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SoBumpMapMatrixElement.h
1 #ifndef COIN_SOBUMPMAPMATRIXELEMENT_H
2 #define COIN_SOBUMPMAPMATRIXELEMENT_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/elements/SoAccumulatedElement.h>
28 #include <Inventor/SbMatrix.h>
29
30 class COIN_DLL_API SoBumpMapMatrixElement : public SoAccumulatedElement {
31 typedef SoAccumulatedElement inherited;
32
33 SO_ELEMENT_HEADER(SoBumpMapMatrixElement);
34 public:
35 static void initClass(void);
36 protected:
37 virtual ~SoBumpMapMatrixElement();
38
39 public:
40 virtual void init(SoState * state);
41 virtual void push(SoState * state);
42 static void makeIdentity(SoState * const state, SoNode * const node);
43
44 static void set(SoState * const state, SoNode * const node,
45 const SbMatrix & matrix);
46 static void mult(SoState * const state, SoNode * const node,
47 const SbMatrix & matrix);
48
49 static void translateBy(SoState * const state, SoNode * const node,
50 const SbVec3f & translation);
51 static void rotateBy(SoState * const state, SoNode * const node,
52 const SbRotation & rotation);
53 static void scaleBy(SoState * const state, SoNode * const node,
54 const SbVec3f & scaleFactor);
55
56 static const SbMatrix & get(SoState * const state);
57
58 protected:
59 virtual void makeEltIdentity(void);
60 virtual void setElt(const SbMatrix & matrix);
61 virtual void multElt(const SbMatrix & matrix);
62 virtual void translateEltBy(const SbVec3f & translation);
63 virtual void rotateEltBy(const SbRotation & rotation);
64 virtual void scaleEltBy(const SbVec3f & scaleFactor);
65 virtual const SbMatrix & getElt(void) const;
66
67 SbMatrix bumpMapMatrix;
68 };
69
70 #endif // !COIN_SOBUMPMAPMATRIXELEMENT_H
SoBumpMapMatrixElement::bumpMapMatrix
SbMatrix bumpMapMatrix
Definition: SoBumpMapMatrixElement.h:67
SoAccumulatedElement::init
virtual void init(SoState *state)
Definition: SoAccumulatedElement.cpp:66
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoElement
SoElement is the abstract base class for all elements.
Definition: SoElement.h:34
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SbRotation
The SbRotation class represents a rotation in 3D space.SbRotation is used extensively throughout the ...
Definition: SbRotation.h:33
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoBumpMapMatrixElement
The SoBumpMapMatrixElement class is used to manage the bump map matrix stack.The bump map matrix is u...
Definition: SoBumpMapMatrixElement.h:30
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoAccumulatedElement
The SoAccumulatedElement class is an abstract class for storing accumulated state.This is the superclass of elements where new element data accumulates with older data.
Definition: SoAccumulatedElement.h:30
SoAccumulatedElement::push
virtual void push(SoState *state)
Definition: SoAccumulatedElement.cpp:74

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