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SoVRMLTextureTransform.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
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8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
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22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLTEXTURETRANSFORM_H
25 #define COIN_SOVRMLTEXTURETRANSFORM_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFVec2f.h>
30 #include <Inventor/fields/SoSFFloat.h>
31
32 class SbMatrix;
33
34 class COIN_DLL_API SoVRMLTextureTransform : public SoNode
35 {
36 typedef SoNode inherited;
37 SO_NODE_HEADER(SoVRMLTextureTransform);
38
39 public:
40 static void initClass(void);
41 SoVRMLTextureTransform(void);
42
43 SoSFVec2f translation;
44 SoSFFloat rotation;
45 SoSFVec2f scale;
46 SoSFVec2f center;
47
48 virtual void doAction( SoAction * action );
49 virtual void callback( SoCallbackAction * action );
50 virtual void GLRender( SoGLRenderAction * action );
51 virtual void getMatrix( SoGetMatrixAction * action );
52 virtual void pick( SoPickAction * action );
53
54 protected:
55 virtual ~SoVRMLTextureTransform();
56
57 private:
58 void makeMatrix(SbMatrix & mat) const;
59
60 }; // class SoVRMLTextureTransform
61
62 #endif // ! COIN_SOVRMLTEXTURETRANSFORM_H
SoVRMLTextureTransform
The SoVRMLTextureTransform class defines a transformation applied to texture coordinates.The detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997). It is copyright The Web3D Consortium, and is used by permission of the Consortium: .
Definition: SoVRMLTextureTransform.h:34
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFVec2f
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoVRMLTextureTransform::translation
SoSFVec2f translation
Definition: SoVRMLTextureTransform.h:43
SoVRMLTextureTransform::scale
SoSFVec2f scale
Definition: SoVRMLTextureTransform.h:45
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoVRMLTextureTransform::rotation
SoSFFloat rotation
Definition: SoVRMLTextureTransform.h:44
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoVRMLTextureTransform::center
SoSFVec2f center
Definition: SoVRMLTextureTransform.h:46
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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