| http://www.sim.no/ http://www.coin3d.org/

SoVRMLProximitySensor.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLPROXIMITYSENSOR_H
25 #define COIN_SOVRMLPROXIMITYSENSOR_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec3f.h>
30 #include <Inventor/fields/SoSFBool.h>
31 #include <Inventor/fields/SoSFTime.h>
32 #include <Inventor/fields/SoSFRotation.h>
33
34 class COIN_DLL_API SoVRMLProximitySensor : public SoNode
35 {
36 typedef SoNode inherited;
37 SO_NODE_HEADER(SoVRMLProximitySensor);
38
39 public:
40 static void initClass(void);
41 SoVRMLProximitySensor(void);
42
43 SoSFVec3f center;
44 SoSFVec3f size;
45 SoSFBool enabled;
46
47 SoSFBool isActive;
48 SoSFVec3f position_changed;
49 SoSFRotation orientation_changed;
50 SoSFTime enterTime;
51 SoSFTime exitTime;
52
53 virtual SbBool affectsState(void) const;
54
55 virtual void doAction(SoAction * action);
56 virtual void GLRender(SoGLRenderAction * action);
57 virtual void callback(SoCallbackAction * action);
58 virtual void rayPick(SoRayPickAction * action);
59 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
60
61 protected:
62 virtual ~SoVRMLProximitySensor();
63
64 virtual void notify(SoNotList * list);
65
66 private:
67 };
68
69 #endif // ! COIN_SOVRMLPROXIMITYSENSOR_H
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
SoVRMLProximitySensor::position_changed
SoSFVec3f position_changed
Definition: SoVRMLProximitySensor.h:48
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoVRMLProximitySensor::enabled
SoSFBool enabled
Definition: SoVRMLProximitySensor.h:45
SoSFRotation
The SoSFRotation class is a container for an SbRotation.This field is used where nodes, engines or other field containers needs to store a single rotation definition.
Definition: SoSFRotation.h:31
SoNode::affectsState
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoVRMLProximitySensor::exitTime
SoSFTime exitTime
Definition: SoVRMLProximitySensor.h:51
SoVRMLProximitySensor::center
SoSFVec3f center
Definition: SoVRMLProximitySensor.h:43
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoNode::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoNode.cpp:1115
SoVRMLProximitySensor::orientation_changed
SoSFRotation orientation_changed
Definition: SoVRMLProximitySensor.h:49
SoVRMLProximitySensor::size
SoSFVec3f size
Definition: SoVRMLProximitySensor.h:44
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoVRMLProximitySensor::enterTime
SoSFTime enterTime
Definition: SoVRMLProximitySensor.h:50
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFTime
The SoSFTime class is a container for an SbTime value.This field is used where nodes, engines or other field containers needs to store a single time representation.
Definition: SoSFTime.h:31
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
SoSFVec3f
The SoSFVec3f class is a container for an SbVec3f vector.This field is used where nodes...
Definition: SoSFVec3f.h:31
SoVRMLProximitySensor
The SoVRMLProximitySensor class is used to generate events when the viewer enters or exits a region...
Definition: SoVRMLProximitySensor.h:34
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoVRMLProximitySensor::isActive
SoSFBool isActive
Definition: SoVRMLProximitySensor.h:47
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.