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SoText2.h
1 #ifndef COIN_SOTEXT2_H
2 #define COIN_SOTEXT2_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoShape.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFEnum.h>
32
33 class COIN_DLL_API SoText2 : public SoShape {
34 typedef SoShape inherited;
35
36 SO_NODE_HEADER(SoText2);
37
38 public:
39 static void initClass(void);
40 SoText2(void);
41
42 enum Justification {
43 LEFT = 1,
44 RIGHT,
45 CENTER
46 };
47
48 SoMFString string;
49 SoSFFloat spacing;
50 SoSFEnum justification;
51
52 virtual void GLRender(SoGLRenderAction * action);
53 virtual void rayPick(SoRayPickAction * action);
54 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
55
56 protected:
57 virtual ~SoText2();
58
59 virtual void generatePrimitives(SoAction * action);
60 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
61
62 private:
63 class SoText2P * pimpl;
64 friend class SoText2P;
65 };
66
67 #endif // !COIN_SOTEXT2_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoText2::spacing
SoSFFloat spacing
Definition: SoText2.h:49
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoText2::justification
SoSFEnum justification
Definition: SoText2.h:50
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoText2
The SoText2 class is a node type for visualizing 2D text aligned with the camera plane.SoText2 text is not scaled according to the distance from the camera, and is not influenced by rotation or scaling as 3D primitives are. If these are properties that you want the text to have, you should instead use an SoText3 or SoAsciiText node.
Definition: SoText2.h:33
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoText2::string
SoMFString string
Definition: SoText2.h:48
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoMFString
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoText2::Justification
Justification
Definition: SoText2.h:42
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoShape
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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