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SoVRMLTransform.h
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2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
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23
24 #ifndef COIN_SOVRMLTRANSFORM_H
25 #define COIN_SOVRMLTRANSFORM_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLGroup.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFRotation.h>
31
32 class COIN_DLL_API SoVRMLTransform : public SoVRMLGroup
33 {
34 typedef SoVRMLGroup inherited;
35 SO_NODE_HEADER(SoVRMLTransform);
36
37 public:
38 static void initClass(void);
39 SoVRMLTransform(void);
40 SoVRMLTransform(int children);
41
42 SoSFVec3f translation;
43 SoSFRotation rotation;
44 SoSFVec3f scale;
45 SoSFRotation scaleOrientation;
46 SoSFVec3f center;
47
48 void pointAt(const SbVec3f & from, const SbVec3f & to);
49 void getScaleSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
50 void getRotationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
51 void getTranslationSpaceMatrix(SbMatrix & matrix, SbMatrix & inverse) const;
52
53 void multLeft(const SbMatrix & matrix);
54 void multRight(const SbMatrix & matrix);
55
56 void combineLeft(SoVRMLTransform * leftnode);
57 void combineRight(SoVRMLTransform * rightnode);
58
59 void setMatrix(const SbMatrix & matrix);
60
61 void recenter(const SbVec3f & newcenter);
62
63 virtual void doAction(SoAction * action);
64 virtual void callback(SoCallbackAction * action);
65 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
66 virtual void getMatrix(SoGetMatrixAction * action);
67 virtual void rayPick(SoRayPickAction * action);
68 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
69 virtual void audioRender(SoAudioRenderAction * action);
70
71 virtual void GLRenderBelowPath(SoGLRenderAction * action);
72 virtual void GLRenderInPath(SoGLRenderAction * action);
73
74 virtual void notify(SoNotList * list);
75
76 protected:
77 virtual ~SoVRMLTransform();
78
79 private:
80 void commonConstructor(void);
81 void applyMatrix(SoState * state);
82 }; // class SoVRMLTransform
83
84 #endif // ! COIN_SOVRMLTRANSFORM_H
SoVRMLGroup::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: Group.cpp:339
SoVRMLGroup::GLRenderBelowPath
virtual void GLRenderBelowPath(SoGLRenderAction *action)
Definition: Group.cpp:530
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFRotation
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
SoVRMLParent
The SoVRMLParent node is a superclass for all VRML grouping nodes.
Definition: SoVRMLParent.h:34
SoVRMLTransform::scale
SoSFVec3f scale
Definition: SoVRMLTransform.h:44
SoVRMLTransform::rotation
SoSFRotation rotation
Definition: SoVRMLTransform.h:43
SoVRMLGroup::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: Group.cpp:446
SoVRMLGroup::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: Group.cpp:520
SoVRMLGroup::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: Group.cpp:466
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoVRMLTransform::scaleOrientation
SoSFRotation scaleOrientation
Definition: SoVRMLTransform.h:45
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoVRMLTransform::translation
SoSFVec3f translation
Definition: SoVRMLTransform.h:42
SoVRMLGroup::callback
virtual void callback(SoCallbackAction *action)
Definition: Group.cpp:308
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoVRMLGroup::doAction
virtual void doAction(SoAction *action)
Definition: Group.cpp:298
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoVRMLGroup::notify
virtual void notify(SoNotList *list)
Definition: Group.cpp:680
SoSFVec3f
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoVRMLGroup
The SoVRMLGroup class is used for grouping VRML nodes.The detailed class documentation is taken verba...
Definition: SoVRMLGroup.h:35
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoVRMLTransform::center
SoSFVec3f center
Definition: SoVRMLTransform.h:46
SoVRMLTransform
The SoVRMLTransform class is a grouping node that defines a transformation for its children...
Definition: SoVRMLTransform.h:32
SoVRMLGroup::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition: Group.cpp:497
SoVRMLGroup::GLRenderInPath
virtual void GLRenderInPath(SoGLRenderAction *action)
Definition: Group.cpp:619
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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