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SoVRMLTexture.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLTEXTURE_H
25 #define COIN_SOVRMLTEXTURE_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFBool.h>
30
31 class COIN_DLL_API SoVRMLTexture : public SoNode
32 {
33 typedef SoNode inherited;
34 SO_NODE_ABSTRACT_HEADER(SoVRMLTexture);
35
36 public:
37 static void initClass(void);
38
39 SoSFBool repeatS;
40 SoSFBool repeatT;
41
42 virtual void GLRender( SoGLRenderAction * action );
43
44 protected:
45 SoVRMLTexture(void);
46 virtual ~SoVRMLTexture();
47
48 }; // class SoVRMLTexture
49
50 #endif // ! COIN_SOVRMLTEXTURE_H
SoVRMLTexture::repeatS
SoSFBool repeatS
Definition: SoVRMLTexture.h:39
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:31
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoVRMLTexture::repeatT
SoSFBool repeatT
Definition: SoVRMLTexture.h:40
SO_NODE_ABSTRACT_HEADER
#define SO_NODE_ABSTRACT_HEADER(classname)
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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