| http://www.sim.no/ http://www.coin3d.org/

SoQuadMesh.h
1 #ifndef COIN_SOQUADMESH_H
2 #define COIN_SOQUADMESH_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNonIndexedShape.h>
29 #include <Inventor/fields/SoSFInt32.h>
30
31 class COIN_DLL_API SoQuadMesh : public SoNonIndexedShape {
32 typedef SoNonIndexedShape inherited;
33
34 SO_NODE_HEADER(SoQuadMesh);
35
36 public:
37 static void initClass(void);
38 SoQuadMesh(void);
39
40 SoSFInt32 verticesPerColumn;
41 SoSFInt32 verticesPerRow;
42
43 virtual void GLRender(SoGLRenderAction * action);
44 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
45
46 virtual SbBool generateDefaultNormals(SoState * state, SoNormalBundle * nb);
47
48 protected:
49 virtual ~SoQuadMesh();
50
51 virtual void generatePrimitives(SoAction * action);
52 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
53
54 virtual SbBool generateDefaultNormals(SoState *, SoNormalCache *);
55
56 private:
57 enum Binding {
58 OVERALL = 0,
59 PER_ROW,
60 PER_FACE,
61 PER_VERTEX,
62 NONE = OVERALL
63 };
64
65 Binding findMaterialBinding(SoState * const state) const;
66 Binding findNormalBinding(SoState * const state) const;
67 };
68
69 #endif // !COIN_SOQUADMESH_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SoNonIndexedShape
The SoNonIndexedShape class is the superclass for all non-indexed vertex based shapes.It contains the (now obsoleted) startIndex field and a convenience method for calculating the bounding box.
Definition: SoNonIndexedShape.h:32
SoVertexShape::generateDefaultNormals
virtual SbBool generateDefaultNormals(SoState *state, SoNormalBundle *bundle)
Definition: SoVertexShape.cpp:182
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoNormalCache
The SoNormalCache class is used to hold cached normals.As an extension to the original SGI Open Inven...
Definition: SoNormalCache.h:34
SoNormalBundle
The SoNormalBundle class simplifies normal handling.This class is currently not used in Coin but is p...
Definition: SoNormalBundle.h:33
SoQuadMesh
The SoQuadMesh class is used to render and optimize a quadrilateral mesh.This node uses the coordinat...
Definition: SoQuadMesh.h:31
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoQuadMesh::verticesPerRow
SoSFInt32 verticesPerRow
Definition: SoQuadMesh.h:41
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoQuadMesh::verticesPerColumn
SoSFInt32 verticesPerColumn
Definition: SoQuadMesh.h:40
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.