug which caused cities to have no name and temples/ruins
    to be placed in water

    * MapGenerator: fixed a bug which made an empty string a valid city name

    * splash: temporarily fixed a bug which caused a segfault on a game end,
    this one needs a final fix, though (some large pointers aren't freed)

    * playerlist: fixed a bug which had the neutral player be claimed as winner
    of the game

2002-11-08    <ulf@freelords.org>

    * GameScenario: fixed a segfault when playing with more than 3 players

    * GameScenario: did some alpha work for saving games

    * mapdef, MapGenerator: The city names are selected by the map generator
    and mapdef reads them from the random.map file (useful for further changes)
    This is currently a bit broken (cities don't get any names)

2002-11-06    <ulf@freelords.org>

    * fixed a bug which demanded the player to defeat the neutral player, too

    * ported gold report

2002-11-04    <ulf@freelords.org>

    * the map creation dialog is now shown again

    * sorted out the player class and created some basic and derived class with
    separated functionality (e.g. separated AI players from human players);
    adjusted the rest of the code to work with these changes

2002-10-31    <ulf@freelords.org>

    * moved some of the game initialization stuff around, kicked out map dialog
    (needs some fixing now), closed some memory leaks when exiting a game on the
    way

2002-10-29    <midramas@freelords.org>

    * added class MapConfDialog (working, but doesn't yet pass the values to
    the MapGenerator yet)

2002-10-28    <midramas@freelords.org>

    * when using the fl scrip FreeLords didn't start with the passed
    commandline parameters - fixed

2002-10-28    <ulf@freelords.org>

    * fixed a small bug in the random map generator (temples and ruins placed in
    water)

2002-10-25    <ulf@freelords.org>

    * fixed two small bugs in the random map generator (cities-over-ruins and
    no-temple bugs)

2002-09-24    <midramas@freelords.org>

    * TODO: updated TODO list

    * MapGenerator: integrated the C++ MapGenerator from Vibhu Rishi (the
    python mapgenerator genmap.py will be available in the distribution as
    long as the generated random.map is better). The C++ MapGenerator is
    a hell faster. Thx Vibhu

2002-09-23    <midramas@freelords.org>

    * many files: applied all patches from "Proud Papa" Mark
        - Capitals are now evenly distributed on the map
        - get_strongest_army fix
        - fight fixes
        - Start of configuration for neutral city production
        - fix a crash in the cityinfo dialog when buying a production under
          certain circumstances

2002-08-27    <tobi@freelords.org>

    * fmII: changed relesename of CVS snapshots at freshmeat.net to CVS-SDL-YYYYMMDD    

2002-08-26    <ulf@freelords.org>

    * many files: moved stack moving to player class; this had quite an impact
    on a lot of other classes and fixes a bug when a stack came to halt on 
    another stack

    * path: fixed a bug which allowed stacks travelling over other stacks

2002-08-25    <ulf@freelords.org>

    * all: some minor adjustements to make freelords compile with gcc3.2

    * Makefile: removed the -Werror flag

2002-08-02    <midramas@freelords.org>

    * all: Ported to Win32 (effort 5 days)! From now on all changes have to
    be cross-checked with Win32 before we can make a new release

    * all: Works with ParaGUI 1.0.2 now

    * *.py: Changed the python scripts so that they will work flawlessly on
    Win32

    * all: fixed a bug that caused a crash when exiting the game

    * all: fixed one 50MB memory leak and 25+ small leaks

    * player: added basic AI scripting framework

    * player: implemented an easy AI player (try computer against computer ;)

    * added MapCreationDialog: shows a nice progressbar when creating a map

    * main: added some more command line options for resolution setting

    * main: enabled -t, --testing flag: takes last random map and sets up
    a scenario with 2 computer players

    * smallmap: added a small animation to the Viewrect

    * MainWindow: added configuration option menupoint that disables the
    popup window announcing the next player => good for testing (we
    should make a dialog instead of menuoptions)

    * added class Configuration

    * hero_offer: fixed a bug that caused the hero pic to appear black on the
    hero offer dialog

    * INSTALL: added information how to get FreeLords running on Windows.

2002-07-25    <ulf@freelords.org>

	* added some functions to player class to move stacks (not finished yet)

2002-07-19    <ulf@freelords.org>

	* action, player, cityinfo: moved production change, upgrading and
	buying productions to the player class

	* playerlist, player, w_edit: changed some message sending a bit

	* added HowToPlay on request of Vibhu Rishi

2002-07-13    <ulf@freelords.org>

	* ruin, temple: added ids

	* action, player: added actions and functions for searching ruins and
	temples and gaining rewards

	* w_edit, RuinSearchDialog: restructured searching of ruins

	* fight: cavalry doesn't gain bonus when fighting cities or in ruins

2002-07-08    <ulf@freelords.org>

	* occupying and razing cities is now handled via the player class

	* fight: some tuning (critical hits, heroes don't gain hero bonus)

	* ruin, GameScenario: hacked stacks associated with ruins in the game

2002-06-21    <ulf@freelords.org>

	* added some action classes

	* added city_raze and city_occupy to player class (not workable yet)

2002-06-20    <ulf@freelords.org>

	* applied patch sent by Filip Van Raemdonck

	* minor changes to player::stack_fight_city

2002-06-10    <ulf@freelords.org>

	* moved city fight to player class (to be improved yet)

	* some minor changes in design of stack and fight class

2002-06-09    <ulf@freelords.org>

	* action: added Action_Join and Action_Fight_City

	* moved stack joining to player class

2002-06-02    <ulf@freelords.org>

	* moved stack splitting to player class

2002-05-27    <ulf@freelords.org>

	* prefixed a "std::" to each STL function. This is a bugfix for the 
	gcc 3.1

2002-05-27    <ulf@freelords.org>

	* added actions.h /actions.cpp

2002-03-01    <midramas@freelords.org>

	* many files: works now with ParaGUI 1.0

2002-01-28    <ulf@freelords.org>

	* stacklist: the non-city fights are now handled via the player class
			

2002-01-27    <ulf@freelords.org>

	* fight, fightdialog, stacklist: largely rewrote the fighting, yet 
	almost nothing has changed

	* stack, stacklist: added some helper functions for cleaning up

2002-01-21    <ulf@freelords.org>

	* Player: finished fighting in player class (still not usable)

2002-01-18    <ulf@freelords.org>
	
	* W_Edit: Heroes will now apply again occasionally (dirty hack)

	* Stack, Army: added copy constructor

	* defs.h, Player: changed some of the actionlist stuff and hacked
	some fighting in the player class (not finished yet, but it should
	compile)

2002-01-15    <midramas@freelords.org>

	* CityOccupationDialog, W_Edit: Improved occupation handling and
	razing cities works

2002-01-07    <ulf@freelords.org>

	* W_Edit, Playerlist, Player: changed the way the next turn is handed
	over to the next player

2002-01-06    <ulf@freelords.org>, <midramas@freelords.org>

	* CityInfo: fixed a segfault when leaving the dialog

	* MainWindow: added a menubar

2001-12-29    <ulf@freelords.org>

	* w_edit: fixed a bug where a draw against a monster in a ruin counted
	as a win

	* defs: added some typedefs for the actionlist

2001-12-22    <midramas@freelords.org>

	* added new button pics from James Andrews

2001-12-20    <midramas@freelords.org>

	* some cleanups of compilation issues depending on ParaGUI version

	* improved CityOccupationDialog (not yet finished)

2001-12-18    <midramas@freelords.org>

	* some updates to get FreeLords working with ParaGUI 1.0.0beta1

2001-12-17    <ulf@freelords.org>

	* fixed some compilation problems reported by Matthew J. Gillen (so he
	finds his name here :))

2001-12-12    <midramas@freelords.org>
	
	* added class CityOccupationDialog

	* added class PG_FileDialog

2001-12-10    <midramas@freelords.org>

	* bigmap: implemented the new city pictures from Daniel Rigos
	
2001-12-09    <ulf@freelords.org>

	* stack, army: added id value to identfy stacks

2001-12-06    <midramas@freelords.org>

	* smallmap, bigmap: increased the drawing performance by at least
	200%. Scrolling (moving the viewrect on the smallmap) is now smooth.
	As a side note there is only one viewrect for both maps now, which
	removes the otherwise needed sync function changed_viewrect().
	
2001-12-06    <midramas@freelords.org>

	* removed libxml and libxml++ from the dependencies, so expat is the
	only XML parser required to build FreeLords now

2001-12-04    <midramas@freelords.org>

	* Makefiles: added PROFILERFLAGS for gprof

	* player_preferences: fixed multiple armysets

	* buttons: implemented pictures for the buttons on the main page
	(thanks to James Andrews)

2001-11-30    <ulf@freelords.org>

	* path: fixed a bug which placed the first point of the path at the
	stack's current location

2001-11-28    <midramas@freelords.org>

	* RuinSearchDialog: added a dialog when searching a ruin

	* Object: Added a layer above class Location

	* ObjectList: renamed LocationList to ObjectList

	* many important bugfixes

2001-11-25    <ulf@freelords.org>

	* path: fixed a zero pointer reference in check_path and improved the
	function

2001-11-22    <ulf@freelords.org>, <midramas@freelords.org>
	
	* many files: complete bug fixing session that took many
	hours, but FreeLords needed for a long time. many bugs have been fixed
	so that I'm confident that we can release 0.1.0 now

2001-11-21    <midramas@freelords.org>

	* FightDialog: should look somewhat better now

2001-11-20    <midramas@freelords.org>

	* path: fixed "move" bug, but there seem to other too
	(e.g: you can't move into a city now; or it crashes
	 on checking the path)

2001-11-19    <midramas@freelords.org>

	* flags: implemented the new flags drawn by James Andrews

	* bigmap: small bugfixes and optimisations

	* design.txt: updated some sections that have already changed
	due to our latest work on this project

2001-11-15    <midramas@freelords.org>

	* playerlist, player: cleaned up

	* pics, selector: remove

2001-11-14    <ulf@freelords.org>, <midramas@freelords.org>

	* stacklist: fixed a bug in setting the "next" stack

	* path: fixed a bug which allowed armies to travel through enemy cities

2001-11-13    <ulf@freelords.org>, <midramas@freelords.org>

	* changed class Game_Scenario to GameScenario and cleanup it
	all up! Removed the global variable *game_scenario

	* ported MessageBox for blessing in temple

	* fixed hot-seat mode

	* updated freelords.uml a bit + miscellanous small changes
	
	* player: started to adjust it to the UML diagram

2001-11-11   <ulf@freelords.org>

	* path: complete rewrite of the whole class, paths should look finer
	and calculate faster now, ships are now handled correctly

	* tiny fixes to the army definitions

2001-11-10    <midramas@freelords.org>

	* added class LocationList

	* cleanups in class W_Edit

2001-11-08    <midramas@freelords.org>

	* various cleanups

	* added class Location (as outlined in the UML)

2001-11-06    <midramas@freelords.org>

	* changed some source so that it compiles with
	the CVS version of ParaGUI 1.0.0! This step was needed
	to enable needed features and improvements of this
	version

2001-11-05    <ulf@freelords.org>

	* path: added functions for clean removal of objects

	* stack: stack now uses these functions

	* defs.h: some changes in unit definitions

2001-11-05    <ulf@freelords.org>

	* pathitem: merged these files with path.* and removed them from
	the repository

2001-11-04    <midramas@freelords.org>

	* fight: again fixed, because the dead stacks didn't
	get removed from the stacklist

	* splash, d_map, startup_screen, player_preferences:
	many interface simplifications

2001-11-01    <ulf@freelords.org>

	* fight: the hero bonus is now taken into account

2001-10-29    <midramas@freelords.org>

	* again many interface changes

	* stacklist: clustering removed and simplified

	* fight, FightDialog: big changes, doesn't crash
	and seems to work again

2001-10-27    <midramas@freelords.org>

	* many interface simplifications that aren't yet drawn
	in the UML! (stack, path, ...)

	* fight: simplified and doesn't crash anymore


2001-10-01    <midramas@freelords.org>

	* fl: the start script has been changed to accept the
	-l option. If this is set only the LD_LIBRARY_PATH
	environment variable is set. Then the game can be started
	with ./freelords as usual! This is important for debugging
	with gdb, because it doesn't accept shell scripts as
	executables (UPDATE: DOESN'T WORK!!)
	
	* path: changed the Path class so that it now inhertis 
	list<PG_Point*> instead of using an additional variable
       	to hold the list! This simplifies the interface a bit. 

	* bigmap: doesn't need a path variable. removed.

	* stack, stacklist: the stack class has now a variable
	path which is in fact of type Path*. This allows each
	stack to calculate it's own path as it should be! 
	
	* armysetlist: Parsing the XML file seems to work now.
	Game can be loaded and crashes when trying to move an
	army.
	
2001-09-25    <midramas@freelords.org>

	* small changes to the Makefiles

	* further fixes in many files

	* moved some classes to common which had no graphical
	content

	* enhanced design.txt with Quest information

2001-09-24    <midramas@freelords.org>

	* every subdirectory has a Makefile now and of each
       	subdirectory a shared library is built

	* added a fl script in src directory which is needed to 
	start freelords, otherwise the correct library paths
	aren't set

2001-09-22    <ulf@freelords.org>

	* almost finished freelords.uml

	* added new "basic types" to defs.h

2001-09-21    <midramas@freelords.org>

        * first steps to build libraries for each source directory

        * seperated class Armysetlist from file armyset.h/cpp

        * added missing variable "grouped" and needed functions
        to class Army (who knows when this got lost?)

        * did some code fixing so that it will hopefully compile soon

2001-09-14    <ulf@freelords.org>

	* extended freelords.uml

2001-08-31    <midramas@freelords.org>

        * fight: seperated the fight class to graphic/d_fight and
        common/fight. This implementation won't compile, still much
        todo.

        * extended freelords.uml and design.txt (Fight sections)

2001-08-29    <ulf@freelords.org>

	* armyset: added deleting functions

	* extended freelords.uml

2001-08-01    <ulf82@users.sf.net>

	* army, armyset, armyset_army: rewrite to fit in the new design

	* added doc/freelords.uml to cvs tree

	* added file.h/cpp for file access

2001-07-16    <gnosticus@gmx.at>

        * improved performace of the smallmap redrawing

2001-07-15    <ulf82@users.sf.net>

	* two small bugfixes

2001-07-13    <gnosticus@gmx.at>

	* fixed the black flags

	* various bug fixes

2001-07-12    <gnosticus@gmx.at>

	* fight, fightitem, stacklist: continued to port fight
	components

2001-07-11    <gnosticus@gmx.at>

	* fight, fightitem: started porting to ParaGUI

2001-07-10    <gnosticus@gmx.at>

	* w_edit: added signal to reflect moving in the bigmap
	also in the smallmap

	* bigmap: added debuging code for missing flags

2001-06-24    <ulf82@users.sf.net>

	* player, playerlist, gamescenario: added messaging

	* mapdef: fixed a small memory leak

2001-06-21    <gnosticus@gmx.at>

	* changed all over complicated sprintf commands

	* main: added parameter detection. try it out with freelords -h
	or freelords --help
	
	* main: changed resolution detection. see freelords --help
	or freelords -h for more information

2001-06-20    <ulf82@users.sf.net>

	* removed several obsolete comments

	* citylist: fixed a bug when locating cities

	* defs, smallmap, w_edit: implemented a sample callback for the 
	viewrect_changed event using the new style

2001-06-18    <gnosticus@gmx.at>

	* pic: added James Andrews new flag pics

	* bigmap: implemented flags as pictures

	* bigmap, smallmap: fixed a bug that didn't show those widgets
	with ParaGUI 0.7.1

2001-06-13    <gnosticus@gmx.at>

	* pic: added James Andrews new swamp pics

2001-05-28    <gnosticus@gmx.at>

        * mapdef: changed the rendering code again - it crashes sometimes
        but there's no need for special workarounds anymore - will fix
        this soon

        * pic: added James Andrews new mountain pics

2001-05-25    <gnosticus@gmx.at>

	* main: now checking for available resolutions and using the best
	resolution in fullscreen mode

	* w_edit: fixed a bug that caused a crash when selecting a stack +
	calculating the size of bigmap now correctly + changed the way
	signals are handled

	* bigmap: path is now shown, but the problem doesn't seem to be
	completely fixed + flags are now shown

	* defs: added macros for signal handling

        * specification: updated by Jimmy Chin (getting better everday :)

2001-05-21    <ulf82@users.sourceforge.net>

	* bugfix: when loading armysets (Jimmy Chin)

	* updated: AUTHORS 

2001-05-18    <gnosticus@gmx.at>

        * d_buy_production, cityinfo: porting of those two finished

2001-05-17    <gnosticus@gmx.at>

        * d_buy_production: started to port

        * bigmap, cityinfo: cityinfo ported and activated in bigmap

2001-05-15    <ulf82@users.sourceforge.net>

	* gamescenario + all lists: added fl_clear() and fl_erase which 
	also free memory, game_scenario now frees all memory of the 
	lists on exit

2001-05-07    <ulf82@users.sourceforge.net>

	* defs.h: added defs.h which now contains the macros formerly in 
	armyset_army.h and mapset_tile.h

	* armyset.cpp: Armyset now clears it's memory on destruction


....porting....	(done by Michael)

2001-04-20    <gnosticus@gmx.at>

        * all files: started port to SDL + ParaGUI

2001-04-17    <gnosticus@gmx.at>

	* cityinfo: fixed bug that subtracted too much gold when
	upgrading a city

	* mapdef: fixed bug that allowed cities in water (Daniel Nilsson)

	* w_edit: when buying a production the player gold changed are
	immediately reflected in the gold-status on the main screen
	(Daniel Nilsson)

	* player: changed to QObject to allow emitting of status_changes
	(Daniel Nilsson)

	* playerlist: passes the status_changes of player up to w_edit
	(Daniel Nilsson)

	* w_edit: fixed bug that didn't activate the search button upon a heros
	arrival on a ruin or temple (Daniel Nilsson)

2001-04-16    <ulf82@users.sourceforge.net>

	* fight: implemented ARMY_HERO, ARMY_CAVALRY, ARMY_ANTICAVALRY 
	(not tested yet)

	* game_scenario, mapdef: fixed a large memory leak; mapdef now 
	deletes the map array on destruction ( >1meg per game)

2001-04-13    <ulf82@users.sourceforge.net>

	* many files: implemented army bonus structure and first army 
	bonus (ARMY_SHIP)

	* bigmap, stacklist, w_edit: fixed a segfault bug during fights

	* city: fixed a bug which caused a segfault when the city was 
	full of armies

	* city: fixed a bug which made cities produce a hero if 
	production was set to none

	* cityinfo: the gold needed for buying a production is now 
	subtracted from the players gold

	* stacklist: fixed a bug which could cause an endless loop in 
	Stacklist::join()

2001-04-08    <ulf82@users.sourceforge.net>

	* w_edit: heroes now can also search temples

	* re-edited config files for the two armysets
	(design reasons & adjusted army properties a bit)

	* move bonus is now done via macros defined in mapset_tile.h

2001-04-04    <gnosticus@gmx.at>

	* added two new hill pictures instead of the old one (James Andrews)

	* maptile: implemented the new hill pictures and randomly choose which
	one to draw -> because the rendering engine is dependent on the pictures
	we get from James Andrews (and he has still not decided how to do them)
	it is a quick hack. The rendering engine definitely needs to be rewritten
	in the next releases (0.2.0?)

2001-04-01    <ulf82@users.sourceforge.net>

	* bigmap, w_edit, stackinfo: the stackinfo widget now stays visible 
	throughout the game; this also fixes a bug when losing a battle
	(Ulf Lorenz)

	* client: fixed a recursive macro call when DEBUG_IT was enabled
	(Ulf Lorenz)

2001-03-28    <gnosticus@gmx.at>

        * fight, stacklist: fixed bug that caused segfault after losing
        a fight and clicking somewhere on the map (Ulf Lorenz)

2001-03-20    <gnosticus@gmx.at>

	* many files: memory leak fixed (in Fight), added class Fightitem,
       	setRGB bugfix and general code cleanup (Ulf Lorenz)

2001-03-12    <gnosticus@gmx.at>

	* mapdef: load map function now works, just create a map in the mapeditor
	and load it in FreeLords
	
	* pics: new pictures from James Andrews

	* many files: patch so that all armies in the city defend it against
	attackers (Daniel Nilsson)

2001-03-05    <gnosticus@gmx.at>

	* many files: memory leak fixing and code clean-up (Ulf Lorenz)

2001-03-02    <gnosticus@gmx.at>
	
	* many files: used explicit typecasting to avoid error messages
	on broken compilers

2001-02-28    <gnosticus@gmx.at>

	* mapdef: updates to "smoothing-code"

	* stack: show strongest army or hero as picture for stack
	(Daniel Nilsson)

2001-02-27    <gnosticus@gmx.at>

	* added new hills pic (James Andrews)

2001-02-26    <gnosticus@gmx.at>

	* citiesreport: implemented cities-report (Daniel Nilsson)

	* stacklist: bugfix when moving armies (Daniel Nilsson)

	* stack: always displaying heroes first in stack (Daniel Nilsson)

2001-02-25    <gnosticus@gmx.at>

	* armyset_army: changed enum move_bonus to be more reasonable
	(Ulf Lorenz)

	* updated default.xml of default armyset (Ulf Lorenz)

	* changed default to default.xml of third_age (Ulf Lorenz)

	* army: deleted property move_bonus. now accessable with get_move_bonus()
	- from armyset_army (Ulf Lorenz)

	* stacklist: fixed a bug that could cause segfault when attacker dies
	(Ulf Lorenz)

	* mapset_tile: added enum Maptile_Type + methods/properties (Ulf Lorenz)

	* pic/map/default/default added Maptiley_Type (Ulf Lorenz)

	* mapdef:added loading Maptile_Typed from mapdef-file (Ulf Lorenz)

	* stack: changed to use move_bonus (Ulf Lorenz)

	* army: rewritten decrement_moves (Ulf Lorenz)

	* army: fixed a small bug in decrement_moves

	* w_main: bugfix "no signal" (Ulf Lorenz)

	* new water pictures (James Andrews)
	
2001-02-20    <gnosticus@gmx.at>

	* armyset_army, army: added move bonus variable

	* armyset: changed load function to use the new XML format

2001-02-20    <gnosticus@gmx.at>

	* d_buy_production, cityinfo: finished implementing "buy production"

2001-02-20    <gnosticus@gmx.at>

	* cityinfo: fixed bug that allowed upgrading of city without enough
	money 
	
	* d_buy_production: implemented "buy production" in cityinfo

2001-02-19    <gnosticus@gmx.at>

	* selector: removed! implemented in bigmap now... was not enough to
	justify a class 

	* maptile: added new forest! looks like we get a decoration layer soon

2001-02-05    <gnosticus@gmx.at>

	* path: improvements to the path finding algorithm + bugfixes
	(Ulf Lorenz)

2001-02-03    <gnosticus@gmx.at>

	* path, bigmap, stacklist: improvements to the path finding
	algorithm & recalculation when obstacles are in the way
	(Ulf Lorenz)

2001-01-26    <gnosticus@gmx.at>

	* path, pathitem: implemented the shortest path algorithm A*
	(Ulf Lorenz)

2001-01-26    <gnosticus@gmx.at>

	* mapset_tile: changed number of pixmaps to 29 

	* mapdef: added smooth(int, int) & smooth_all() function. together
	they calculate the correct transitions for the map 

2000-12-29    <gnosticus@gmx.at>

	* armyinfo: changed Single_StackInfo to Armyinfo and gave it it's
	own class :) 

	* many files: added multiple armysets 

	* pics: put the pictures of map & army to it specific classes
	and cleaned up pics in that way 

	* stackinfo: fixed bug that caused layout errors 

2000-12-29    <gnosticus@gmx.at>

	* stackinfo: added new class Single_StackInfo which implements
	a hitpoint status bar 

	* w_main: added hitpoints to armies (Ulf Lorenz)

	* d_map: added for further options when selecting random maps

	* many files: changed file structure again (Ulf Lorenz)

2000-12-17    <gnosticus@gmx.at>

	* global: deleted defaults commandline option (not needed anymore)
	
	* client: added many new methods 

	* many files: too many changes to list 

2000-12-10    <gnosticus@gmx.at>

	* smallmap: fixed problem that scrolling to the	bottom right corner
        didn't result in viewing the bottom right part of the map in the
        bigmap widget 

	* goldreport: added goldreport. click on Report->Gold and see for
	yourself (Ulf Lorenz)

	* genmap.py: fixed genmap.py to create random maps without cities
	placed in the water (John Farrell)

	* hero_male_names.py: added script that generates random names for male
	heroes (John Farrell)

2000-11-28    <gnosticus@gmx.at>

	* cityinfo: added "no production" button and checking for the status
	 of the "buy production" button 

	* w_edit: fixed crash when occupying a city and clicking "next turn"

	* city: added set_random_armytypes() 

2000-11-28    <gnosticus@gmx.at>

	* cityinfo: changed the dialog to be more informative on
	the production and added the buy_production button  

	* genmap.py: new version wich produced 2 maps, one that shows the
	maptiles, the other one the building. bugfix has been done to 
	the cities (John Farrell)

	* bigmap: fixed but that allowed viewing of other players cities

2000-11-26    <gnosticus@gmx.at>

	* mapdef: implemented the city_database. when creating a random
	map, the cities will now get a name randomly chosen from the
	citynames textfile 

	* stack: bugfix when splitting a stack (Ulf Lorenz)

2000-11-21    <gnosticus@gmx.at>

	* stack: changed moving behaviour, now stacks stop when something
	blocks it's path 

	* many files: maps that are made with the mapeditor can be loaded
	

	* w_edit: fixed bug with buttons that didn't show correct state
	(enabled, disabled) when changing the selected stack 

	* pictures: updated default armyset 

	* mapdef: fixed bug that caused segfault on startup sometimes
	
	
2000-11-20    <gnosticus@gmx.at>

	* genmap.py: implemented a python script John Farrell sent me
	that generates random maps	  (Michael Bartl, John Farrell)
	
	* mapset_tile: added a class that handles a single tile of
	a mapset -> this splitted the mapset_tile from the maptile
	and saves memory (at least 200kb)

2000-11-19    <gnosticus@gmx.at>

	* all files: major rewrite 

2000-10-30    <gnosticus@gmx.at>

	* many files: changed to allow different mapsets 

2000-10-18    <tobi@kreativ-langeweile.de>

	* CVS Snapshot-source released at SF		(Tobias Mathes)

	* Opening of "old" file Archive at 
	  http://www.ideenpark.de/files/CVS/		(Tobias Mathes)

2000-10-16    <gnosticus@gmx.at>

	* ruin, w_main: added search function for heroes in ruins

	* stack: fixed joining and splitting of stacks again - always
	pointer problems 

	* many_files: added armyset from 666_god + completed armyset from
	James Andrews 

	* army: added production_cost variable which is needed for the
	"buy production" function 

	* many_files: changed the paths to the various pics for the new
	directory structure 

2000-10-13    <tobi@kreativ-langeweile.de>

	* "AUTHORS" update				(Anluan O'Brien)

	* added rejoining of stacks that have been 
	splitRFT					(Anluan O'Brien)

	* CVS Snapshot-source released at SF		(Tobias Mathes)

	* "AUTHORS" update				(Tobias Mathes)

	* RFT - Request for time ... have one at WE	(Tobias Mathes)

2000-10-12    <tobi@kreativ-langeweile.de>

	* website upload				(Tobias Mathes)
	
	* army-graphics added to "Screenshots.shtml"	(Tobias Mathes)

2000-10-11    <gnosticus@gmx.at>

	* moving stacks: changed the stack behaviour to be more consistent
	with w*rl*rds and to enhance playability 

	* startup_screen: added defaults 2 players and removed
	the not used progressbar 

2000-10-10    <gnosticus@gmx.at>

	* added buttons: move stack, stack defend, stack defend + next stack,
	next stack, stack search 

	* path: added class that draws the path of a stack 

	* stack: excluded the function to calculate the path and changed
	the move_it function to use the calculated path	

2000-10-09    <gnosticus@gmx.at>

	* placeXXX: the place functions are MUCH faster now (Michael Bart)

	* temple: added temple - not yet searchable for hero 

	* ruin: added ruin - not yet searchable for hero 

	* w_main: changed display_first_city() to only show
	the first city when it is NOT on the screen 

	* hero_offer: excluded the dialog for hero offerings
	from w_main and made hero_offer.h/cpp with some minor
	enhancements 

	* pics: added James Andrews new army pics, thanx to James 

	* pics: converted water.xpm & demon.xpm to png
	to make the package smaller 

	* stack: changed the city defense calculation to reflect the
	city-defense-level - not tested yet 

	* added: sword picture from Daniel Rigos 

	* fight: now with delay to make progress visible 

	* smallmap: changed so that stacks and cities are visible on it
	

	* fixed: SEG-FAULT on stack-splitting 

	* many_files: made many "asthetic changes 

2000-10-05    <golfnut299@bigfoot.com> <gnosticus@gmx.at>
	
	* cityinfo: added an upgrade button so now you can
	upgrade the citys defense level for cash 

	* many_files: made some "asthetic" changes 

	* pictures: changed the city pic with the new one from 
	Daniel Rigos (MUCH better) and used this pictures background
	as new grass pic 

	* pics: excluded the pics class from global and	added a load function
	to easier import different file formats - PNG, BMP, XPM,...
	

	* stack: Implemented a check so that all armies in a city will defend
	it, also if the armies are defeated, the victor is allowed in.
	(Chris Slater)

	* many_files: All types of warriors now have defence and vitality stats
	(Chris Slater)

	* fight: Changed the luck factor from +/- 25% to +/- 15%. Also added
	a terrain factor where the armies recieve bonuses during combat.
	(Chris Slater)
	
2000-10-04    <gnosticus@gmx.at>

	* smallmap: changed the way the viewrect reactes to the mouse 
	

	* mapdef: changed the city distribution so that
	cities can't overlap anymore - very slow 

	* many_files: added heroes, but without any special abilities 

	* city: fixed a small bug in City::produce_army() 

2000-10-03    <gnosticus@gmx.at>

	* global: added that all players start with one stack 

	* global, city, player: added neutral player + cities 

	* Makefile: changed so that -lqt is found now (Chris Slater)

	* stack: squashed a hideous bug that caused a crash sometimes when
	joining stacks - took me 2 1/2 hours! 

	* many_files: made code more readable and "asthetic" (Chris Slater)

	* stack: added fight when occupying a city (Chris Slater)

	* splash_screen.png: changed the filetype of the splash_picture to
	decrement the filesize from 640k to 240k 

	* selector, bigmap: added a selector - a marker that indicates
	which stack is selected 

2000-10-02    <gnosticus@gmx.at>

	* w_main: added function to display first city of activePlayer
	on beginning of turn 

	* smallMap, bigMap: changed code to seperate smallMap from bigMap

	* w_main: added announcement of next player for 1st player 
	
	

2000-09-30    <gnosticus@gmx.at>

	* splash: added splash_screen - thanks to Daniel Rigos for
	the great pic 
