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SoPathSwitch.h
1 #ifndef COIN_SOPATHSWITCH_H
2 #define COIN_SOPATHSWITCH_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoGroup.h>
29 #include <Inventor/fields/SoSFPath.h>
30
31 class COIN_DLL_API SoPathSwitch : public SoGroup {
32 typedef SoGroup inherited;
33
34 SO_NODE_HEADER(SoPathSwitch);
35
36 public:
37 static void initClass(void);
38
39 SoPathSwitch(void);
40 SoPathSwitch(int numchildren);
41
42 SoSFPath path;
43
44 virtual void doAction(SoAction * action);
45 virtual void GLRender(SoGLRenderAction * action);
46 virtual void pick(SoPickAction * action);
47 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
48 virtual void handleEvent(SoHandleEventAction * action);
49 virtual void getMatrix(SoGetMatrixAction * action);
50 virtual void search(SoSearchAction * action);
51 virtual void callback(SoCallbackAction * action);
52 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
53 virtual void audioRender(SoAudioRenderAction * action);
54
55 protected:
56 virtual ~SoPathSwitch();
57
58 private:
59 void commonConstructor(void);
60 };
61
62 #endif // !COIN_SOPATHSWITCH_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoGroup::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
SoGroup::doAction
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoGroup::pick
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:663
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoGroup::callback
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
SoGroup::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
SoGroup::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
SoGroup::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoGroup
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
SoHandleEventAction
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoSFPath
The SoSFPath class is a container for a single path.This field container stores a pointer to a Coin p...
Definition: SoSFPath.h:34
SoGroup::search
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
SoGroup::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoPathSwitch::path
SoSFPath path
Definition: SoPathSwitch.h:42
SoGroup::handleEvent
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:670
SoPathSwitch
The SoPathSwitch class traverses only when current path matches a configurable path.FILE FORMAT/DEFAULTS:
Definition: SoPathSwitch.h:31
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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