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# 11.4. Specially Protect Secrets (Passwords and Keys) in User Memory

If your application must handle passwords or non-public keys (such as session keys, private keys, or secret keys), try to hide them and overwrite them immediately after using them so they have minimal exposure.

Systems such as Linux support the mlock() and mlockall() calls to keep memory from being paged to disk (since someone might acquire the kep later from the swap file). Note that on Linux this is a privileged system call, which causes its own issues (do I grant the program superuser privileges so it can call mlock, if it doesn't need them otherwise?).

Also, if your program handles such secret values, be sure to disable creating core dumps (via ulimit). Otherwise, an attacker may be able to halt the program and find the secret value in the data dump.

Beware - normally processes can monitor other processes through the calls for debuggers (e.g., via ptrace(2) and the /proc pseudo-filesystem) [Venema 1996] Kernels usually protect against these monitoring routines if the process is setuid or setgid (on the few ancient ones that don't, there really isn't a good way to defend yourself other than upgrading). Thus, if your process manages secret values, you probably should make it setgid or setuid (to a different unprivileged group or user) to forceably inhibit this kind of monitoring. Unless you need it to be setuid, use setgid (since this grants fewer privileges).

Then there's the problem of being able to actually overwrite the value, which often becomes language and compiler specific. In many languages, you need to make sure that you store such information in mutable locations, and then overwrite those locations. For example, in Java, don't use the type String to store a password because Strings are immutable (they will not be overwritten until garbage-collected and then reused, possibly a far time in the future). Instead, in Java use char[] to store a password, so it can be immediately overwritten. In Ada, use type String (an array of characters), and not type Unbounded_String, to make sure that you have control over the contents.

In many languages (including C and C++), be careful that the compiler doesn't optimize away the "dead code" for overwriting the value - since in this case it's not dead code. Many compilers, including many C/C++ compilers, remove writes to stores that are no longer used - this is often referred to as "dead store removal." Unfortunately, if the write is really to overwrite the value of a secret, this means that code that appears to be correct will be silently discareded. Ada provides the pragma Inspection_Point; place this after the code erasing the memory, and that way you can be certain that the object containing the secret will really be erased (and that the the overwriting won't be optimized away).

A Bugtraq post by Andy Polyakov (November 7, 2002) reported that the C/C++ compilers gcc version 3 or higher, SGI MIPSpro, and the Microsoft compilers eliminated simple inlined calls to memset intended to overwrite secrets. This is allowed by the C and C++ standards. Other C/C++ compilers (such as gcc less than version 3) preserved the inlined call to memset at all optimization levels, showing that the issue is compiler-specific. Simply declaring that the destination data is volatile doesn't help on all compilers; both the MIPSpro and Microsoft compilers ignored simple "volatilization". Simply "touching" the first byte of the secret data doesn't help either; he found that the MIPSpro and GCC>=3 cleverly nullify only the first byte and leave the rest intact (which is actually quite clever - the problem is that the compiler's cleverness is interfering with our goals). One approach that seems to work on all platforms is to write your own implementation of memset with internal "volatilization" of the first argument (this code is based on a workaround proposed by Michael Howard):

     void *guaranteed_memset(void *v,int c,size_t n)
      { volatile char *p=v; while (n--) *p++=c; return v; }

Then place this definition into an external file to force the function to be external (define the function in a corresponding .h file, and #include the file in the callers, as is usual). This approach appears to be safe at any optimization level (even if the function gets inlined).

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