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SoGroup.h
1 #ifndef COIN_SOGROUP_H
2 #define COIN_SOGROUP_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28
29 class SoGroupP;
30
31 class COIN_DLL_API SoGroup : public SoNode {
32 typedef SoNode inherited;
33
34 SO_NODE_HEADER(SoGroup);
35
36 public:
37 static void initClass(void);
38 SoGroup(void);
39
40 SoGroup(int nchildren);
41
42 virtual void addChild(SoNode * node);
43 virtual void insertChild(SoNode * child, int newchildindex);
44 virtual SoNode * getChild(int index) const;
45 virtual int findChild(const SoNode * node) const;
46 virtual int getNumChildren(void) const;
47 virtual void removeChild(int childindex);
48 virtual void removeChild(SoNode * child);
49 virtual void removeAllChildren(void);
50 virtual void replaceChild(int index, SoNode * newchild);
51 virtual void replaceChild(SoNode * oldchild, SoNode * newchild);
52
53 virtual void doAction(SoAction * action);
54 virtual void GLRender(SoGLRenderAction * action);
55 virtual void callback(SoCallbackAction * action);
56 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
57 virtual void getMatrix(SoGetMatrixAction * action);
58 virtual void handleEvent(SoHandleEventAction * action);
59 virtual void pick(SoPickAction * action);
60 virtual void search(SoSearchAction * action);
61 virtual void write(SoWriteAction * action);
62 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
63 virtual void audioRender(SoAudioRenderAction * action);
64 virtual SoChildList * getChildren(void) const;
65
66 protected:
67 virtual ~SoGroup();
68
69 virtual SbBool readInstance(SoInput * in, unsigned short flags);
70 virtual SbBool readChildren(SoInput * in);
71
72 virtual void copyContents(const SoFieldContainer * from,
73 SbBool copyconnections);
74
75 SoChildList * children;
76
77 private:
78 friend class SoUnknownNode; // Let SoUnknownNode access readChildren().
79 SoGroupP * pimpl;
80 };
81
82 #endif // !COIN_SOGROUP_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoNode::copyContents
virtual void copyContents(const SoFieldContainer *from, SbBool copyconnections)
Definition: SoNode.cpp:1410
SoNode::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoFieldContainer
The SoFieldContainer class is a base class for all classes that contain fields.The classes containing...
Definition: SoFieldContainer.h:34
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoNode::search
virtual void search(SoSearchAction *action)
Definition: SoNode.cpp:1148
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoNode::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoNode.cpp:1283
SoChildList
The SoChildList class is a container for node children.This class does automatic notification on the ...
Definition: SoChildList.h:33
SoNode::readInstance
virtual SbBool readInstance(SoInput *in, unsigned short flags)
Definition: SoNode.cpp:1466
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SoGroup
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoHandleEventAction
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoWriteAction
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
SoInput
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SoNode::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoNode.cpp:841
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::write
virtual void write(SoWriteAction *action)
Definition: SoNode.cpp:1217
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoNode::handleEvent
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoNode.cpp:1059
SoNode::getChildren
virtual SoChildList * getChildren(void) const
Definition: SoNode.cpp:1293
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41
SoGroup::children
SoChildList * children
Definition: SoGroup.h:75

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