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SoDepthBuffer.h
1 #ifndef COIN_SODEPTHBUFFER_H
2 #define COIN_SODEPTHBUFFER_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/fields/SoSFEnum.h>
28 #include <Inventor/fields/SoSFBool.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/nodes/SoSubNode.h>
31 #include <Inventor/elements/SoDepthBufferElement.h>
32
33 class COIN_DLL_API SoDepthBuffer : public SoNode {
34 typedef SoNode inherited;
35
36 SO_NODE_HEADER(SoDepthBuffer);
37
38 public:
39 static void initClass(void);
40 SoDepthBuffer(void);
41
42 enum DepthWriteFunction {
43 NEVER = SoDepthBufferElement::NEVER,
44 ALWAYS = SoDepthBufferElement::ALWAYS,
45 LESS = SoDepthBufferElement::LESS,
46 LEQUAL = SoDepthBufferElement::LEQUAL,
47 EQUAL = SoDepthBufferElement::EQUAL,
48 GEQUAL = SoDepthBufferElement::GEQUAL,
49 GREATER = SoDepthBufferElement::GREATER,
50 NOTEQUAL = SoDepthBufferElement::NOTEQUAL
51 };
52
53 SoSFBool test;
54 SoSFBool write;
55 SoSFEnum function;
56 SoSFVec2f range;
57
58 virtual void GLRender(SoGLRenderAction * action);
59
60 protected:
61 virtual ~SoDepthBuffer();
62
63 }; // SoDepthBuffer
64
65 #endif // !COIN_SODEPTHBUFFER_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFVec2f
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoDepthBuffer
The SoDepthBuffer class is a node used to control the GL depth buffer.
Definition: SoDepthBuffer.h:33
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoDepthBuffer::DepthWriteFunction
DepthWriteFunction
Definition: SoDepthBuffer.h:42
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoDepthBuffer::write
SoSFBool write
Definition: SoDepthBuffer.h:54
SoDepthBuffer::test
SoSFBool test
Definition: SoDepthBuffer.h:53
SoDepthBuffer::range
SoSFVec2f range
Definition: SoDepthBuffer.h:56
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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