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SoVRMLMaterial.h
1 /**************************************************************************\
2 *
3 * This file is part of the Coin 3D visualization library.
4 * Copyright (C) by Kongsberg Oil & Gas Technologies.
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU General Public License
8 * ("GPL") version 2 as published by the Free Software Foundation.
9 * See the file LICENSE.GPL at the root directory of this source
10 * distribution for additional information about the GNU GPL.
11 *
12 * For using Coin with software that can not be combined with the GNU
13 * GPL, and for taking advantage of the additional benefits of our
14 * support services, please contact Kongsberg Oil & Gas Technologies
15 * about acquiring a Coin Professional Edition License.
16 *
17 * See http://www.coin3d.org/ for more information.
18 *
19 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
20 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
21 *
22 \**************************************************************************/
23
24 #ifndef COIN_SOVRMLMATERIAL_H
25 #define COIN_SOVRMLMATERIAL_H
26
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/nodes/SoNode.h>
29 #include <Inventor/fields/SoSFColor.h>
30 #include <Inventor/fields/SoSFFloat.h>
31
32 class SoVRMLMaterialP;
33
34 class COIN_DLL_API SoVRMLMaterial : public SoNode
35 {
36 typedef SoNode inherited;
37 SO_NODE_HEADER(SoVRMLMaterial);
38
39 public:
40 static void initClass(void);
41 SoVRMLMaterial(void);
42
43 SoSFColor diffuseColor;
44 SoSFFloat ambientIntensity;
45 SoSFColor specularColor;
46 SoSFColor emissiveColor;
47 SoSFFloat shininess;
48 SoSFFloat transparency;
49
50 virtual void doAction(SoAction * action);
51 virtual void GLRender(SoGLRenderAction * action);
52 virtual void callback(SoCallbackAction * action);
53
54 protected:
55 virtual ~SoVRMLMaterial();
56
57 private:
58 SoVRMLMaterialP * pimpl;
59 }; // class SoVRMLMaterial
60
61 #endif // ! COIN_SOVRMLMATERIAL_H
SoVRMLMaterial::shininess
SoSFFloat shininess
Definition: SoVRMLMaterial.h:47
SO_NODE_HEADER
#define SO_NODE_HEADER(classname)
SoSFColor
The SoSFColor class is a container for an SbColor value.This field is used where nodes, engines or other field containers needs to store a single color value (i.e. Red + Green + Blue).
Definition: SoSFColor.h:31
SoNode
The SoNode class is the base class for nodes used in scene graphs.Coin is a retained mode 3D visualiz...
Definition: SoNode.h:47
SoVRMLMaterial::emissiveColor
SoSFColor emissiveColor
Definition: SoVRMLMaterial.h:46
SoAction
The SoAction class is the base class for all traversal actions.Applying actions is the basic mechanis...
Definition: SoAction.h:68
SoNode::doAction
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
SoVRMLMaterial::transparency
SoSFFloat transparency
Definition: SoVRMLMaterial.h:48
SoVRMLMaterial
The SoVRMLMaterial class is used to assign a material to geometry.The detailed class documentation is...
Definition: SoVRMLMaterial.h:34
SoVRMLMaterial::diffuseColor
SoSFColor diffuseColor
Definition: SoVRMLMaterial.h:43
SoCallbackAction
The SoCallbackAction class invokes callbacks at specific nodes.This action has mechanisms for trackin...
Definition: SoCallbackAction.h:71
SoSFFloat
The SoSFFloat class is a container for a floating point value.This field is used where nodes...
Definition: SoSFFloat.h:30
SoVRMLMaterial::specularColor
SoSFColor specularColor
Definition: SoVRMLMaterial.h:45
SoNode::GLRender
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
SoNode::callback
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
SoVRMLMaterial::ambientIntensity
SoSFFloat ambientIntensity
Definition: SoVRMLMaterial.h:44
SoGLRenderAction
The SoGLRenderAction class renders the scene graph with OpenGL calls.Applying this method at a root n...
Definition: SoGLRenderAction.h:41

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