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SoVRMLImageTexture.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLIMAGETEXTURE_H
25 #define COIN_SOVRMLIMAGETEXTURE_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLTexture.h>
29 #include <Inventor/fields/SoMFString.h>
30 #include <Inventor/SbImage.h>
31
32 class SoVRMLImageTexture;
33 class SoSensor;
34 class SbImage;
35
36 typedef SbBool VRMLPrequalifyFileCallback(const SbString &, void *,
37 SoVRMLImageTexture *);
38
39 class COIN_DLL_API SoVRMLImageTexture : public SoVRMLTexture
40 {
41 typedef SoVRMLTexture inherited;
42 SO_NODE_HEADER(SoVRMLImageTexture);
43
44 public:
45 static void initClass(void);
46 SoVRMLImageTexture(void);
47
48 SoMFString url;
49
50 static void setDelayFetchURL(const SbBool onoff);
51 static void setPrequalifyFileCallBack(VRMLPrequalifyFileCallback * cb,
52 void * closure);
53 void allowPrequalifyFile(SbBool enable);
54
55 virtual void doAction(SoAction * action);
56 virtual void GLRender(SoGLRenderAction * action);
57 virtual void callback(SoCallbackAction * action);
58 virtual void rayPick(SoRayPickAction * action);
59
60 void setImage(const SbImage & image);
61 const SbImage * getImage(void) const;
62
63 static void setImageDataMaxAge(const uint32_t maxage);
64
65 protected:
66 virtual ~SoVRMLImageTexture();
67
68 virtual SbBool readInstance(SoInput * in, unsigned short flags);
69 int getReadStatus(void) const;
70 void setReadStatus(int status);
71
72 private:
73
74 SbBool readImage(const SbString & filename);
75 SbBool loadUrl(void);
76 class SoVRMLImageTextureP * pimpl;
77 static void urlSensorCB(void *, SoSensor *);
78 static void glimage_callback(void * closure);
79 static SbBool image_read_cb(const SbString &, SbImage *, void *);
80 static void read_thread(void * closure);
81 static SbBool default_prequalify_cb(const SbString & url, void * closure,
82 SoVRMLImageTexture * node);
83 static void oneshot_readimage_cb(void *, SoSensor *);
84
85 }; // class SoVRMLImageTexture
86
87 #endif // ! COIN_SOVRMLIMAGETEXTURE_H
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoVRMLTexture::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: Texture.cpp:80
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
SoSensor
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoMFString
The SoMFString class is a container for SbString values.This field is used where nodes, engines or other field containers needs to store arrays of strings.
Definition: SoMFString.h:31
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoVRMLTexture
The SoVRMLTexture class is a superclass for VRML texture nodes.
Definition: SoVRMLTexture.h:31
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoInput
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SbImage
The SbImage class is an abstract datatype for 2D and 3D images.Be aware that this class is an extensi...
Definition: SbImage.h:37
SbString
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoVRMLImageTexture
The SoVRMLImageTexture class is used for mapping a texture file onto geometry.The detailed class docu...
Definition: SoVRMLImageTexture.h:39
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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