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SoPendulum.h
1 #ifndef COIN_SOPENDULUM_H
2 #define COIN_SOPENDULUM_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoRotation.h>
29 #include <Inventor/fields/SoSFRotation.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoSFBool.h>
32
33 class SoElapsedTime;
34 class SoCalculator;
35 class SoInterpolateRotation;
36
37 class COIN_DLL_API SoPendulum : public SoRotation {
38 typedef SoRotation inherited;
39
40 SO_NODE_HEADER(SoPendulum);
41
42 public:
43 static void initClass(void);
44 SoPendulum(void);
45
46 SoSFRotation rotation0;
47 SoSFRotation rotation1;
48 SoSFFloat speed;
49 SoSFBool on;
50
51 virtual void write(SoWriteAction * action);
52
53 protected:
54 virtual ~SoPendulum();
55
56 private:
57 virtual SoNode * copy(SbBool copyconnections = FALSE) const;
58 void deconnectInternalEngine(void);
59 void reconnectInternalEngine(void);
60
61 SoInterpolateRotation * interpolator;
62 SoCalculator * calculator;
63 SoElapsedTime * timer;
64 };
65
66 #endif // !COIN_SOPENDULUM_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoPendulum
The SoPendulum class is used to create oscillating rotations.A smooth transition between rotation0 an...
Definition: SoPendulum.h:37
SoPendulum::on
SoSFBool on
Definition: SoPendulum.h:49
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFRotation
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElapsedTime
The SoElapsedTime class is a controllable time source engine.The additional functionality provided by...
Definition: SoElapsedTime.h:35
SoNode::copy
virtual SoNode * copy(SbBool copyconnections=FALSE) const
Definition: SoNode.cpp:407
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoInterpolateRotation
The SoInterpolateRotation class is used to interpolate between two rotations.
Definition: SoInterpolateRotation.h:30
SoPendulum::rotation0
SoSFRotation rotation0
Definition: SoPendulum.h:46
SoPendulum::rotation1
SoSFRotation rotation1
Definition: SoPendulum.h:47
SoCalculator
General purpose calculator for floats and 3D float vectors.The SoCalculator uses the values from the ...
Definition: SoCalculator.h:36
SoPendulum::speed
SoSFFloat speed
Definition: SoPendulum.h:48
SoRotation
The SoRotation class specifies a rotation transformation.Use nodes of this class type to re-orient ge...
Definition: SoRotation.h:31
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoWriteAction
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
SoNode::write
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217

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