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SoSwitch.h
1 #ifndef COIN_SOSWITCH_H
2 #define COIN_SOSWITCH_H
3
4 /**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) by Kongsberg Oil & Gas Technologies.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Kongsberg Oil & Gas Technologies
18 * about acquiring a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25 \**************************************************************************/
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/fields/SoSFInt32.h>
29 #include <Inventor/nodes/SoGroup.h>
30
31 #define SO_SWITCH_NONE (-1)
32 #define SO_SWITCH_INHERIT (-2)
33 #define SO_SWITCH_ALL (-3)
34
35 class SoSwitchP;
36
37 class COIN_DLL_API SoSwitch : public SoGroup {
38 typedef SoGroup inherited;
39
40 SO_NODE_HEADER(SoSwitch);
41
42 public:
43 static void initClass(void);
44 SoSwitch(void);
45 SoSwitch(int numchildren);
46
47 SoSFInt32 whichChild;
48
49 virtual SbBool affectsState(void) const;
50
51 virtual void doAction(SoAction * action);
52 virtual void callback(SoCallbackAction * action);
53 virtual void GLRender(SoGLRenderAction * action);
54 virtual void pick(SoPickAction * action);
55 virtual void getBoundingBox(SoGetBoundingBoxAction * action);
56 virtual void handleEvent(SoHandleEventAction * action);
57 virtual void getMatrix(SoGetMatrixAction * action);
58 virtual void search(SoSearchAction * action);
59 virtual void write(SoWriteAction * action);
60 virtual void getPrimitiveCount(SoGetPrimitiveCountAction * action);
61 virtual void audioRender(SoAudioRenderAction * action);
62 virtual void notify(SoNotList *nl);
63
64 protected:
65 virtual ~SoSwitch();
66
67 void traverseChildren(SoAction * action);
68
69 private:
70 SoSwitchP *pimpl;
71 friend class SoSwitchP;
72
73 void commonConstructor(void);
74 };
75
76 #endif // !COIN_SOSWITCH_H
SoBase
The SoBase class is the top-level superclass for a number of class-hierarchies.SoBase provides the ba...
Definition: SoBase.h:36
SoGroup::getPrimitiveCount
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoGroup.cpp:830
SoGroup::doAction
virtual void doAction(SoAction *action)
Definition: SoGroup.cpp:494
SoNode::notify
virtual void notify(SoNotList *l)
Definition: SoNode.cpp:439
SoGetMatrixAction
The SoGetMatrixAction class is an action for accumulating the transformation matrix of a subgraph...
Definition: SoGetMatrixAction.h:37
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSearchAction
The SoSearchAction class provides methods for searching through scene graphs.Nodes can be searched fo...
Definition: SoSearchAction.h:35
SoGroup::pick
virtual void pick(SoPickAction *action)
Definition: SoGroup.cpp:663
SoNode::affectsState
virtual SbBool affectsState(void) const
Definition: SoNode.cpp:807
SoPickAction
The SoPickAction class is the base class for picking actions.The basis for all interaction features t...
Definition: SoPickAction.h:34
SoGroup::callback
virtual void callback(SoCallbackAction *action)
Definition: SoGroup.cpp:641
SoGroup::audioRender
virtual void audioRender(SoAudioRenderAction *action)
Definition: SoGroup.cpp:677
SoGroup::write
virtual void write(SoWriteAction *action)
Definition: SoGroup.cpp:684
SoGroup::getBoundingBox
virtual void getBoundingBox(SoGetBoundingBoxAction *action)
Definition: SoGroup.cpp:510
SoSFInt32
The SoSFInt32 class is a container for a 32-bit integer value.This field is used where nodes...
Definition: SoSFInt32.h:30
SoGroup::getMatrix
virtual void getMatrix(SoGetMatrixAction *action)
Definition: SoGroup.cpp:648
SoAudioRenderAction
The SoAudioRenderAction class renders the aural parts of the scene graph.Applying this method at a ro...
Definition: SoAudioRenderAction.h:33
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoGroup
The SoGroup class is a node which managed other node instances.The internal scene data structures in ...
Definition: SoGroup.h:31
SoHandleEventAction
The SoHandleEventAction class distributes user events to the scene.This is the action used by the GUI...
Definition: SoHandleEventAction.h:37
SoGetPrimitiveCountAction
The SoGetPrimitiveCountAction class counts the primitives in a scene.Apply this action to a scene if ...
Definition: SoGetPrimitiveCountAction.h:34
SoGetBoundingBoxAction
The SoGetBoundingBoxAction class calculates bounding boxes for nodes and subgraphs.If this action is applied to a path or scene graph root, it will calculate the bounding box and the center point of the geometry contained within the scene.
Definition: SoGetBoundingBoxAction.h:36
SoGroup::search
virtual void search(SoSearchAction *action)
Definition: SoGroup.cpp:705
SoGroup::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoGroup.cpp:566
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoWriteAction
The SoWriteAction class writes a scene graph to file.When applied to a scene, this action writes its ...
Definition: SoWriteAction.h:33
SoGroup::handleEvent
virtual void handleEvent(SoHandleEventAction *action)
Definition: SoGroup.cpp:670
SoNotList
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
SoSwitch::whichChild
SoSFInt32 whichChild
Definition: SoSwitch.h:47
SoSwitch
The SoSwitch class is a group node which selects one child subgraph for traversal.Which child to traverse is controlled by the application programmer by using the SoSwitch::whichChild field. In addition to picking out a single child for traversal, it is also possible to flip all children on or off for traversal.
Definition: SoSwitch.h:37
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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