| http://www.sim.no/ http://www.coin3d.org/

SoBumpMapTransform.h
1 #ifndef COIN_SOBUMPMAPTRANSFORM_H
2 #define COIN_SOBUMPMAPTRANSFORM_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFVec2f.h>
29 #include <Inventor/fields/SoSFFloat.h>
30
31 class SbMatrix;
32
33 class COIN_DLL_API SoBumpMapTransform : public SoNode {
34 typedef SoNode inherited;
35
36 SO_NODE_HEADER(SoBumpMapTransform);
37
38 public:
39 static void initClass(void);
40 SoBumpMapTransform(void);
41
42 SoSFVec2f translation;
43 SoSFFloat rotation;
44 SoSFVec2f scaleFactor;
45 SoSFVec2f center;
46
47 virtual void doAction(SoAction * action);
48 virtual void callback(SoCallbackAction * action);
49 virtual void GLRender(SoGLRenderAction * action);
50 virtual void getMatrix(SoGetMatrixAction * action);
51 virtual void pick(SoPickAction * action);
52
53 protected:
54 virtual ~SoBumpMapTransform();
55
56 private:
57 void makeMatrix(SbMatrix & mat);
58 };
59
60 #endif // !COIN_SOBUMPMAPTRANSFORM_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoBumpMapTransform
The SoBumpMapTransform class is used to define 2D bump map transformations.Bump maps applied to shape...
Definition: SoBumpMapTransform.h:33
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoBumpMapTransform::rotation
SoSFFloat rotation
Definition: SoBumpMapTransform.h:43
SoSFVec2f
The SoSFVec2f class is a container for an SbVec2f vector.This field is used where nodes...
Definition: SoSFVec2f.h:31
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoBumpMapTransform::center
SoSFVec2f center
Definition: SoBumpMapTransform.h:45
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoNode::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoNode.cpp:1029
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::pick
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
SoBumpMapTransform::translation
SoSFVec2f translation
Definition: SoBumpMapTransform.h:42
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoBumpMapTransform::scaleFactor
SoSFVec2f scaleFactor
Definition: SoBumpMapTransform.h:44
SbMatrix
The SbMatrix class is a 4x4 dimensional representation of a matrix.SbMatrix is used by many other cla...
Definition: SbMatrix.h:37
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.