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SoVRMLExtrusion.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
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8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
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15 * about acquiring a Coin Professional Edition License.
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20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
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22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLEXTRUSION_H
25 #define COIN_SOVRMLEXTRUSION_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
31 #include <Inventor/fields/SoMFVec2f.h>
32 #include <Inventor/fields/SoMFVec3f.h>
33 #include <Inventor/fields/SoMFRotation.h>
34
35 class COIN_DLL_API SoVRMLExtrusion : public SoVRMLGeometry
36 {
37 typedef SoVRMLGeometry inherited;
38 SO_NODE_HEADER(SoVRMLExtrusion);
39
40 public:
41 static void initClass(void);
42 SoVRMLExtrusion(void);
43
44 SoSFBool beginCap;
45 SoSFBool ccw;
46 SoSFBool convex;
47 SoSFFloat creaseAngle;
48 SoMFVec2f crossSection;
49 SoSFBool endCap;
50 SoMFRotation orientation;
51 SoMFVec2f scale;
52 SoSFBool solid;
53 SoMFVec3f spine;
54
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
57 virtual void computeBBox(SoAction * action,
58 SbBox3f & bbox, SbVec3f & center);
59
60 protected:
61 virtual ~SoVRMLExtrusion();
62
63 virtual void notify(SoNotList * list);
64 virtual void generatePrimitives( SoAction * action );
65
66 virtual SoDetail * createTriangleDetail(SoRayPickAction * action,
67 const SoPrimitiveVertex * v1,
68 const SoPrimitiveVertex * v2,
69 const SoPrimitiveVertex * v3,
70 SoPickedPoint * pp);
71 private:
72 void updateCache(void);
73 class SoVRMLExtrusionP * pimpl;
74 }; // class SoVRMLExtrusion
75
76 #endif // ! COIN_SOVRMLEXTRUSION_H
SoVRMLGeometry::notify
virtual void notify(SoNotList *list)
Definition: Geometry.cpp:164
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoPrimitiveVertex
The SoPrimitiveVertex class represents a single vertex of a generated primitive.Instances of SoPrimit...
Definition: SoPrimitiveVertex.h:34
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SoVRMLGeometry
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:32
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoMFVec2f
The SoMFVec2f class is a container for SbVec2f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with two elements.
Definition: SoMFVec2f.h:31
SoVRMLExtrusion
The SoVRMLExtrusion class is a a geometry node for extruding a cross section along a spine...
Definition: SoVRMLExtrusion.h:35
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoShape::createTriangleDetail
virtual SoDetail * createTriangleDetail(SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
Definition: SoShape.cpp:899
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoMFRotation
The SoMFRotation class is a container for SbRotation values.This field is used where nodes...
Definition: SoMFRotation.h:31
SoPickedPoint
The SoPickedPoint class is used for specifying picked points.It holds miscellaneous information about...
Definition: SoPickedPoint.h:39
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoMFVec3f
The SoMFVec3f class is a container for SbVec3f vectors.This field is used where nodes, engines or other field containers needs to store an array of vectors with three elements.
Definition: SoMFVec3f.h:31
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoDetail
The SoDetail class is the superclass for all classes storing detailed information about particular sh...
Definition: SoDetail.h:30

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