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SoGLDisplayList.h
1 #ifndef COIN_SOGLDISPLAYLIST_H
2 #define COIN_SOGLDISPLAYLIST_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/SbBasic.h>
28
29 class SoState;
30 class SoGLDisplayListP;
31
32 // *************************************************************************
33
34 class COIN_DLL_API SoGLDisplayList {
35 public:
36 enum Type {
37 DISPLAY_LIST,
38 TEXTURE_OBJECT
39 };
40 SoGLDisplayList(SoState * state, Type type, int allocnum = 1,
41 SbBool mipmaptexobj = FALSE);
42 void ref(void);
43 void unref(SoState * state = NULL);
44
45 void open(SoState *state, int index = 0);
46 void close(SoState *state);
47
48 void call(SoState * state, int index = 0);
49 void addDependency(SoState * state);
50
51 SbBool isMipMapTextureObject(void) const;
52 Type getType(void) const;
53 int getNumAllocated(void) const;
54 // this returns GLuint in Inventor, but we try to avoid including
55 // gl.h in the header files so we just return unsigned int.
56 unsigned int getFirstIndex(void) const;
57 int getContext(void) const;
58
59 void setTextureTarget(int target);
60 int getTextureTarget(void) const;
61
62 private:
63 ~SoGLDisplayList();
64 SoGLDisplayListP * pimpl;
65 void bindTexture(SoState *state);
66
67 friend class SoGLCacheContextElement;
68 };
69
70 #endif // !COIN_SOGLDISPLAYLIST_H
SoState
The SoState class manages the Coin scenegraph traversal state data.The SoState class is used by actio...
Definition: SoState.h:35
SoGLDisplayList
The SoGLDisplayList class stores and manages OpenGL display lists.The TEXTURE_OBJECT type is not dire...
Definition: SoGLDisplayList.h:34

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