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SoCone.h
1 #ifndef COIN_SOCONE_H
2 #define COIN_SOCONE_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFBitMask.h>
29 #include <Inventor/fields/SoSFFloat.h>
30 #include <Inventor/nodes/SoShape.h>
31
32 class COIN_DLL_API SoCone : public SoShape {
33 typedef SoShape inherited;
34
35 SO_NODE_HEADER(SoCone);
36
37 public:
38 static void initClass(void);
39 SoCone(void);
40
41 enum Part {
42 SIDES = 0x01,
43 BOTTOM = 0x02,
44 ALL = (SIDES|BOTTOM)
45 };
46
47 SoSFBitMask parts;
48 SoSFFloat bottomRadius;
49 SoSFFloat height;
50
51 void addPart(SoCone::Part part);
52 void removePart(SoCone::Part part);
53 SbBool hasPart(SoCone::Part part) const;
54
55 virtual void GLRender(SoGLRenderAction * action);
56 virtual void rayPick(SoRayPickAction * action);
57 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
58
59 protected:
60 virtual ~SoCone();
61
62 virtual void generatePrimitives(SoAction * action);
63 virtual void computeBBox(SoAction * action, SbBox3f & box, SbVec3f & center);
64 };
65
66 #endif // !COIN_SOCONE_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoRayPickAction
The SoRayPickAction class does ray intersection with scene graphs.For interaction with the scene grap...
Definition: SoRayPickAction.h:41
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoShape::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoShape.cpp:392
SbBox3f
The SbBox3f class is an abstraction for an axis aligned 3 dimensional box.This box abstraction class ...
Definition: SbBox3f.h:37
SoCone
The SoCone class is for rendering cone shapes.Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
Definition: SoCone.h:32
SoCone::bottomRadius
SoSFFloat bottomRadius
Definition: SoCone.h:48
SoShape::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1344
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoCone::Part
Part
Definition: SoCone.h:41
SbVec3f
The SbVec3f class is a 3 dimensional vector with floating point coordinates.This vector class is used...
Definition: SbVec3f.h:40
SoShape::generatePrimitives
virtual void generatePrimitives(SoAction *action)=0
SoShape::computeBBox
virtual void computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)=0
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoCone::height
SoSFFloat height
Definition: SoCone.h:49
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoShape
The SoShape class is the superclass for geometry shapes.The node types which have actual geometry to ...
Definition: SoShape.h:43
SoCone::parts
SoSFBitMask parts
Definition: SoCone.h:47
SoShape::rayPick
virtual void rayPick(SoRayPickAction *action)
Definition: SoShape.cpp:445
SoSFBitMask
The SoSFBitMask class is a container for a set of bit flags.This field is used where nodes...
Definition: SoSFBitMask.h:29
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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