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SoPerspectiveCamera.h
1 #ifndef COIN_SOPERSPECTIVECAMERA_H
2 #define COIN_SOPERSPECTIVECAMERA_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoCamera.h>
29
30 class COIN_DLL_API SoPerspectiveCamera : public SoCamera {
31 typedef SoCamera inherited;
32
33 SO_NODE_HEADER(SoPerspectiveCamera);
34
35 public:
36 static void initClass(void);
37 SoPerspectiveCamera(void);
38
39 SoSFFloat heightAngle;
40
41 virtual void scaleHeight(float scalefactor);
42 virtual SbViewVolume getViewVolume(float useaspectratio = 0.0f) const;
43
44 protected:
45 virtual ~SoPerspectiveCamera();
46
47 virtual void viewBoundingBox(const SbBox3f & box, float aspect, float slack);
48 };
49
50 #endif // !COIN_SOPERSPECTIVECAMERA_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoCamera
The SoCamera class is the abstract base class for camera definition nodes.To be able to view a scene...
Definition: SoCamera.h:54
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoCamera::scaleHeight
virtual void scaleHeight(float scalefactor)=0
SoCamera::viewBoundingBox
virtual void viewBoundingBox(const SbBox3f &box, float aspect, float slack)=0
SoCamera::getViewVolume
virtual SbViewVolume getViewVolume(float useaspectratio=0.0f) const =0
SoPerspectiveCamera::heightAngle
SoSFFloat heightAngle
Definition: SoPerspectiveCamera.h:39
SbViewVolume
The SbViewVolume class is a viewing volume in 3D space.This class contains the necessary information ...
Definition: SbViewVolume.h:41
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoPerspectiveCamera
The SoPerspectiveCamera class defines a camera node with perspective rendering.For realistic looking ...
Definition: SoPerspectiveCamera.h:30

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