| http://www.sim.no/ http://www.coin3d.org/

SoDirectionalLightManip.h
1 #ifndef COIN_SODIRECTIONALLIGHTMANIP_H
2 #define COIN_SODIRECTIONALLIGHTMANIP_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoDirectionalLight.h>
28 #include <Inventor/tools/SbLazyPimplPtr.h>
29 #ifndef COIN_INTERNAL
30 #include <Inventor/draggers/SoDragger.h>
31 #endif
32
33 class SoChildList;
34 class SoDragger;
35 class SoFieldSensor;
36 class SoPath;
37 class SoSensor;
38 class SbVec3f;
39 class SbMatrix;
40 class SoDirectionalLightManipP;
41
42 class COIN_DLL_API SoDirectionalLightManip : public SoDirectionalLight {
43 typedef SoDirectionalLight inherited;
44
45 SO_NODE_HEADER(SoDirectionalLightManip);
46
47 public:
48 static void initClass(void);
49 SoDirectionalLightManip(void);
50
51 SoDragger * getDragger(void);
52 SbBool replaceNode(SoPath * path);
53 SbBool replaceManip(SoPath * path, SoDirectionalLight * newone) const;
54
55 virtual void doAction(SoAction * action);
56 virtual void callback(SoCallbackAction * action);
57 virtual void GLRender(SoGLRenderAction * action);
58 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
59 virtual void getMatrix(SoGetMatrixAction * action);
60 virtual void handleEvent(SoHandleEventAction * action);
61 virtual void pick(SoPickAction * action);
62 virtual void search(SoSearchAction * action);
63
64 virtual SoChildList * getChildren(void) const;
65
66 protected:
67 virtual ~SoDirectionalLightManip(void);
68
69 void setDragger(SoDragger * newdragger);
70
71 virtual void copyContents(const SoFieldContainer * fromfc, SbBool copyconnections);
72 static void transferFieldValues(const SoDirectionalLight * from, SoDirectionalLight * to);
73
74 static void valueChangedCB(void * f, SoDragger * d);
75 static void fieldSensorCB(void * f, SoSensor * d);
76
77 SoFieldSensor * directionFieldSensor;
78 SoFieldSensor * colorFieldSensor;
79 SoChildList * children;
80
81 private:
82 void attachSensors(const SbBool onoff);
83
84 private:
85 SbLazyPimplPtr<SoDirectionalLightManipP> pimpl;
86
87 SoDirectionalLightManip(const SoDirectionalLightManip & rhs);
88 SoDirectionalLightManip & operator = (const SoDirectionalLightManip & rhs);
89 }; // SoDirectionalLightManip
90
91 #endif // !COIN_SODIRECTIONALLIGHTMANIP_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoNode::copyContents
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
SoDirectionalLight::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoDirectionalLight.cpp:144
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoFieldContainer
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoDirectionalLightManip::colorFieldSensor
SoFieldSensor * colorFieldSensor
Definition: SoDirectionalLightManip.h:78
SoNode::search
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoDirectionalLightManip::directionFieldSensor
SoFieldSensor * directionFieldSensor
Definition: SoDirectionalLightManip.h:77
SoDirectionalLightManip::children
SoChildList * children
Definition: SoDirectionalLightManip.h:79
SoChildList
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
SoPath
The SoPath class is a container class for traversal path descriptions.SoPath objects contain a list o...
Definition: SoPath.h:43
SoDragger
The SoDragger class is the base class for all draggers.Draggers is a mechanism used for letting the e...
Definition: SoDragger.h:55
SoSensor
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoFieldSensor
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
SoDirectionalLightManip
The SoDirectionalLightManip class is used to manipulate SoDirectionalLight nodes. ...
Definition: SoDirectionalLightManip.h:42
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoHandleEventAction
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
SoLight::callback
virtual void callback(SoCallbackAction *action)
Definition: SoLight.cpp:131
SoNode::handleEvent
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
SoDragger.h
SoNode::getChildren
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
SoDirectionalLight
The SoDirectionalLight class is a node type for specifying directional light sources.A directional light source provides a model of light sources which are at infinite distance from the geometry it illuminates, thereby having no set position and consisting of an infinite volume of parallel rays.
Definition: SoDirectionalLight.h:31
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.