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Public Member Functions | Protected Attributes | Related Functions | List of all members
SbVec4d Class Reference
Base Classes

The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations. More...

`#include <Inventor/SbVec4d.h>`

## Public Member Functions

| SbVec4d (void)
| SbVec4d (const double v[4])
| SbVec4d (double x, double y, double z, double w)
| SbVec4d (const SbVec4f &v)
| SbVec4d (const SbVec4b &v)
| SbVec4d (const SbVec4s &v)
| SbVec4d (const SbVec4i32 &v)
SbVec4d & | setValue (const double v[4])
SbVec4d & | setValue (double x, double y, double z, double w)
SbVec4d & | setValue (const SbVec4f &v)
SbVec4d & | setValue (const SbVec4b &v)
SbVec4d & | setValue (const SbVec4s &v)
SbVec4d & | setValue (const SbVec4i32 &v)
const double * | getValue (void) const
void | getValue (double &x, double &y, double &z, double &w) const
double & | operator[] (int i)
const double & | operator[] (int i) const
double | dot (const SbVec4d &v) const
SbBool | equals (const SbVec4d &v, double tolerance) const
void | getReal (SbVec3d &v) const
double | length (void) const
double | sqrLength (void) const
void | negate (void)
double | normalize (void)
SbVec4d & | operator*= (double d)
SbVec4d & | operator/= (double d)
SbVec4d & | operator+= (const SbVec4d &v)
SbVec4d & | operator-= (const SbVec4d &v)
SbVec4d | operator- (void) const
void | print (FILE *fp) const

## Protected Attributes

double | vec [4]

## Related Functions

(Note that these are not member functions.)
SbVec4d | operator* (const SbVec4d &v, double d)
SbVec4d | operator* (double d, const SbVec4d &v)
SbVec4d | operator/ (const SbVec4d &v, double d)
SbVec4d | operator+ (const SbVec4d &v1, const SbVec4d &v2)
SbVec4d | operator- (const SbVec4d &v1, const SbVec4d &v2)
int | operator== (const SbVec4d &v1, const SbVec4d &v2)
int | operator!= (const SbVec4d &v1, const SbVec4d &v2)

## Detailed Description

The SbVec4d class is a 4 dimensional vector with double precision floating point coordinates.

This vector class is not by many other classes in Coin. It provides storage for a 3 dimensional homogeneoues vector (with the 4 components usually referred to as <x, y, z, w>) aswell as simple double precision floating point arithmetic operations.

See also
  SbVec2s, SbVec2f, SbVec2d, SbVec3s, SbVec3f, SbVec3d, SbVec4f.

## Constructor & Destructor Documentation

## ◆ SbVec4d() [1/7]

SbVec4d::SbVec4d | ( | void |  | ) |

inline

The default constructor does nothing. The vector coordinates will be uninitialized until a call the setValue().

## ◆ SbVec4d() [2/7]

SbVec4d::SbVec4d | ( | const double | v[4] | ) |

inline

Constructs an SbVec4d instance with initial values from v.

## ◆ SbVec4d() [3/7]

SbVec4d::SbVec4d | ( | double | x,
|  | double | y,
|  | double | z,
|  | double | w
| ) |  |

inline

Constructs an SbVec4d instance with the initial homogeneous vector set to <x,y,z,w>.

## ◆ SbVec4d() [4/7]

SbVec4d::SbVec4d | ( | const SbVec4f & | v | ) |

inlineexplicit

Constructs an SbVec4d instance from an SbVec4f instance.

## ◆ SbVec4d() [5/7]

SbVec4d::SbVec4d | ( | const SbVec4b & | v | ) |

inlineexplicit

Constructs an SbVec4d instance from an SbVec4b instance.

Since
  Coin 2.5

## ◆ SbVec4d() [6/7]

SbVec4d::SbVec4d | ( | const SbVec4s & | v | ) |

inlineexplicit

Constructs an SbVec4d instance from an SbVec4s instance.

Since
  Coin 2.5

## ◆ SbVec4d() [7/7]

SbVec4d::SbVec4d | ( | const SbVec4i32 & | v | ) |

inlineexplicit

Constructs an SbVec4d instance from an SbVec4i32 instance.

Since
  Coin 2.5

## Member Function Documentation

## ◆ setValue() [1/6]

SbVec4d & SbVec4d::setValue | ( | const double | v[4] | ) |

inline

Set new coordinates for the vector from v. Returns reference to self.

See also
  getValue().

## ◆ setValue() [2/6]

SbVec4d & SbVec4d::setValue | ( | double | x,
|  | double | y,
|  | double | z,
|  | double | w
| ) |  |

inline

Set new coordinates for the vector. Returns reference to self.

See also
  getValue().

## ◆ setValue() [3/6]

SbVec4d & SbVec4d::setValue | ( | const SbVec4f & | v | ) |

Since
  Coin 2.5

## ◆ setValue() [4/6]

SbVec4d & SbVec4d::setValue | ( | const SbVec4b & | v | ) |

Since
  Coin 2.5

## ◆ setValue() [5/6]

SbVec4d & SbVec4d::setValue | ( | const SbVec4s & | v | ) |

Since
  Coin 2.5

## ◆ setValue() [6/6]

SbVec4d & SbVec4d::setValue | ( | const SbVec4i32 & | v | ) |

Since
  Coin 2.5

## ◆ getValue() [1/2]

const double * SbVec4d::getValue | ( | void |  | ) | const

inline

Returns a pointer to an array of four doubles containing the x, y, z and w coordinates of the vector.

See also
  setValue().

## ◆ getValue() [2/2]

void SbVec4d::getValue | ( | double & | x,
|  | double & | y,
|  | double & | z,
|  | double & | w
| ) |  | const

inline

Returns the x, y, z and w coordinates of the vector.

See also
  setValue().

## ◆ operator[]() [1/2]

double & SbVec4d::operator[] | ( | int | i | ) |

inline

Index operator. Returns modifiable x, y, z or w component of vector.

See also
  getValue() and setValue().

## ◆ operator[]() [2/2]

const double & SbVec4d::operator[] | ( | int | i | ) | const

inline

Index operator. Returns x, y, z or w component of vector.

See also
  getValue() and setValue().

## ◆ dot()

double SbVec4d::dot | ( | const SbVec4d & | v | ) | const

inline

Calculates and returns the result of taking the dot product of this vector and v.

## ◆ equals()

SbBool SbVec4d::equals | ( | const SbVec4d & | v,
|  | double | tolerance
| ) |  | const

Compares the vector with v and returns `TRUE` if the distance between the vectors is smaller or equal to the square root of tolerance.

The comparison is done in 4D-space, i.e. the w component of the vector is not used to make x, y and z into Cartesian coordinates first.

## ◆ getReal()

void SbVec4d::getReal | ( | SbVec3d & | v | ) | const

Returns the vector as a Cartesian 3D vector in v. This means that the 3 first components x, y and z will be divided by the fourth, w.

## ◆ length()

double SbVec4d::length | ( | void |  | ) | const

Return the length of the vector in 4D space.

## ◆ sqrLength()

double SbVec4d::sqrLength | ( | void |  | ) | const

inline

Return the square of the length of the vector in 4D space.

## ◆ negate()

void SbVec4d::negate | ( | void |  | ) |

inline

Negate the vector.

## ◆ normalize()

double SbVec4d::normalize | ( | void |  | ) |

Normalize the vector to unit length. Return value is the original length of the vector before normalization.

## ◆ operator*=()

SbVec4d & SbVec4d::operator*= | ( | double | d | ) |

inline

Multiply components of vector with value d. Returns reference to self.

## ◆ operator+=()

SbVec4d & SbVec4d::operator+= | ( | const SbVec4d & | v | ) |

inline

SbVec4d & SbVec4d::operator /= (double d)

Divides components of vector with value d. Returns reference to self.

Adds this vector and vector v. Returns reference to self.

## ◆ operator-=()

SbVec4d & SbVec4d::operator-= | ( | const SbVec4d & | v | ) |

inline

Subtracts vector v from this vector. Returns reference to self.

## ◆ operator-()

SbVec4d SbVec4d::operator- | ( | void |  | ) | const

inline

Non-destructive negation operator. Returns a new SbVec4d instance which has all components negated.

See also
  negate().

## ◆ print()

void SbVec4d::print | ( | FILE * | fp | ) | const

Dump the state of this object to the file stream. Only works in debug version of library, method does nothing in an optimized compile.

## Friends And Related Function Documentation

## ◆ operator*() [1/2]

SbVec4d operator* | ( | const SbVec4d & | v,
|  | double | d
| ) |  |

related

Returns an SbVec4d instance which is the components of vector v multiplied with d.

## ◆ operator*() [2/2]

SbVec4d operator* | ( | double | d,
|  | const SbVec4d & | v
| ) |  |

related

Returns an SbVec4d instance which is the components of vector v multiplied with d.

## ◆ operator/()

SbVec4d operator/ | ( | const SbVec4d & | v,
|  | double | d
| ) |  |

related

Returns an SbVec4d instance which is the components of vector v divided on the scalar factor d.

## ◆ operator+()

SbVec4d operator+ | ( | const SbVec4d & | v1,
|  | const SbVec4d & | v2
| ) |  |

related

Returns an SbVec4d instance which is the sum of vectors v1 and v2.

## ◆ operator-()

SbVec4d operator- | ( | const SbVec4d & | v1,
|  | const SbVec4d & | v2
| ) |  |

related

Returns an SbVec4d instance which is vector v2 subtracted from vector v1.

## ◆ operator==()

int operator== | ( | const SbVec4d & | v1,
|  | const SbVec4d & | v2
| ) |  |

related

Returns 1 if v1 and v2 are equal, 0 otherwise.

See also
  equals().

## ◆ operator!=()

int operator!= | ( | const SbVec4d & | v1,
|  | const SbVec4d & | v2
| ) |  |

related

Returns 1 if v1 and v2 are not equal, 0 if they are equal.

See also
  equals().

The documentation for this class was generated from the following files:

- SbVec4d.h
- SbVec4d.cpp

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.