# -*- coding: UTF-8 -*-


NAME = "PyChess"

# Player types
LOCAL, ARTIFICIAL, REMOTE = range(3)

# Engine strengths
EASY, INTERMEDIATE, EXPERT = range(3)

# Tools
TOOL_NONE, TOOL_CHESSDB, TOOL_SCOUTFISH = range(3)

# Player colors
WHITE, BLACK = range(2)

# Game states
WAITING_TO_START, PAUSED, RUNNING, DRAW, WHITEWON, BLACKWON, KILLED, \
    ADJOURNED, ABORTED, UNKNOWN_STATE, ICC_ABORTED, CANCELLED = range(12)
reprResult = ["*", "*", "*", "1/2-1/2", "1-0", "0-1", "*", "*", "*", "*", "*", "*"]

UNDOABLE_STATES = (DRAW, WHITEWON, BLACKWON)
UNFINISHED_STATES = (WAITING_TO_START, PAUSED, RUNNING, UNKNOWN_STATE)

# Chess variants
NORMALCHESS, CORNERCHESS, SHUFFLECHESS, FISCHERRANDOMCHESS, RANDOMCHESS, \
    ASYMMETRICRANDOMCHESS, UPSIDEDOWNCHESS, PAWNSPUSHEDCHESS, PAWNSPASSEDCHESS, \
    THEBANCHESS, PAWNODDSCHESS, KNIGHTODDSCHESS, ROOKODDSCHESS, QUEENODDSCHESS, \
    BLINDFOLDCHESS, HIDDENPAWNSCHESS, HIDDENPIECESCHESS, ALLWHITECHESS, \
    ATOMICCHESS, BUGHOUSECHESS, CRAZYHOUSECHESS, LOSERSCHESS, SUICIDECHESS, GIVEAWAYCHESS, \
    WILDCASTLECHESS, WILDCASTLESHUFFLECHESS, KINGOFTHEHILLCHESS, THREECHECKCHESS, HORDECHESS, \
    RACINGKINGSCHESS, ASEANCHESS, MAKRUKCHESS, SITTUYINCHESS, CAMBODIANCHESS, AIWOKCHESS, \
    EUROSHOGICHESS, SETUPCHESS, PLACEMENTCHESS = range(38)

ASEAN_VARIANTS = (ASEANCHESS, MAKRUKCHESS, CAMBODIANCHESS, AIWOKCHESS,
                  SITTUYINCHESS)
DROP_VARIANTS = (BUGHOUSECHESS, CRAZYHOUSECHESS, EUROSHOGICHESS, SITTUYINCHESS,
                 SETUPCHESS, PLACEMENTCHESS)
UNSUPPORTED = (BUGHOUSECHESS, AIWOKCHESS, EUROSHOGICHESS, SETUPCHESS)

# Chess variant groups
VARIANTS_BLINDFOLD, VARIANTS_ODDS, VARIANTS_SHUFFLE, VARIANTS_OTHER, \
    VARIANTS_OTHER_NONSTANDARD, VARIANTS_ASEAN = range(6)

# Action errors
ACTION_ERROR_NOT_OUT_OF_TIME, \
    ACTION_ERROR_CLOCK_NOT_STARTED, ACTION_ERROR_SWITCH_UNDERWAY, \
    ACTION_ERROR_CLOCK_NOT_PAUSED, ACTION_ERROR_TOO_LARGE_UNDO, \
    ACTION_ERROR_NONE_TO_ACCEPT, ACTION_ERROR_NONE_TO_WITHDRAW, \
    ACTION_ERROR_NONE_TO_DECLINE, = range(8)

# Game state reasons
ABORTED_ADJUDICATION, ABORTED_AGREEMENT, ABORTED_COURTESY, ABORTED_EARLY, \
    ABORTED_SERVER_SHUTDOWN, ADJOURNED_COURTESY, ABORTED_DISCONNECTION, \
    ADJOURNED_AGREEMENT, ADJOURNED_LOST_CONNECTION, ADJOURNED_SERVER_SHUTDOWN, \
    ADJOURNED_COURTESY_WHITE, ADJOURNED_COURTESY_BLACK, \
    ADJOURNED_LOST_CONNECTION_WHITE, ADJOURNED_LOST_CONNECTION_BLACK, \
    DRAW_50MOVES, DRAW_ADJUDICATION, DRAW_AGREE, DRAW_CALLFLAG, DRAW_INSUFFICIENT, \
    DRAW_EQUALMATERIAL, DRAW_LENGTH, DRAW_REPETITION, DRAW_STALEMATE, DRAW_KINGSINEIGHTROW, \
    DRAW_BLACKINSUFFICIENTANDWHITETIME, DRAW_WHITEINSUFFICIENTANDBLACKTIME, \
    WON_ADJUDICATION, WON_CALLFLAG, WON_DISCONNECTION, WON_MATE, WON_RESIGN, \
    WON_LESSMATERIAL, WON_NOMATERIAL, WON_KINGEXPLODE, WON_KINGINCENTER, \
    WON_THREECHECK, WON_KINGINEIGHTROW, WON_WIPEOUT, PRACTICE_GOAL_REACHED, \
    WHITE_ENGINE_DIED, BLACK_ENGINE_DIED, DISCONNECTED, UNKNOWN_REASON = range(43)

ABORTED_REASONS = (ABORTED_ADJUDICATION, ABORTED_AGREEMENT, ABORTED_COURTESY,
                   ABORTED_EARLY, ABORTED_SERVER_SHUTDOWN, ABORTED_DISCONNECTION)

ADJOURNED_REASONS = (ADJOURNED_COURTESY, ADJOURNED_AGREEMENT, ADJOURNED_LOST_CONNECTION,
                     ADJOURNED_SERVER_SHUTDOWN, ADJOURNED_COURTESY_WHITE, ADJOURNED_COURTESY_BLACK,
                     ADJOURNED_LOST_CONNECTION_WHITE, ADJOURNED_LOST_CONNECTION_BLACK)

UNDOABLE_REASONS = (DRAW_50MOVES, DRAW_INSUFFICIENT, DRAW_EQUALMATERIAL,
                    DRAW_REPETITION, DRAW_STALEMATE, DRAW_AGREE, DRAW_CALLFLAG,
                    DRAW_KINGSINEIGHTROW, DRAW_BLACKINSUFFICIENTANDWHITETIME,
                    DRAW_WHITEINSUFFICIENTANDBLACKTIME,
                    WON_MATE, WON_NOMATERIAL, WON_CALLFLAG, WON_RESIGN,
                    WON_LESSMATERIAL, WON_KINGEXPLODE, WON_KINGINCENTER, WON_THREECHECK,
                    WON_KINGINEIGHTROW, WON_WIPEOUT)

ADJUDICATION_REASONS = (DRAW_ADJUDICATION, WON_ADJUDICATION)

DEATH_REASONS = (WHITE_ENGINE_DIED, BLACK_ENGINE_DIED, DISCONNECTED)

CALLFLAG_REASONS = (DRAW_CALLFLAG, WON_CALLFLAG)

# Player actions
RESIGNATION = "resignation"
FLAG_CALL = "flag call"
DRAW_OFFER = "draw offer"
ABORT_OFFER = "abort offer"
ADJOURN_OFFER = "adjourn offer"
PAUSE_OFFER = "pause offer"
RESUME_OFFER = "resume offer"
SWITCH_OFFER = "switch offer"
TAKEBACK_OFFER = "takeback offer"
MATCH_OFFER = "match offer"
HURRY_ACTION = "hurry action"
CHAT_ACTION = "chat action"

ACTIONS = (RESIGNATION, FLAG_CALL, DRAW_OFFER, ABORT_OFFER, ADJOURN_OFFER,
           PAUSE_OFFER, RESUME_OFFER, SWITCH_OFFER, TAKEBACK_OFFER,
           MATCH_OFFER, HURRY_ACTION, CHAT_ACTION)
OFFERS = (DRAW_OFFER, ABORT_OFFER, ADJOURN_OFFER, PAUSE_OFFER,
          RESUME_OFFER, SWITCH_OFFER, TAKEBACK_OFFER, MATCH_OFFER)
INGAME_ACTIONS = (RESIGNATION, FLAG_CALL, DRAW_OFFER, ABORT_OFFER,
                  ADJOURN_OFFER, PAUSE_OFFER, SWITCH_OFFER, HURRY_ACTION)

# A few nice to have boards
FEN_EMPTY = "4k3/8/8/8/8/8/8/4K3 w - - 0 1"
FEN_START = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"

# Search values

hashfALPHA, hashfBETA, hashfEXACT, hashfBAD = range(4)

# Engine modes
NORMAL, ANALYZING, INVERSE_ANALYZING = range(3)

# Piece types

# BPAWN is a pawn that moves in the opposite direction
EMPTY, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING, BPAWN, \
    ASEAN_WBISHOP, ASEAN_BBISHOP, ASEAN_QUEEN = range(11)

# Is sliding piece
sliders = [False, False, False, True, True, True, False, False, False, False,
           False]

# Piece signs
reprSign = ["", "P", "N", "B", "R", "Q", "K"]
reprSignMakruk = ["", "P", "N", "S", "R", "M", "K"]
reprSignSittuyin = ["", "P", "N", "S", "R", "F", "K"]
chr2Sign = {"k": KING,
            "q": QUEEN,
            "r": ROOK,
            "b": BISHOP,
            "n": KNIGHT,
            "p": PAWN,
            "m": QUEEN,
            "s": BISHOP,
            "f": QUEEN}
chrU2Sign = {"K": KING,
             "Q": QUEEN,
             "R": ROOK,
             "B": BISHOP,
             "N": KNIGHT,
             "P": PAWN,
             "M": QUEEN,
             "S": BISHOP,
             "F": QUEEN}

# Move values
NORMAL_MOVE, QUEEN_CASTLE, KING_CASTLE, ENPASSANT, \
    KNIGHT_PROMOTION, BISHOP_PROMOTION, ROOK_PROMOTION, \
    QUEEN_PROMOTION, KING_PROMOTION, NULL_MOVE, DROP = range(11)
PROMOTIONS = (KING_PROMOTION, QUEEN_PROMOTION, ROOK_PROMOTION,
              BISHOP_PROMOTION, KNIGHT_PROMOTION)

# Algebraic notation types: Short, Long, Figure and Simpe
SAN, LAN, FAN, AN = range(4)
# Castling notation types: e.g., O-O, e1g1, e1h1
CASTLE_SAN, CASTLE_KK, CASTLE_KR = range(3)

FAN_PIECES = [
    ["", "♙", "♘", "♗", "♖", "♕", "♔", ""],
    ["", "♟", "♞", "♝", "♜", "♛", "♚", ""]
]

# Castling values
W_OO, W_OOO, B_OO, B_OOO = [2**i for i in range(4)]
CAS_FLAGS = ((W_OOO, W_OO), (B_OOO, B_OO))
W_CASTLED, B_CASTLED = [2**i for i in range(2)]

NB_OF_CASES = 64

# Cords types
A1, B1, C1, D1, E1, F1, G1, H1,\
    A2, B2, C2, D2, E2, F2, G2, H2,\
    A3, B3, C3, D3, E3, F3, G3, H3,\
    A4, B4, C4, D4, E4, F4, G4, H4,\
    A5, B5, C5, D5, E5, F5, G5, H5,\
    A6, B6, C6, D6, E6, F6, G6, H6,\
    A7, B7, C7, D7, E7, F7, G7, H7,\
    A8, B8, C8, D8, E8, F8, G8, H8 = range(64)

reprCord = [
    "a1", "b1", "c1", "d1", "e1", "f1", "g1", "h1",
    "a2", "b2", "c2", "d2", "e2", "f2", "g2", "h2",
    "a3", "b3", "c3", "d3", "e3", "f3", "g3", "h3",
    "a4", "b4", "c4", "d4", "e4", "f4", "g4", "h4",
    "a5", "b5", "c5", "d5", "e5", "f5", "g5", "h5",
    "a6", "b6", "c6", "d6", "e6", "f6", "g6", "h6",
    "a7", "b7", "c7", "d7", "e7", "f7", "g7", "h7",
    "a8", "b8", "c8", "d8", "e8", "f8", "g8", "h8"
]

reprFile = ["a", "b", "c", "d", "e", "f", "g", "h"]
reprRank = ["1", "2", "3", "4", "5", "6", "7", "8"]

# dictionary for giving the cord linked to the flattened index of a coordinate
cordDic = {}
for cord, name in enumerate(reprCord):
    cordDic[name] = cord

# User interface

# pagination in database game list
FIRST_PAGE = 0
PREV_PAGE = -1
NEXT_PAGE = 1

# Hint modes
OPENING, ENDGAME, HINT, SPY = ["opening", "endgame", "hint", "spy"]

# Sound settings
SOUND_MUTE, SOUND_BEEP, SOUND_SELECT, SOUND_URI = range(4)
COUNT_OF_SOUNDS = 13

# Brush types. Send piece object for Piece brush
CLEAR, ENPAS = range(2)

# Main menu items
GAME_MENU_ITEMS = ("save_game1", "save_game_as1", "share_game",
                   "export_position1", "analyze_game1", "properties1",
                   "close1")
ACTION_MENU_ITEMS = ("abort", "adjourn", "draw", "pause1", "resume1", "undo1",
                     "call_flag", "resign", "ask_to_move")
VIEW_MENU_ITEMS = ("rotate_board1", "show_sidepanels", "hint_mode", "spy_mode")
EDIT_MENU_ITEMS = ("copy_pgn", "copy_fen", )
MENU_ITEMS = GAME_MENU_ITEMS + ACTION_MENU_ITEMS + VIEW_MENU_ITEMS + EDIT_MENU_ITEMS

# Column name
COLUMN_ROW_RESET = "column_row_reset"

# Gtk icon name
GTK_ICON_VIEW_REFRESH = "view-refresh"

# Learn categories
LECTURE, LESSON, PUZZLE, ENDGAME = range(4)
