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SoVRMLLight.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLLIGHT_H
25 #define COIN_SOVRMLLIGHT_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFColor.h>
31 #include <Inventor/fields/SoSFFloat.h>
32
33 class COIN_DLL_API SoVRMLLight : public SoNode
34 {
35 typedef SoNode inherited;
36 SO_NODE_ABSTRACT_HEADER(SoVRMLLight);
37
38 public:
39 static void initClass(void);
40
41 SoSFBool on;
42 SoSFFloat intensity;
43 SoSFColor color;
44 SoSFFloat ambientIntensity;
45
46 virtual void GLRender(SoGLRenderAction * action);
47
48 protected:
49 SoVRMLLight(void);
50 virtual ~SoVRMLLight();
51
52 }; // class SoVRMLLight
53
54 #endif // ! COIN_SOVRMLLIGHT_H
SoVRMLLight::ambientIntensity
SoSFFloat ambientIntensity
Definition: SoVRMLLight.h:44
SoSFColor
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoVRMLLight::on
SoSFBool on
Definition: SoVRMLLight.h:41
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoVRMLLight::color
SoSFColor color
Definition: SoVRMLLight.h:43
SoVRMLLight
The SoVRMLLight class is a superclass for VRML light nodes.
Definition: SoVRMLLight.h:33
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoVRMLLight::intensity
SoSFFloat intensity
Definition: SoVRMLLight.h:42
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SO_NODE_ABSTRACT_HEADER
#define SO_NODE_ABSTRACT_HEADER(classname)
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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