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SoTexture2.h
1 #ifndef COIN_SOTEXTURE2_H
2 #define COIN_SOTEXTURE2_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoTexture.h>
29 #include <Inventor/fields/SoSFEnum.h>
30 #include <Inventor/fields/SoSFImage.h>
31 #include <Inventor/fields/SoSFString.h>
32 #include <Inventor/fields/SoSFColor.h>
33 #include <Inventor/fields/SoSFBool.h>
34 #include <Inventor/elements/SoTextureImageElement.h>
35
36 class SoFieldSensor;
37 class SoSensor;
38 class SoTexture2P;
39
40 class COIN_DLL_API SoTexture2 : public SoTexture {
41 typedef SoTexture inherited;
42
43 SO_NODE_HEADER(SoTexture2);
44
45 public:
46 static void initClass(void);
47 SoTexture2(void);
48
49 enum Model {
50 MODULATE = SoTextureImageElement::MODULATE,
51 DECAL = SoTextureImageElement::DECAL,
52 BLEND = SoTextureImageElement::BLEND,
53 REPLACE = SoTextureImageElement::REPLACE
54 };
55
56 enum Wrap {
57 REPEAT = SoTextureImageElement::REPEAT,
58 CLAMP = SoTextureImageElement::CLAMP
59 };
60
61 SoSFString filename;
62 SoSFImage image;
63 SoSFEnum wrapS;
64 SoSFEnum wrapT;
65 SoSFEnum model;
66 SoSFColor blendColor;
67 SoSFBool enableCompressedTexture;
68
69 virtual void doAction(SoAction * action);
70 virtual void GLRender(SoGLRenderAction * action);
71 virtual void callback(SoCallbackAction * action);
72 virtual void rayPick(SoRayPickAction * action);
73
74 static SbBool readImage(const SbString & fname, int & w, int & h, int & nc,
75 unsigned char *& bytes);
76 protected:
77 virtual ~SoTexture2();
78
79 virtual SbBool readInstance(SoInput * in, unsigned short flags);
80 virtual void notify(SoNotList * list);
81 int getReadStatus(void);
82 void setReadStatus(int s);
83
84 private:
85 SbBool loadFilename(void);
86 static void filenameSensorCB(void *, SoSensor *);
87
88 SoTexture2P * pimpl;
89 };
90
91 #endif // !COIN_SOTEXTURE2_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SoTexture2::wrapS
SoSFEnum wrapS
Definition: SoTexture2.h:63
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFString
The SoSFString class is a container for an SbString.This field is used where nodes, engines or other field containers needs to store a single string.
Definition: SoSFString.h:31
SoTexture2::filename
SoSFString filename
Definition: SoTexture2.h:61
SoSFColor
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoSFEnum
The SoSFEnum class is a container for an enum value.This field is used where nodes, engines or other field containers needs to store one particular value out of an enumerated set.
Definition: SoSFEnum.h:31
SoSFBool
The SoSFBool class is a container for an SbBool value.This field is used where nodes, engines or other field containers needs to store a boolean on/off or TRUE/FALSE value, like for instance as the "on" field of the SoPointLight, SoSpotLight and SoDirectionalLight node classes.
Definition: SoSFBool.h:30
SoTexture2::wrapT
SoSFEnum wrapT
Definition: SoTexture2.h:64
SoSensor
The SoSensor class is the abstract base class for all sensors.Sensors is a mechanism in Coin for sche...
Definition: SoSensor.h:34
SoTexture2::enableCompressedTexture
SoSFBool enableCompressedTexture
Definition: SoTexture2.h:67
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoTexture2::Wrap
Wrap
Definition: SoTexture2.h:56
SoFieldSensor
The SoFieldSensor class detects changes to a field.Attach a field to a sensor of this type to put it ...
Definition: SoFieldSensor.h:29
SoTexture2::Model
Model
Definition: SoTexture2.h:49
SoTexture2
The SoTexture2 class is used to map a 2D texture onto subsequent geometry in the scenegraph.Shape nodes within the scope of SoTexture2 nodes in the scenegraph (ie below the same SoSeparator and to the righthand side of the SoTexture2) will have the texture applied according to each shape type&#39;s individual characteristics. See the documentation of the various shape types (SoFaceSet, SoCube, SoSphere, etc etc) for information about the specifics of how the textures will be applied.
Definition: SoTexture2.h:40
SoTexture2::blendColor
SoSFColor blendColor
Definition: SoTexture2.h:66
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFImage
The SoSFImage class is used to store pixel images.The SoSFImage class provides storage for inline 2D ...
Definition: SoSFImage.h:33
SoTexture2::model
SoSFEnum model
Definition: SoTexture2.h:65
SoInput
The SoInput class is an abstraction of file import functionality.This class takes care of most of the...
Definition: SoInput.h:52
SbString
The SbString class is a string class with convenience functions for string operations.This is the class used for storing and working with character strings. It automatically takes care of supporting all the "bookkeeping" tasks usually associated with working with character strings, like memory allocation and deallocation etc.
Definition: SbString.h:42
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoTexture2::image
SoSFImage image
Definition: SoTexture2.h:62
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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