| http://www.sim.no/ http://www.coin3d.org/

SoTextureCoordinateNormalMap.h
1 #ifndef COIN_SOTEXTURECOORDINATENORMAP_MAP_H
2 #define COIN_SOTEXTURECOORDINATENORMAP_MAP_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTextureCoordinateFunction.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/SbVec4f.h>
31 #include <Inventor/SbVec3f.h>
32
33 class COIN_DLL_API SoTextureCoordinateNormalMap : public SoTextureCoordinateFunction {
34 typedef SoTextureCoordinateFunction inherited;
35
36 SO_NODE_HEADER(SoTextureCoordinateNormalMap);
37
38 public:
39 static void initClass(void);
40 SoTextureCoordinateNormalMap(void);
41
42 virtual void doAction(SoAction * action);
43 virtual void GLRender(SoGLRenderAction * action);
44 virtual void pick(SoPickAction * action);
45 virtual void callback(SoCallbackAction * action);
46
47 protected:
48 virtual ~SoTextureCoordinateNormalMap();
49
50 private:
51 static const SbVec4f & generate(void *userdata,
52 const SbVec3f & p,
53 const SbVec3f & n);
54 static void handleTexgen(void *data);
55 };
56
57 #endif // !COIN_SOTEXTURECOORDINATENORMAP_MAP_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SbVec4f
The SbVec4f class is a 4 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec4f.h:40
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoTextureCoordinateNormalMap
The SoTextureCoordinateNormalMap class generates texture coordinates by projecting onto a surrounding...
Definition: SoTextureCoordinateNormalMap.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoTextureCoordinateFunction
The SoTextureCoordinateFunction class is an abstract base class for texture coordinate generating nod...
Definition: SoTextureCoordinateFunction.h:29
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.