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SoVRMLCylinder.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
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8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
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13 * GPL, and for taking advantage of the additional benefits of our
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15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
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22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLCYLINDER_H
25 #define COIN_SOVRMLCYLINDER_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGeometry.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/fields/SoSFBool.h>
31
32 class COIN_DLL_API SoVRMLCylinder : public SoVRMLGeometry
33 {
34 typedef SoVRMLGeometry inherited;
35 SO_NODE_HEADER(SoVRMLCylinder);
36
37 public:
38 static void initClass(void);
39 SoVRMLCylinder(void);
40
41 SoSFFloat radius;
42 SoSFFloat height;
43 SoSFBool side;
44 SoSFBool top;
45 SoSFBool bottom;
46
47 virtual void GLRender(SoGLRenderAction * action);
48 virtual void rayPick(SoRayPickAction * action);
49 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
50
51 protected:
52 virtual ~SoVRMLCylinder();
53
54 virtual void generatePrimitives(SoAction * action);
55 virtual void computeBBox(SoAction * action, SbBox3f & box,
56 SbVec3f & center);
57
58 }; // class SoVRMLCylinder
59
60 #endif // ! COIN_SOVRMLCYLINDER_H
SoVRMLCylinder::bottom
SoSFBool bottom
Definition: SoVRMLCylinder.h:45
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SoVRMLCylinder::radius
SoSFFloat radius
Definition: SoVRMLCylinder.h:41
SoVRMLGeometry
The SoVRMLGeometry class is a superclass for VRML shapes.
Definition: SoVRMLGeometry.h:32
SoVRMLCylinder::height
SoSFFloat height
Definition: SoVRMLCylinder.h:42
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoVRMLCylinder
The SoVRMLCylinder class is used to represent a cylinder object.The detailed class documentation is t...
Definition: SoVRMLCylinder.h:32
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoVRMLCylinder::top
SoSFBool top
Definition: SoVRMLCylinder.h:44
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
SoVRMLCylinder::side
SoSFBool side
Definition: SoVRMLCylinder.h:43
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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